Lay
TFS 1.2
- Joined
- Dec 7, 2012
- Messages
- 67
- Solutions
- 9
- Reaction score
- 29
Hey,
I tried but. . . arrrrr
Need something looks like:
If player killd 'test1' he need wait an hour to respawn next 'test2' then the same with 'test3'.
Thanks.
I tried but. . . arrrrr
Need something looks like:
Lua:
local respawnTime = 60 * 60 * 1000
local config = {
['test1'] = {position = Position(1000, 1000, 7), monster = 'test2'},
['test2'] = {position = Position(1000, 1000, 7), monster = 'test3'},
['test3'] = {position = Position(1000, 1000, 7), monster = 'test1'}
}
If player killd 'test1' he need wait an hour to respawn next 'test2' then the same with 'test3'.
Thanks.