The Unknown | Mapping Thread

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I think underwater lava is at least physically possible unlike for instance an underground river on the floor below a normal river. :D
Sure it possible, the river you are talking about... there is probably smaller possibility, but I think it might happen somehow :D

Anyway, if PC games were just REALISTIC, they would be just booooring, there must be something EXTRA
 
OP
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It's time for another update :)

First location which I am showing today - low class lizards.

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Next location is connected to coryms, which I've showed earlier. It consists of 3 floors. You will find there swamp trolls, swamplings and some more. Both, lizards and swamplings are quite huge, enough space for hunting for few people at once :)

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Another undergrounds, now filled with something much stronger :)

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Last, but not least, I have added several chests around the map which are guarded by various enemies, they will appear in waves, sometimes in large groups. I will be deffinitely adding more chests like this, they are really enjoyable ;)

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That's it for now, map is really growing big, and it is just a little part of it. I am getting more excited with every new location, and with every step forward I feel more and more motivated! Soon I will be finishing the first region, the largest of all three which are planned until server starts. I have also been working on a website, which is almost ready now, still some things need to be done, some fixes must be implemented and subpages filled with content, but I hope the most difficult and time-consuming things are already finished.

Hope you like it! I would appreciate your comments, opinion, criticism :)
 

silveralol

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holy shit this cave with ironblights, orewalkers, love too much that combination, never seen it before... great! good job
 

Arciv

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Well as of what i read it does not look nice well in my own words This is amazing !!! And i wish you The Unknown all the best :p

This is what i want to do as well :p

Good Work team !!!

Wish you all the best!!!

I got to ask if i could Help in any way just Tell me !!!! I learn fast but i need a helping hand..
I did maps before but unfortunately my work is gone problems well its hard to explain :p:p Good job keep it up "The Unknown" You are soldiers of new Era...!!
 

Gonzikke

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Amazing map bro, you are so good with that :D
 

simivar

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Oh god, I haven't seen better mapping in long long time (and I'm here from 7.6 times). Keep it up bro! Are you working on some project or it's just for show-off?
 

El Diablo

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Nice to see more quality mapping! Thanks for sharing!
 
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Hi everyone! Another portion of screenshots. Today I will show just some easy spawns, however I like them both. Both are quite big, consisting of many floors, so as always, you can go and get lost :) Also I wanted them to be a little diverse so another floors of each location are always a little bit different.


The first location is a settlement of dwarves, there are already mountains and mines, but there will be also a dwarven city in the future.

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And the were-creatures. My inspiration is quite obvious, but it looks just great to me, it has it's mood, pleasure to hunt down there.

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And that's it :) Let me know what you think!
 
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Hi everyone,

bumping the thread, just want to let you know that project is alive, not given up, and I'm not going to. However, it goes quite slowly. Since my last post I have mapped some new locations, which I want to show you today.

Will start with simple one. Just a necro area.

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The Royal Academy of Magic, a good source of various quests.
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Desolation of behemoths
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The Prison, a big one. As always, locations are quite large, but this time there are many different ones packed into one area, and there are few more to come.

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And finally, some Drakens...

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This is of course not everything that is new, but I just chose the most interesting areas for me. In the next reply I guess I will post some minimaps.

Let me know what you think!

Till next time!
 

Wirox

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I must say the general minimap is what has struck me the most – it feels very distinct from anything I've seen before. The river, roads, placement of the city, wilderness in the north – I wouldn't even have to see the in-game screenshots to know this is a remarkable map.

I have a question (and a couple of suggestions) concerning the gameplay, though. You said that your server is going to be difficult – how are you going to ensure this will be the case? There are a few aspects which could potentially harm the difficulty and the RPG feel of the server:

1. Even though Tibia is way above other MMORPGs in this matter, I feel like death penalties aren't high enough. The 10% loss of experience and skills is neglible if you have just started playing, which makes the early part of the game too easy. And on higher levels you can just buy blessings which will reduce your loss to mere 3% and will eliminate the possibility of dropping items. Players definitely wouldn't be afraid of death with such penalties – they'd just treat it as a regular occurrence.

2. The early exp rates seem a bit too high. x6 + 50% for green stamina + experience from tasks (which are shown on one of the screenshots) would ultimately result in a rate around x10. This means people won't even notice when they're already level 20–30. I'm afraid this wouldn't allow players to fully enjoy the early stage of the game. But instead of simply lowering the starting exp rate, I think it would be better to:
a) Disable green stamina.
There are two main issues with it: First of all it makes exploring even less rewarding because killing random creatures once in a while is a very inefficient way of spending stamina (the most efficient way would be to only kill creatures during your hunting session). Secondly it punishes players who do not have time do play throughout the week, but would like to spend some more time during the weekend.
b) Remove tasks.
I've never understood the phenomenon of tasks and why they are included so frequently in different games and OT servers. They do not add any depth to the game, they are boring, they do not make any sense lore-wise. They only annoy players because if you'd rather kill a variety of different creatures instead of killing exactly 200 cyclopses, it'll be less efficient. If you'd rather kill 60 more cyclopses before returning to the town to report the task, it'll also be less efficient. People are rewarded for doing things against their will.

3. While this doesn't have a big impact on higher levels, it surely is detrimental to the difficulty of the early game: health and mana regeneration upon a level-up. This is again a very common aspect in many games, which I do not see a point of, so I believe it would be good to remove it altogether. In Tibia it's also quite annoying because you are encouraged to spend all of your mana shortly before leveling up to train magic level.

4. Offline Training is a way to make your character stronger with almost no effort – you just have to log in daily. On the other hand, we all know that regular training is probably the most boring part of Tibia, which doesn't serve much purpose. Why not get rid of both then? Instead skills could, for example, correspond to the character's level.
 
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