Delita Hyral
Member
- Joined
- Mar 16, 2012
- Messages
- 350
- Reaction score
- 10
I will help you, Trebla..
I was almost 40...
I was almost 40...
I'd like other marksmen to give some feedback about how they feel with them. Here are my impressions so far:
It is true that at higher levels and distance fighting skill it gets better, but the missing chance is too high imo. I'm using a long bow and I can totally miss 1/3 hits if not more. I'm not telling you to change it, I'm asking you to check it out and give your opinion.
About the damage range, I've already said something about this and I corroborate it now that I've tried a squire/tracker. It feels too wide (I normally hit 4-75 being this last one very rare and the 10s-30s very common).
That's pretty much it so far, it's kinda fun to play it but it really puts me on my nerves when I'm running some red hp monster and I fail 4 hits in a row.
Once again, about the critical hit thing, I would like you all to state your thoughts too. In my opinion, a critical hit should be always a high damage hit since it's a rare hit, but the damage range is pretty wide as well. Looks bad for a tracker that wants to go critical (Yes, I've used the +10% critical chance mastery on my tracker and I already regret it).
Any thoughts?
1) Trebla U're critical idea is wrong, When u said squire can do 5-70 dmg, than on 10% crit for max dmg (that's 70 right?) - divided by 10 - its +7dmg more on each hit - REMEMBER ITS ONLY 10% but what about stronger items.
2) Weapon Forging, I just started and noticed most items are useless - I mean we got easy obtained Pike from *SPOILER* (that item should be in recipes) versus Forging weapons - what is nice? 2H Axe or Sword right, but its very heavy and on OT formulas (diff. from real tibia a bit) walking without shield is a bit strange coz we got HUGE dmg to our char ...
3)Armors are rly rare and expensive - thats walking with 2H on strong monsters seems a bit hardcore.
4)No information if we're better in forging, 0 info just mashing buttons.
5)Weapons enchants - that could be rly nice, for example 30min~1h - coz some monsters are almost invincible for Melee Classes (Waveform for ex.). Second idea that could be buff from Cleric/Wizzard that enchant weapon - buff disappear on de-equip.
That's from my view - Invictus 22 Warrior.
I have a complaint about DAMAGE: Every monster has outrages attacks up close leaving melee classes to death i died about 40 times by the same monster at level 11*
Dragons?! I can barely kill an Alpha Wolf stair hopping and I'm lv 18, rofl...mages that i cant kill dragon at lvl 10 BUFF MAGES Pls