Hello, I'm using TFS 1.3 downgrade to 8.6. I have a problem, my monsters visualize the player are walking from one side to the other and after a long time attacks the player. This happens sometimes as if he had a chance to attack the player, he keeps moving away from the player then he goes and does attack meele.
XML:
<monster name="Titanium Djinn" nameDescription="titanium djinn" race="blood" experience="60125" speed="850" manacost="10">
<health now="69375" max="69375"/>
<look type="103" corpse="7349"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag targetdistance="1"/>
</flags>
<attacks>
<attack name="melee" interval="1500" min="2200" max="4400"/>
<attack name="physical" interval="1000" chance="55" radius="1" target="1" range="5" min="1200" max="2200">
<attribute key="areaEffect" value="mortarea"/>
<attribute key="shootEffect" value="suddendeath"/>
</attack>
<attack name="fire" interval="6000" chance="80" radius="3" min="0" max="-120">
<attribute key="areaEffect" value="energy"/>
</attack>
<attack name="speed" interval="3500" chance="35" radius="1" target="1" range="5" duration="20000" speed="-450">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="physical" interval="6000" chance="40" radius="1" target="1" range="5" min="-20" max="-100">
<attribute key="areaEffect" value="mortarea"/>
<attribute key="shootEffect" value="suddendeath"/>
</attack>
<attack name="energy" interval="5000" chance="20" radius="1" target="1" range="5" min="-40" max="-200">
<attribute key="areaEffect" value="firearea"/>
<attribute key="shootEffect" value="energy"/>
</attack>
<attack name="drunk" interval="1000" chance="20" range="5" radius="1" target="1" duration="30000"/>
<attack name="outfit" interval="2000" chance="50" range="5" radius="1" target="1" duration="60000" monster="Rat">
<attribute key="areaEffect" value="greenshimmer"/>
</attack>
</attacks>
<defenses armor="220" defense="550"/>
<elements>
<element energyPercent="50"/>
<element deathPercent="60"/>
<element holyPercent="50"/>
<element earthPercent="50"/>
</elements>
<immunities>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="5">
<voice sentence="I bet you wish you weren't here."/>
</voices>
</monster>