Could u Elf or someone who know answer me? I dont want to spam, but why u just ignore simple questions?
Is there other formula to make this one working?
Or just its impossible to add magicpercent to item? in items.xml
Here is from evo :/
<attribute key="increaseMagicPercent" value="10"/>
<attribute key="magicpointspercent" value="10"
1. you must add this item in movements.xml ( use search)
2. it will not add damage, it must add magic level.
<attribute key="magicpoints" value="1"/>
<attribute key="magicpoints[COLOR="Red"]percent[/COLOR]" value="10"
, you will get 110 mlvl.<attribute key="magicpointspercent" value="10"
ahh, I forgot, you must use notalright now I get it. But when I added to movements, and set in items.xml for examle 80 percents, and I have 100mlvl, I doeqip item and it gives me 80mlvl :/ not 100mlvl + 80 percents :// its just turning my mlvl from 100 to 80 :/
Its bugged I think
<attribute key="magicpointspercent" value="10"
(100% + **% you want to add)<attribute key="magicpointspercent" value="110"
I'll release today pl2 with 2 important fixes.
-- Global save
-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
-- if you want such a system use autoSaveEachMinutes. This save method
-- may be unstable, we recommend using OTAdmin if you want real saves.
<?xml version="1.0" encoding="UTF-8"?>
<globalevents>
<globalevent name="save" interval="900" script="save.lua"/>
<globalevent name="clean" interval="7200" script="clean.lua"/>
</globalevents>
Go in items.xml.
Change this <attribute key="preventLoss" value="1"/> to <attribute key="preventLoss" value="0"/>
It should work i think.