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Thronar - Alternate Tibia Server (New more organized thread)

Time to post the Trackers promotion, the Murderers:

-Tracker Masteries
Tracking Master: Learns the spell Master Track, which has a greatly reduced SP cost.
Cloak Master: Increases Cloak duration and reduces SP cost.
Crippler Master: Increases Arm and Leg crippler sucess rate.
Fast Hands: Has a 7% chance to attack twice in every basic attack.
Vital Organs: Increases critical rate by 10% with any dagger.
Bloodshed: Increases critical damage by 25% with any dagger.

-Murderer Masteries
PASSIVE> Your fist skill increases your dagger critical rate.
Night Hunter: triples the Shadow Stalker duration bonus based on level.
Backstab: greatly increases the sucess rate of Assassinate if used during Shadow Stalker.
Slaughter: doubles the Weak Points spell duration, keeping the same cooldown.
Blood Surge: grants a short burst of movement speed whenever you inflict bleeding on your target.
 
Lol please, give more holy damage to priest promotions, I never felt like wearing death equipment anyways <,<
<remembers being oneshot from a stupid holy strike spell>
Anyways, looking forward to it, you should as well come online at MSN from time to time...~
 
Lol please, give more holy damage to priest promotions, I never felt like wearing death equipment anyways <,<
<remembers being oneshot from a stupid holy strike spell>
Anyways, looking forward to it, you should as well come online at MSN from time to time...~

Dont worry, Ive adjusted the negative holy resistances.

I think.
 
Time to post the Trackers promotion, the Murderers:

-Tracker Masteries
Tracking Master: Learns the spell Master Track, which has a greatly reduced SP cost.
Cloak Master: Increases Cloak duration and reduces SP cost.
Crippler Master: Increases Arm and Leg crippler sucess rate.
Fast Hands: Has a 7% chance to attack twice in every basic attack.
Vital Organs: Increases critical rate by 10% with any dagger.
Bloodshed: Increases critical damage by 25% with any dagger.

-Murderer Masteries
PASSIVE> Your fist skill increases your dagger critical rate.
Night Hunter: triples the Shadow Stalker duration bonus based on level.
Backstab: greatly increases the sucess rate of Assassinate if used during Shadow Stalker.
Slaughter: doubles the Weak Points spell duration, keeping the same cooldown.
Blood Surge: grants a short burst of movement speed whenever you inflict bleeding on your target.

ui gotta love the rogue being feeling, cant wait to get my hands on that tracker class once again
 
100+ players online . I feel it in the water, I feel it in the earth, and I smell it in the air.
 
Im a little overwhelmed with info D:

What do you mean?

Anyway, here is another pic of the cleric im leveling, just for the tease:
87987407.png


After finally completing my class quest, and it was really hard to kill 5 enslaved by my own, Im on my way to a steeleater bugs cave to gather materials to craft my steel set (I am an armor forger). Note that Im not getting any unfair hand on this character, all the money and items I got so far, a normal player would aswell, with crafting and lucky random quests/loots.
 
Inb4 gets eaten by Voracious.
And "Obou the Greedy" conversation made me recall this guy:
69631_497989663572103_940398928_n.jpg

(RE4 - PS2)
 
Today Ill post the masteries of the archer's promotes, the Fletcher and the Executioner!

First, the Marskman and the Fletcher:

Marksman:
Armor Pierce: Has a 35% chance per attack to ignore your target's armor.
Double Shot: Has a 15% chance per attack to fire an additional arrow.
Ammo Saver: Has a 30% chance per attack to not use arrows on it.
Strafe Master: Increases Strafe number of projectiles and reduce SP cost.
Triple Shot: Has a 10% chance per attack to fire two additional arrows.
Bow Mastery: Increases the bow attacks skill gain by about 15%.

Fletcher:
PASSIVE> Your distance damage is reduced, your attack speed increased.
Hit'n Run: Each normal attack has a 20% chance to grant you a short movement speed burst.
Quillhog: Fires Quill Spray twice but slow and disable yourself for a few seconds.
Sharpshooter: Increases Strafe damage by 50% but immobilizes yourself during it.
Snipe: The spell Long Shot will immobilize your target for 2-4 seconds if cast from farther than 7 SQM away.


Now, the Crossbowman and the Executioner:

Crossbowman:

Powerful Bolt: Increases your normal attack damage by 10%.
Chained Master: Increases Chained Shot slow and sucess rate.
Lucky Shooter: Increases critical rate by 5% with any bolt.
Charged Master: Reduces cast-time and SP cost of Charged Bolt.
Crossbow Mastery: Increases crossbow attacks skill gain by about 15%.
Devastating Bolt: Increases your normal attack damage by 25%.

Executioner:
PASSIVE> Your distance damage is increased, your attack speed reduced.
Explosive Bolts: Adds a short immobilized cast-time to Power Shot spells to deal AoE physical damage around the target.
Death Penalty: An Execution spell cast on red skulled players deals 100% extra damage, if you are not red skulled yourself.
Heavy Gunner: Greatly increases Hawkeye spells skill bonuses, but you are immobilized during their duration.
Hamstring: Immobilizes the movement of your target during 2 seconds upon a critical.
 
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