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TFS 1.X+ tfs 1.3

magicpointspercent

if me add
Lua:
magicpointspercent
my magic level is down

items.xml
Code:
    <item id="2502" article="a" name="Blessed helmet">
        <attribute key="description" value="+20% magic damage."/>
        <attribute key="weight" value="4200"/>
        <attribute key="armor" value="500"/>
        <attribute key="slotType" value="head"/>
        <attribute key="magicpointspercent" value="20"/>
    </item>




ITEMS1.PNGITEMS 2.PNG
 
I don't like to use percentage in items.xml (I only use weapons as in the global), but I believe it is normal (Multiplying the current maglevel points by 1.2x), and the skill increase will be normal.

Another thing, I can't say if this can cause any error or something, depending on the level.
 
there is no such attribute that increases magic damage in general, what they're telling you now is a 20% increase in magic level, which is only used in formulas and isn't to increase overall magic damage

can i add this increaseMagicPercent in items.cpp or hard ?
 
Everything you want to do on your server works, but it's a little job. And to increase the damage, you will have to modify all spells that use the magic level as a formula.
 
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