no, you can't set level while or after they spawn unless you do it in sources and add another variable to Monster class and set it inside of Game.createMonster with another bonus param for force level, then check for it in Monster::Monster()Awesome system! worked great for me! i just was wondering if it's possible to say like /m cyclops,100 to summon monsters with level? and not randomly?
message me on discord, Stigma#0666@Stigma would you be willing to do a few adjustments for $$?
- add also a multiplier for exp in config.lua
-/m monster,level
no i don't work with 0.4u can add this for 0.4 ??