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Team [TFS 1.3 10.98] Testers Needed for Legends of Xorath

Bump, still looking for mappers, more mappers = faster progress
 
Hey I'm not much off a lua scripter, but I can do all of the frontend dev (css, javascript, html), php for backends as well as linux server side dev. I'm a professional software developer and always loved FoE. Sign me up if you can use any of these skills lol. I've never done much in the OT scene other than see the source and start a server from the 'packages' they put out here, but I can learn fast. Let me know what you think.
 
Karain is that really you? From FoE?? if it is i would gladly help you in any way i can man it would be an honour to work with you!
 
Bro, then what happen with the ot?? im really interested to play and back to my infance days playing forge of chaos wt all these edited items like chaos ring, the heal rune, mana rune and other things or spells like kamehameha
 
this look like mm.. best thing ever some one could think of rly nice mate rly nice :) i know how to map but am not perfect and if can help pm me :) good work man !
 
Looks very promising! Do you have your own discord? We could start creating a community.
 
Hello Ladies and Gents, it's been a while since I've posted on Otland, but i am glad to announce that Legends of Xorath is entering a Public Testing phase!

Legends of Xorath - Open Alpha
Create an account and character on www.legendsofxorath.com
This testing phase serves as a proof of concept for some of the features and technical test to iron out bugs and balance issues.​
Small note: Not all features and areas are in their final form, this is an early Alpha and everything is subject to change
 
Come login and try it out guys! This is a great project and worth testing ...there might even be rewards for good testers.

Cya in game !
 
Update Logs since Friday:

-change shopkeeper NPC names to reflect their type. I.E. Craftsman Ian
-Innkeeper Furio NPC in Teral'nar can tell and mark all points of interests in the city on your map
-Hide the option to piss off NPCs while secure mode is on
-Added Elemental Expertise to quest log as trackers
-Crafting Recipes updated to use new ingredients
-Crafting Recipes seller now working as intended
-Spellmaster Kapir NPC now sells spell words as intended
-Revamp spell book to work with spell words and classical spells
-Added better weapons for tutorial quests

Roadmap for the week:

-Different classes of hired mercenaries in Teral'nar City. I.e. Healers, tanks, rangers, etc
-Revamping the item stats and rarity system to use new TFS features
-Revamping Teral'nar City to add missing key buildings (Temple, Bank, Keep, etc, proper shop decorations)
-Retouching on villages to add second floors to shops and houses
-Revamping Daily quests to properly use the Quest Log
-Adding Item retrieval quests to the Daily quests
-Adding Daily quest NPCs' location to Innkeeper's diaogue
 
Update Logs since Wednesday 9th May
-Revamp the item stats and rarity system to use new features
-New stats: Health leech, Mana Leech, Critical Chance
-Revamping Daily quests to properly use the Quest Log
-Crafting recipies pricing updated
-Added Daily quest NPCs' location to Innkeeper's dialogue
-Wands damage can be reduced/blocked by enemy armor and defenses
-Spells properly ignore armor and defenses
-Ability to find npcs with Exiva spell
-Pvp damage properly halved

Bug Fixes:
-Fixed issue causing players to unable to cast self targeting spells while looking at a wall
-Fixed issue while sing Pick on corpses transforming them into holes
-Fixed spells wrongfully require Premium (premium doesn't even exist)
-Fixed wrong mana calculations on chained spells
-Fixed wands Sometimes Healing enemies instead of damaging
-Fixed wands sometimes not doing any damage
-Fixed issue where some materials cannot be gathered
-Fixed DoT spells affecting other players while safe mode is turned on
-Fixed exploit with materials not being used to craft unlimited items
-Fixed issue with some loot getting stats
-Fixed issue with bodies not upgrading it's loot

In Progress
-Revamp the main city of Teral'nar
-Small Revamp of the starting village
-Updating the daily task rewards to reflect their difficulty
-Implementing new classes of hired mercenaries

Roadmap
-Adding Item retrieval quests to the Daily quests
-Revamping hunting zones for more variety of monsters
-Add Alchemy Recipes
-Add more functionality to Infamy & Bounty systesm
 
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