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Lua [TFS 1.0] - setCreatureStorageValue and getCreatureStorageValue

lord vortexx

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In older versions I could define a particular storage the value for a given a Creature ( not player) in TFS version 1.0 this is no longer possible.

Someone can tell me how to implement this or some form of " work around " this situation ?



Thank U
 
You can try making a global table in lua with the creature id as the key, ofc if the uid doesn't change while the monster or npc exists.
Then the required custom functions would be a piece of cake.
 
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