Why is everyone talking about
removing quests anyway?
I'm interested in what is meant by change.
When I read this my interpretation was that some quests would be
changed to prevent people simply running past the monsters to take the rewards and potentially changing the way some operate to allow only one set of rewards per team rather than all the rewards for all the players.
But maybe changed actually means removed?
In my opinion a few things worth noting are:
- Lower level players will often buy equipment even though in 10-20 levels they would get it for free from a quest
- Not everyone reaches high levels to get all the quests and saturate the market
- Many items are effectively absorbed by lower levels holding them indefinitely
- People often have alternate characters that absorb quest items too
- People die and lose items all the time and need to re-buy
- I really don't think that the majority, even now, play 7.4 in the most-optimised or war-is-everything way
If I were making changes, I'd probably start by identifying the quests that are "appropriate" and then scaling the others around them.
So in my opinion, the following quests are pretty appropriate:
- Spike Sword
- Devil Helmet
- Dark armor & barb axe
- Demona
- Noble armor/Crown helmet
- Circle room
- Naginata
- Griffin Shield
- Bright Sword
- Fire Axe
- Medusa Shield/Skull Staff/Blue Robe
- Banshee
- Vampire Shield
- Behemoth quest
- Anni
These quests should be scaled to fit in between the above, plus a few additional notes that I might consider:
- Crusader helmet:
Increase minimum level requirement for quest to be > Deeper fib
- Orc Fort:
The king must be spoken to (which spawns a heap of orcs) in order for you to get the rewards (I actually don't remember when that mechanic was added though?)
- BK:
A black knight must die for the reward chests to work (therefore only 1 set of rewards per clear)
Crown armor/shield is pretty OP for such an easy quest anyway in my opinion, perhaps I'd consider randomising the rewards within a small set of relevant possibilities
- Deeper Fib:
Adjust level requirement (potentially down, in relation to BK and Crusader helmet) so that it is a useful quest
- DHQ:
One set of rewards per clear
I didn't give this too much thought so it might be very flawed but I think the idea behind it is clear enough.