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Tibia 64x64

Gubailovo

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Could you share the programs for working with 64x64 sprites? preferably under version 10.98
 

anderkrox

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Hello Otland Community!

Do you like to play Tibia on HD?

32f9dd180d907ea584e7cee53fac8b42o.png
64 Pixels, And tibia (32 Pixels)


well, im working on that and going to post all the advancements here (Object Builder, OtClient, Map editor)

Object Builder to work with 64x64 sprites as base size. DONE

7cdff5b9331740082014a1ba549ceb9co.png

Only work with clients 10.76+ idle animation working.

Download link = Sources + precompiled.

MEGA (https://mega.nz/#!ooEwjB6B!4ZUMZ8sxqc4UgUUj2jByWiphuzpaLAdSoQUGRRpsOvk)


Now Working on the Remeres map editor with 64x64 Tile size as Base-
Broke link
 

PlaneShifter

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Anyone interested in giving continuity to that? My oldest OT dreams is having a set of good CC0 sprites we could all use and work on top of it.
Wonder if a hybrid approach of hand draw sprites and machine learning could make it possible. Please give me a ping if you are interested.
 

Peonso

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Anyone interested in giving continuity to that? My oldest OT dreams is having a set of good CC0 sprites we could all use and work on top of it.
Wonder if a hybrid approach of hand draw sprites and machine learning could make it possible. Please give me a ping if you are interested.
 

Dip Set

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Dec 27, 2007
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If you are interested in fully functional 64x64 system with otcv8 dev client, just contact @mrianura who can upscale and convert your tibias.spr for a low cost. Or you could purchase the mod for OTClient/otclient 1.0 just contact mrianura. I have full 64x64 client with NO loss to FPS, final compressed sprite file is smaller size than uncompressed tibia.spr file, and again, does not negatively impact gameplay at all.
 
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