kay
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Did I say tibianic had it recently...? I said tibianic already did what you are proposing.
They did not. All they did was removing quests. But that couldn't change the fact most of the EQ-items were useless (even more useless than originally), so there was zero demand anyway. That's not the same. Not to mention Tibianic was x2 exp (until 70 lvl afair) and double regen, so overall gameplay was much faster.
Plus it was in the time Tibianic was in very early development stage, with alot of bugs that forced restarts, and few people playing. Should they tried that later when starting x1 server (Spectrum or Destiny) it could have been way different.
We are talking abt ur version, right? Where ank wont exist? moot point.
I was referring to why team hunts are pointless in modern "7.4".
I really think you are overestimating how much people actually team hunted. The only vocation in that setup that gains from teamhunts is knights. Once you had ur EQ it was back to regular play. Most smart knights just let the non powergamers loot the items while they pg'd elsewhere.
Because in that setup only knights need them (for weapons). That's what I'm saying
If those loot items were useful for other vocations as well, they would have hunted for them more.
That forugla spot wasnt around at this point. This was pre doyle, pre any update tibianic.
"Until more ppl got levels do to all those quests" --- Quests didnt have rewards on this version. Not sure why you put this in lol
I was speaking about Spectrum world here. Quests did exist, and it was post-doyle.
Even with the new advantage of you buffing armor, it still wont be an issue. Yes, your armor would be better than the tibianic meaning less possible waste etc. Except the issue is, skilling fixed that same issue. Weather you took 12 dmg from a guard using golden armor, or 15 using a dsm, that 3 hp isnt enuf to make a diff. Even if it was closer to 5 instead of 15 (closer to ur new values) it has the exact same impact, nothing.
Secondly,nobody is going to use their armor in pvp unless its GAME CHANGING dmg reduction. An additional 5-10 dmg isnt gonna change ur survival. Your gonna say "But if 10 ppl sd u, thats 50-100 dmg less". Yep, this is true but that doesnt take into account the RNG of the sd dmg itself and their spell dmg range which generally,is a much bigger and wider range than an increase of 6-7 armor.
With the new armor values the difference between plate armor, plate legs, steel helmet, scarf vs MPA, g-legs, demon helmet, steel boots is 3-40 (21.5 on average). I wouldn't say that's nothing.
Sure it has a great drawback of using best eq in fights but burst 50 + SD 250 vs burst 30 + SD 230? Looks pretty rewarding to me.
Yesterday when people logged in our test server, some guys even complained about it being OP after having tested bolts/melee damage on full-set.
I don't think it's OP, taking all other factors into accout, but rewarding and worth a consideration - yes.
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