Environment
As shown in the attached videos, both the player and monsters occasionally stutter/rubberband while walking. Their movement is not perfectly smooth even though FPS is stable.
This doesn't look like a rendering issue. It seems the client periodically corrects creature positions while predicting movement.
I found the old thread about Creature::getStepDuration() and movement speed calibration:
C++ - TFS 1.2 player/monster movement animation (https://otland.net/threads/tfs-1-2-player-monster-movement-animation.256343/)
Could this be the same issue, or is there something specific that needs to be adjusted for OTClient Academy + TFS 1.2 (8.0)?
Has anyone managed to achieve perfectly smooth movement for both players and monsters?
- TFS 1.2 (8.0 downgrade)
- OTClient Academy
As shown in the attached videos, both the player and monsters occasionally stutter/rubberband while walking. Their movement is not perfectly smooth even though FPS is stable.
This doesn't look like a rendering issue. It seems the client periodically corrects creature positions while predicting movement.
I found the old thread about Creature::getStepDuration() and movement speed calibration:
C++ - TFS 1.2 player/monster movement animation (https://otland.net/threads/tfs-1-2-player-monster-movement-animation.256343/)
Could this be the same issue, or is there something specific that needs to be adjusted for OTClient Academy + TFS 1.2 (8.0)?
Has anyone managed to achieve perfectly smooth movement for both players and monsters?
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