• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[UK][7.4] Tibiantis Online

Server Website/AAC
https://tibiantis.online
Server Address
tibiantis.online
Server Port
7171
Client Protocol
7.4
If you want Kay I can provide you invites to like 4 fb groups/chats where you could bait people into selling you stuff and then ban them but that is not possible right? Since its not possible to track players activity outside of the game yeah?
cool he will have to pay for stuff first and it will work only once per user almost every trade he will be forced to create completly new fb account (or discord account) both fresh not trusted accounts
 
cool he will have to pay for stuff first and it will work only once per user almost every trade he will be forced to create completly new fb account (or discord account) both fresh not trusted accounts
as I mentioned before this is just example of how this could be approached however this would lead to end of the server and player support immediately just think of zucczkins time when cipsoft banned him and how all traders revolted and them re-versing the ban. (though situation with him botting was a bit different)
most of CC is delivered by parcel so if you have parcels being sent to buyers easily trackable that they keep buying CC all the time and sent from throwaway 8lvl characters which only hold around 10cc at time probably. but still all of this is traceable if anyone wanted thus it would still kill the server within a day or two nobody would play.
 
If you want Kay I can provide you invites to like 4 fb groups/chats where you could bait people into selling you stuff and then ban them but that is not possible right? Since its not possible to track players activity outside of the game yeah?
Except if you want to sell stuff outside of the game you need a fucking place to do it. Perhaps they will turn to fucking telegram ye?

You make it seem like selling tibia items is a criminal enterprise where people plan shit and take precautionary measures.
If you cant catch people selling items in tibia then please for the love of god come to Sweden and educate yourself to become a police officer. I along with many of my friends would be very very happy over that.
I can't connect facebook accounts to Tibiantis accounts (beyond a reasonable doubt). I'd have to "bait" them into sending those items to my character in order to make sure that I'm banning the right ones. Obviously, they'd only send it if I pay them first. You must have a completely wrong idea of what the budget of such a server could be, if you assume that we can afford to buy out the whole black market lol. By the way, this is also to the guy above, who says that we are crazy for not hiring more developers.

Anyway, let's assume for a moment that I've bought some items and banned several players. Don't you think that at this point people will already know it was me? So the others won't sell more stuff to me? Which means that after a few trades at best, I'm going to need another fake facebook account and invitation. Not only that, I am also going to need another paypal account with fake identity (or whatever they use). How many accounts and identities do you think I can get? And how long do you think it will take them to simply move to a more moderated group with only trusted sellers/buyers and verified members? Mind, that this is only about your facebook groups. What about websites like allegro? What about team speaks, discords etc.? And what about all the exclusive suppliers who DON'T advertise themselves anywhere?

If you still don't get it:
  • We can't afford to buy out everything that goes on the black market. It's an absurdly stupid idea to even think.
  • We can't provide ourselves with hundreds of fake identities and accounts to keep baiting people over and over.
  • We can't afford to constantly spend all days on that shit. We already work full-time moderating the server, and to make sure it is free of cheaters, while also working on updates on the side (technical, content, client, website, back-end etc.)

And NO, it's NOT like you only have to set an example by banning a few guys to stop everyone else from doing it. Not even close. You would have to constantly do that over and over. Just like you won't stop all the cheating by banning 3 botters. Even after so many years of effectively and consistently banning cheaters, and despite the server's reputation for being "bot-free", people are still trying to cheat in Tibiantis, everyday. They keep coming up with new ways and you have to as well, it's a never-ending arms race. If you stop, you lose.

Please, START USING FUCKING COMMON SENSE and stop being so ignorant. We don't live in some utopia of your imagination. We live in the real world, where resources are limited. You can't just say "where there is a will, there is a way" and ignore that. And with that being said, I am actually not going to waste more time on you, even though I only engage myself in forum disputes in my free time. It's just not fun or educational to discuss with people who are out of touch with reality to such a degree.
 
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cant wait for cipsoft to just push out 7.4 server and actually update it with common sense. OSRS did it Wow did it they will too do it eventually.
 
I think, it may sound a bit racism, but In my opinion specially Venezuelans has to be blocked from this server.

The black market is running by poor people that most lives in the south american area. If those people will not be able to sell their runes to ppl, they maybe cannot pay rent anymore. But thats not tibiantis problem. People shouldnt finance their real life struggle on tibiantis.
 
I can't connect facebook accounts to Tibiantis accounts (beyond a reasonable doubt). I'd have to "bait" them into sending those items to my character in order to make sure that I'm banning the right ones. Obviously, they'd only send it if I pay them first. You must have a completely wrong idea of what the budget of such a server could be, if you assume that we can afford to buy out the whole black market lol. By the way, this is also to the guy above, who says that we are crazy for not hiring more developers.

Anyway, let's assume for a moment that I've bought some items and banned several players. Don't you think that at this point people will already know it was me? So the others won't sell more stuff to me? Which means that after a few trades at best, I'm going to need another fake facebook account and invitation. Not only that, I am also going to need another paypal account with fake identity (or whatever they use). How many accounts and identities do you think I can get? And how long do you think it will take them to simply move to a more moderated group with only trusted sellers/buyers and verified members? Mind, that this is only about your facebook groups. What about websites like allegro? What about team speaks, discords etc.? And what about all the exclusive suppliers who DON'T advertise themselves anywhere?

If you still don't get it:
  • We can't afford to buy out everything that goes on the black market. It's an absurdly stupid idea to even think.
  • We can't provide ourselves with hundreds of fake identities and accounts to keep baiting people over and over.
  • We can't afford to constantly spend all days on that shit. We already work full-time moderating the server, and to make sure it is free of cheaters, while also working on updates on the side (technical, content, client, website, back-end etc.)

And NO, it's NOT like you only have to set an example by banning a few guys to stop everyone else from doing it. Not even close. You would have to constantly do that over and over. Just like you won't stop all the cheating by banning 3 botters. Even after so many years of effectively and consistently banning cheaters, and despite the server's reputation for being "bot-free", people are still trying to cheat in Tibiantis, everyday. They keep coming up with new ways and you have to as well, it's a never-ending arms race. If you stop, you lose.

Please, START USING FUCKING COMMON SENSE and stop being so ignorant. We don't live in some utopia of your imagination. We live in the real world, where resources are limited. You can't just say "where there is a will, there is a way" and ignore that. And with that being said, I am actually not going to waste more time on you, even though I only engage myself in forum disputes in my free time. It's just not fun or educational to discuss with people who are out of touch with reality to such a degree.

Dude are you kidding me? Biggest Tibiantis trade group has 4k~ members on fb right now you think its that hard to get an invite on a fresh account?

Like I fucking explained above. All you have to do is ban 5-6 people from top 100 and it will discourage 80%+ of the people from trading. But you refuse to accept this and continue making up reasons as to why it would not work.

So by your logic it doesnt matter if we have laws in society and enforce them by putting people in prison, right? Since you cant get rid of crime to a 100% and also you can never be 100% sure someone is guilty, why do we even have laws or court rooms or prisons?

And @Dark Legend I love you forever brother. Lets start a new political tibia party.
 
Dude are you kidding me? Biggest Tibiantis trade group has 4k~ members on fb right now you think its that hard to get an invite on a fresh account?
its easy to get invitation but its not that easy to trade if u want to use fresh made accounts lmao it will work once or twice then info gonna spread around community

currently its not illegal to trade stuff for real money on tibiantis so its common knowledge who sell and who buy stuff but once its illegal there will be constant flow of items between trusted sellers and buyers only
 
Dude are you kidding me? Biggest Tibiantis trade group has 4k~ members on fb right now you think its that hard to get an invite on a fresh account?

Like I fucking explained above. All you have to do is ban 5-6 people from top 100 and it will discourage 80%+ of the people from trading. But you refuse to accept this and continue making up reasons as to why it would not work.

So by your logic it doesnt matter if we have laws in society and enforce them by putting people in prison, right? Since you cant get rid of crime to a 100% and also you can never be 100% sure someone is guilty, why do we even have laws or court rooms or prisons?

And @Dark Legend I love you forever brother. Lets start a new political tibia party.
i would say - no real money trades = completely dead server
 
i would say - no real money trades = completely dead server
This is also true since its 80% junkies who r playing and exping.
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Dude are you kidding me? Biggest Tibiantis trade group has 4k~ members on fb right now you think its that hard to get an invite on a fresh account?

Like I fucking explained above. All you have to do is ban 5-6 people from top 100 and it will discourage 80%+ of the people from trading. But you refuse to accept this and continue making up reasons as to why it would not work.

So by your logic it doesnt matter if we have laws in society and enforce them by putting people in prison, right? Since you cant get rid of crime to a 100% and also you can never be 100% sure someone is guilty, why do we even have laws or court rooms or prisons?

And @Dark Legend I love you forever brother. Lets start a new political tibia party.
No dummy. All this will do is get the stupid high lvs banned. Will never get the smart ones. If i wanted to beat ur idea, it would be so easy. Then it will have even worse impact since only few ppll get to cheat.

This is why acc sharing is legal. Too hard to enforce fairly so might as well give option to all. Since kay wont give out rl cash, he can’t treat buying rl cash the same way.

Stop being stupid
 
Dude are you kidding me? Biggest Tibiantis trade group has 4k~ members on fb right now you think its that hard to get an invite on a fresh account?

Like I fucking explained above. All you have to do is ban 5-6 people from top 100 and it will discourage 80%+ of the people from trading. But you refuse to accept this and continue making up reasons as to why it would not work.

So by your logic it doesnt matter if we have laws in society and enforce them by putting people in prison, right? Since you cant get rid of crime to a 100% and also you can never be 100% sure someone is guilty, why do we even have laws or court rooms or prisons?
Imagine comparing criminal laws, that mostly follow from ius naturale, to the rules in a computer game, that are set arbitrarily and have no connection with morality at any point.

All that you can achieve by selecting 5 players to ban from a dead rule (when hundreds of others go unpunished) is a discouraging sense of unfairness and inconsistency throughout the whole community, and a huge shitstorm per "why us and not them". Then, everyone will just move to more moderated groups or websites (like allegro) or deal with exclusive suppliers/buyers, and you have solved nothing of the core issue.

Since you are literally repeating the same nonsense over and over, without even referring/considering my answers, I've just done as I said and you're in my ignore list now.

----------

For everyone else who's still bugged by this topic: please read the below summary and give it a fair thought before jumping in with another complaint:

1. Why "p2w" can't be stopped by design:
So once again, where the "p2w" in online games comes from? (1) As long as there are people willing to spend real money to gain advantage over the rest, (2) as long as there is also free flow of items, and (3) as long as those items have any use (and thus value) -> they will be traded on the black market. As long as other players can be effectively helpful in achieving something meaningful, they can also be hired for that service. Old Tibia is a game that does have free flow of goods, and a game in which you are very much dependant on other players.

So how can you get rid of the black market? You have to either stop the free flow of goods and services, make it that players can't exchange them or help each other. But this goes against the whole concept of Tibia as an online sandbox community-oriented game. You can also make everything worthless, items, levels, achievements etc. For instance, people won't trade items on one of those for-fun servers, where everyone has 50 level with unlimited supplies just to fight. But this goes against the concept of an RPG longterm server, where everything is supposed to be meaningful. So it's again that "have a cake or eat a cake" type of dilemma.

2. Why we can't ban everyone based on the flow of items:
From the server's view there is ZERO difference between passing items over to another player and selling items to another player. Imagine that you give a bp of hmm to your friend. Now imagine that you sell that bp of hmm for 1 euro to your friend. The only thing that differs these two cases is the fact that in case 2 you took that 1 euro to your pocket. But I have NO WAY to know that, because I have no access to your pocket or bank account! In both cases, all we can see is that you gave a bp of hmm to someone else. Whether you got something in exchange outside the game [and only this fact determines real money trade] is beyond our sight, because... it's outside the game.

3. Why we can't "just join facebook groups to bait and ban everyone", and why banning a few would not stop the others:
I can't connect facebook accounts to Tibiantis accounts (beyond a reasonable doubt). I'd have to "bait" them into sending those items to my character in order to make sure that I'm banning the right ones. Obviously, they'd only send it if I pay them first. You must have a completely wrong idea of what the budget of such a server could be, if you assume that we can afford to buy out the whole black market lol.

Anyway, let's assume for a moment that I've bought some items and banned several players. Don't you think that at this point people will already know it was me? So the others won't sell more stuff to me? Which means that after a few trades at best, I'm going to need another fake facebook account and invitation. Not only that, I am also going to need another paypal account with fake identity (or whatever they use). How many accounts and identities do you think I can get? And how long do you think it will take them to simply move to a more moderated group with only trusted sellers/buyers and verified members? Mind, that this is only about your facebook groups. What about websites like allegro? What about team speaks, discords etc.? And what about all the exclusive suppliers who DON'T advertise themselves anywhere?

If you still don't get it:
  • We can't afford to buy out everything that goes on the black market. It's an absurdly stupid idea to even think.
  • We can't provide ourselves with hundreds of fake identities and accounts to keep baiting people over and over.
  • We can't afford to constantly spend all days on that shit. We already work full-time moderating the server, and to make sure it is free of cheaters, while also working on updates on the side (technical, content, client, website, back-end etc.)

And NO, it's NOT like you only have to set an example by banning a few guys to stop everyone else from doing it. Not even close. You would have to constantly do that over and over. Just like you won't stop all the cheating by banning 3 botters. Even after so many years of effectively and consistently banning cheaters, and despite the server's reputation for being "bot-free" [with many examples of high level bans as well], people are still trying to cheat in Tibiantis, everyday. They keep coming up with new ways and you have to do so as well, it's a never-ending arms race. If you stop, you lose. [You need to keep enforcing the rule actively, effectively, consequently, and infinitely, only then it will seem worthless for the vast majority. You can't just do it once and done.]

Please, START USING FUCKING COMMON SENSE and stop being so ignorant. We don't live in some utopia of your imagination. We live in the real world, where resources are limited. You can't just say "where there is a will, there is a way" and ignore that.

4. And lastly: NO, we can't "just ban all Venezuelans". Not all Venezuelans are vendors, and definitely not all vendors are Venezuelan. In fact, the influence of this group is largely overstated. They only make roughly 17% of the online list at the moment of writing. Anyway, by banning the whole nation you only remove a number of both 'guilty' and 'innocent' players, while still leaving many, many of the guilty unbothered. And now they may feel even more encouraged than ever to take over that part of the market. So you threw the baby out with the water, but did not solve the core issue again.

The quoted posts were initially directed to specific persons, so please don't mind the passive aggressive. Thank you for reading.
 
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There have been more reported posts in this thread than usual lately.
Please do keep the discussion civilized—and stay on topic.
 
To be frank I feel like there are not many reasons to report any of our posts.
Even if we may be swayed by our emotions it is still civil and proper no?

Its a shame if people think this deserves reports.
 
Imagine comparing criminal laws, that mostly follow from ius naturale, to the rules in a computer game, that are set arbitrarily and have no connection with morality at any point.

All that you can achieve by selecting 5 players to ban from a dead rule (when hundreds of others go unpunished) is a discouraging sense of unfairness and inconsistency throughout the whole community, and a huge shitstorm per "why us and not them". Then, everyone will just move to more moderated groups or websites (like allegro) or deal with exclusive suppliers/buyers, and you have solved nothing of the core issue.

Since you are literally repeating the same nonsense over and over, without even referring/considering my answers, I've just done as I said and you're in my ignore list now.

----------

For everyone else who's still bugged by this topic: please read the below summary and give it a fair thought before jumping in with another complaint:

1. Why "p2w" can't be stopped by design:


2. Why we can't ban everyone based on the flow of items:


3. Why we can't "just join facebook groups to bait and ban everyone", and why banning a few would not stop the others:


4. And lastly: NO, we can't "just ban all Venezuelans". Not all Venezuelans are vendors, and definitely not all vendors are Venezuelan. In fact, the influence of this group is largely overstated. They only make roughly 17% of the online list at the moment of writing. Anyway, by banning the whole nation you only remove a number of both 'guilty' and 'innocent' players, while still leaving many, many of the guilty unbothered. And now they may feel even more encouraged than ever to take over that part of the market. So you threw the baby out with the water, but did not solve the core issue again.

The quoted posts were initially directed to specific persons, so please don't mind the passive aggressive. Thank you for reading.
This is a complex problem with a challenging solution. It's not impossible, but it would require a significant amount of time for data analysis and follow-up, which I doubt you have.

You'd need to track both the buyers and sellers of runes.

If runes are serialized upon creation and the creators of the runes are recorded, it’s theoretically feasible but still quite difficult.

I’d be interested to see the data deviations between rune sellers and friends who move runes between each other. I suspect you could identify patterns that warrant further analysis. While an automated system might not be practical, you may be able to enhance visibility into potential rune sellers who could then be monitored for their daily activity.

Ideally, enough data would be there you might be able to compare unique seller/buyer data with those of friends or guilds that are exchanging runes. As I said, you'd need to track where the originator of the item came from.

A system like this could be easily subverted, im more curious if you'd do this in the background if you'd be able to identify potential rune sellers that could then be investigated, or if there would be too many false positives. At least you would then have a sortable list of all players who are trading/moving a high qty of runes, then you could rank them and individually investigate each one(given you had the time).
I'd monitor parcels, market, onmoves, and trades.

LUA:
runeSellers = {
["kay"] = {total_runes_traded = 100, total_gp_traded_for_runes = 100, total_unique_runes_thrown_from_character = 928}
}

runeSellerUniqueCustomers = {
["kay"] = {"krazy", "michael"}
}

runeBuyers = {
["krazy"] = {total_runes_traded = 100, total_gp_traded_for_runes = 100, total_unique_runes_equipped = 525},
["michael"] = {total_runes_traded = 0, total_gp_traded_for_runes = 0, total_unique_runes_equipped = 403}
}

runeBuyersData = {
["krazy"] = {{5, 525}},
["michael"] = {{5, 403}} --{account_id, unique_runes_inventoried_from_that_account} (5 is kay's account)
}

runeBuyersUniqueSellers = {
["krazy"] = {"kay"},
["michael"] = {"kay"}
}

follow the money runes... ha

More trouble than its worth im sure, no way i'd spend the time xD.
 
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You guys keep commiting the same major fallacies. They very much connect to each other, but I'll try to separate them to make it easier.

1. You trivialize the problem by reducing it to one specific scenario, and then you assume that it is general to all scenarios. Then you look for a solution which, from that assumption, seems to cover the core issue, but in reality only touches a very small part of the problem. I.e. you identify all sellers with the archetype of a Venezuelan man who, after probably reaching level 15, for the rest of his life only stands in one place, makes runes, and sends them to random characters, like a robot. And of course, he has to be searching for random buyers by openly advertising himself on a certain facebook group.

This fallacy has been commited in several ways, examples:
  • "You just have to ban all of Venezuela" - but what about Brazilian, Colombian or Polish vendors?
  • "You just have to join some facebook group" - but what about all the other groups, websites, teamspeaks, discords, established exclusive sellers etc.?
  • In your case @xKrazyx it is focusing only on the runemakers that do nothing but create runes and send them to other players. But what about those who act differently, e.g. make and sell gold by hunting? They play quite normally, aside of transferring some of that gold away from time to time. It only takes to pretend that (e.g.) they pay for protection/freedom. @rinoo had done this too, he had assumed that he could get rid of p2w by getting rid of runes (though he later revised his goal), while ignoring gold, items, and all the other (no less significant) aspects of p2w.

A word from me: I had been playing this game for many years (mostly real Tibia, then Tibianic and Medivia, but many other servers too). I wasn't a trader-type, but over those years, I made many deals myself, and I knew many players who did as well. I also met many Venezuelans, even played in mostly-Venezeulan team at some point. Going further, I've personally banned thousands of accounts in Tibiantis, many of which I knew were intended to make money. I've also watched behavior of numerous types of players in Tibiantis, and I have data to say that many Venezuelans in fact do have main chars. Despite their connection issues, they even reach high levels (some even play paladins). Lastly, I had even investigated those trade groups of yours myself and I know that most of the stuff there, in terms of total value, is not even runes and doesn't come from Venezuelans. My perspective is wide enough to say that you guys have a completely wrong idea here. Your presumed seller-archetype is only a very small fraction of the reality. I'm guessing that most of you are probably biased from witnessing all those huge farms of multi-clienting runemakers on other servers, where they indeed constituted the majority online and flooded the market wholesale, but which are NOT EXISTING on Tibiantis.

2. The second fallacy: you do not take into account that by action you influence circumstances, and people tend to adapt to new conditions. I.e. you claim that it's "easy to tell" who does what because they don't hide it, but you don't assume that if they only had a reason to hide, they would. After taking action the first consequence is change of the pattern, and not just "everyone stops doing it altogether". So you need to predict those consequences and think ahead. Examples:
  • "You just have to ban all of Venezuela" - ignoring the existance of other sellers (see: fallacy number 1.), who may take their place (supply-demand rules), and also ignoring that the Venezuelans may start hiding their identity.
  • "You just have to join some facebook group and bait them" - ignoring the existance of other platforms and nowhere-advertised sellers (see: fallacy number 1.), and not taking into account that people can move their "business" to a more moderated/controlled environment.
  • Focusing only on the runemakers, and only those that work in a certain pattern, while ignoring the existance of others (see: fallacy number 1.), and not taking into account that those runemakers may change their pattern as well (e.g. by selling gold and not runes).

3. The third fallacy lies in ignoring the fact that we live in a world of limited time and resources. Assuming infinite time and resources everything would be possible, but in reality you need to work in reasonable time and resources. @xKrazyx did consider that to a degree, but there were other examples:
  • Saying that we could surely solve it if we only wanted, because "where there's will there's a way", and ignoring that it's just a motivational phrase that does not correspond to reality literally.
  • Expecting us to be buying out a big part of the public black market in order to ban the sellers, while ignoring that there is also that less public market (see: fallacy nr 1.), that traders can move to (see: fallacy nr 2.), and not taking into account that it would require unreasonable amount of real money, unlimited number of identities, and can't be done in a reasonable time.

-----

@xKrazyx

Now referring to your idea specifically. You're talking about finding "possible" traders, i.e. "suspects for further investigation", but you missed the most important part: how do you eventually determine that they've indeed made real money trades? Please, go to my post that you've quoted and refer to point: "2. Why we can't ban everyone based on the flow of items".

I guess, that you simply mean they could be banned based on the assumption that certain pattern, e.g. sending away X number of runes without getting anything in exchange, must indicate real money trade? If that's the case, I can easily think of many possible false positives here. Sure, probably the less the more data included, but if it takes months to gather enough data - they will just create a new character every few months, and that's all. It would be by far too ineffective to realistically solve anything. That's on top of the other issues, that are already covered in the first part of this post.

-----

I'm tired of this topic already, since it became redundant from repeating the same arguments over and over. Therefore, I won't reply to it anymore, unless a really groundbreaking point is brought up (which I doubt). I tried my best to cover all of it in detail in this post and the one before. The conclusion is that "p2w" is an unpleasant but inseparable part of Tibia, because it results directly from its nature, and it can't be effectively stopped or marginalized in the real world conditions. We, in Tibiantis, don't support real money trade and advertising it in game leads to a ban. I don't think there's anything more to add, so please, refer to these two posts with any new "what if". Thank you.
 
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You guys keep commiting the same major fallacies. They very much connect to each other, but I'll try to separate them to make it easier.

1. You trivialize the problem by reducing it to one specific scenario, and then you assume that it is general to all scenarios. Then you look for a solution which, from that assumption, seems to cover the core issue, but in reality only touches a very small part of the problem. I.e. you identify all sellers with the archetype of a Venezuelan man who, after probably reaching level 15, for the rest of his life only stands in one place, makes runes, and sends them to random characters, like a robot. And of course, he has to be searching for random buyers by openly advertising himself on a certain facebook group.

This fallacy has been commited in several ways, examples:
  • "You just have to ban all of Venezuela" - but what about Brazilian, Colombian or Polish vendors?
  • "You just have to join some facebook group" - but what about all the other groups, websites, teamspeaks, discords, established exclusive sellers etc.?
  • In your case @xKrazyx it is focusing only on the runemakers that do nothing but create runes and send them to other players. But what about those who act differently, e.g. make and sell gold by hunting? They play quite normally, aside of transferring some of that gold away from time to time. It only takes to pretend that (e.g.) they pay for protection/freedom. @rinoo had done this too, he had assumed that he could get rid of p2w by getting rid of runes (though he later revised his goal), while ignoring gold, items, and all the other (no less significant) aspects of p2w.

A word from me: I had been playing this game for many years (mostly real Tibia, then Tibianic and Medivia, but many other servers too). I wasn't a trader-type, but over those years, I made many deals myself, and I knew many players who did as well. I also met many Venezuelans, even played in mostly-Venezeulan team at some point. Going further, I've personally banned thousands of accounts in Tibiantis, many of which I knew were intended to make money. I've also watched behavior of numerous types of players in Tibiantis, and I have data to say that many Venezuelans in fact do have main chars. Despite their connection issues, they even reach high levels (some even play paladins). Lastly, I had even investigated those trade groups of yours myself and I know that most of the stuff there, in terms of total value, is not even runes and doesn't come from Venezuelans. My perspective is wide enough to say that you guys have a completely wrong idea here. Your presumed seller-archetype is only a very small fraction of the reality. I'm guessing that most of you are probably biased from witnessing all those huge farms of multi-clienting runemakers on other servers, where they indeed constituted the majority online and flooded the market wholesale, but which are NOT EXISTING on Tibiantis.

2. The second fallacy: you do not take into account that by action you influence circumstances, and people tend to adapt to new conditions. I.e. you claim that it's "easy to tell" who does what because they don't hide it, but you don't assume that if they only had a reason to hide, they would. After taking action the first consequence is change of the pattern, and not just "everyone stops doing it altogether". So you need to predict those consequences and think ahead. Examples:
  • "You just have to ban all of Venezuela" - ignoring the existance of other sellers (see: fallacy number 1.), who may take their place (supply-demand rules), and also ignoring that the Venezuelans may start hiding their identity.
  • "You just have to join some facebook group and bait them" - ignoring the existance of other platforms and nowhere-advertised sellers (see: fallacy number 1.), and not taking into account that people can move their "business" to a more moderated/controlled environment.
  • Focusing only on the runemakers, and only those that work in a certain pattern, while ignoring the existance of others (see: fallacy number 1.), and not taking into account that those runemakers may change their pattern as well (e.g. by selling gold and not runes).

3. The third fallacy lies in ignoring the fact that we live in a world of limited time and resources. Assuming infinite time and resources everything would be possible, but in reality you need to work in reasonable time and resources. @xKrazyx did consider that to a degree, but there were other examples:
  • Saying that we could surely solve it if we only wanted, because "where there's will there's a way", and ignoring that it's just a motivational phrase that does not correspond to reality literally.
  • Expecting us to be buying out a big part of the public black market in order to ban the sellers, while ignoring that there is also that less public market (see: fallacy nr 1.), that traders can move to (see: fallacy nr 2.), and not taking into account that it would require unreasonable amount of real money, unlimited number of identities, and can't be done in a reasonable time.

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@xKrazyx

Now referring to your idea specifically. You're talking about finding "possible" traders, i.e. "suspects for further investigation", but you missed the most important part: how do you eventually determine that they've indeed made real money trades? Please, go to my post that you've quoted and refer to point: "2. Why we can't ban everyone based on the flow of items".

I guess, that you simply mean they could be banned based on the assumption that certain pattern, e.g. sending away X number of runes without getting anything in exchange, must indicate real money trade? If that's the case, I can easily think of many possible false positives here. Sure, probably the less the more data included, but if it takes months to gather enough data - they will just create a new character every few months, and that's all. It would be by far too ineffective to realistically solve anything. That's on top of the other issues, that are already covered in the first part of this post.

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I'm tired of this topic already, since it became redundant from repeating the same arguments over and over. Therefore, I won't reply to it anymore, unless a really groundbreaking point is brought up (which I doubt). I tried my best to cover all of it in detail in this post and the one before. The conclusion is that "p2w" is an unpleasant but inseparable part of Tibia, because it results directly from its nature, and it can't be effectively stopped or marginalized in the real world conditions. I don't think there's anything more to add, so please, refer to these two posts with any new "what if". Thank you.
Ma guy if tax institutions cant track deposits and transfers of money in bank to avoid money laundry or any other tax evation, u surely will never control a black market of ks/items, dont stress urself ma guy, just keep trying to do ur best with what u have
 
You guys keep commiting the same major fallacies. They very much connect to each other, but I'll try to separate them to make it easier.

1. You trivialize the problem by reducing it to one specific scenario, and then you assume that it is general to all scenarios. Then you look for a solution which, from that assumption, seems to cover the core issue, but in reality only touches a very small part of the problem. I.e. you identify all sellers with the archetype of a Venezuelan man who, after probably reaching level 15, for the rest of his life only stands in one place, makes runes, and sends them to random characters, like a robot. And of course, he has to be searching for random buyers by openly advertising himself on a certain facebook group.

This fallacy has been commited in several ways, examples:
  • "You just have to ban all of Venezuela" - but what about Brazilian, Colombian or Polish vendors?
  • "You just have to join some facebook group" - but what about all the other groups, websites, teamspeaks, discords, established exclusive sellers etc.?
  • In your case @xKrazyx it is focusing only on the runemakers that do nothing but create runes and send them to other players. But what about those who act differently, e.g. make and sell gold by hunting? They play quite normally, aside of transferring some of that gold away from time to time. It only takes to pretend that (e.g.) they pay for protection/freedom. @rinoo had done this too, he had assumed that he could get rid of p2w by getting rid of runes (though he later revised his goal), while ignoring gold, items, and all the other (no less significant) aspects of p2w.

A word from me: I had been playing this game for many years (mostly real Tibia, then Tibianic and Medivia, but many other servers too). I wasn't a trader-type, but over those years, I made many deals myself, and I knew many players who did as well. I also met many Venezuelans, even played in mostly-Venezeulan team at some point. Going further, I've personally banned thousands of accounts in Tibiantis, many of which I knew were intended to make money. I've also watched behavior of numerous types of players in Tibiantis, and I have data to say that many Venezuelans in fact do have main chars. Despite their connection issues, they even reach high levels (some even play paladins). Lastly, I had even investigated those trade groups of yours myself and I know that most of the stuff there, in terms of total value, is not even runes and doesn't come from Venezuelans. My perspective is wide enough to say that you guys have a completely wrong idea here. Your presumed seller-archetype is only a very small fraction of the reality. I'm guessing that most of you are probably biased from witnessing all those huge farms of multi-clienting runemakers on other servers, where they indeed constituted the majority online and flooded the market wholesale, but which are NOT EXISTING on Tibiantis.

2. The second fallacy: you do not take into account that by action you influence circumstances, and people tend to adapt to new conditions. I.e. you claim that it's "easy to tell" who does what because they don't hide it, but you don't assume that if they only had a reason to hide, they would. After taking action the first consequence is change of the pattern, and not just "everyone stops doing it altogether". So you need to predict those consequences and think ahead. Examples:
  • "You just have to ban all of Venezuela" - ignoring the existance of other sellers (see: fallacy number 1.), who may take their place (supply-demand rules), and also ignoring that the Venezuelans may start hiding their identity.
  • "You just have to join some facebook group and bait them" - ignoring the existance of other platforms and nowhere-advertised sellers (see: fallacy number 1.), and not taking into account that people can move their "business" to a more moderated/controlled environment.
  • Focusing only on the runemakers, and only those that work in a certain pattern, while ignoring the existance of others (see: fallacy number 1.), and not taking into account that those runemakers may change their pattern as well (e.g. by selling gold and not runes).

3. The third fallacy lies in ignoring the fact that we live in a world of limited time and resources. Assuming infinite time and resources everything would be possible, but in reality you need to work in reasonable time and resources. @xKrazyx did consider that to a degree, but there were other examples:
  • Saying that we could surely solve it if we only wanted, because "where there's will there's a way", and ignoring that it's just a motivational phrase that does not correspond to reality literally.
  • Expecting us to be buying out a big part of the public black market in order to ban the sellers, while ignoring that there is also that less public market (see: fallacy nr 1.), that traders can move to (see: fallacy nr 2.), and not taking into account that it would require unreasonable amount of real money, unlimited number of identities, and can't be done in a reasonable time.

-----

@xKrazyx

Now referring to your idea specifically. You're talking about finding "possible" traders, i.e. "suspects for further investigation", but you missed the most important part: how do you eventually determine that they've indeed made real money trades? Please, go to my post that you've quoted and refer to point: "2. Why we can't ban everyone based on the flow of items".

I guess, that you simply mean they could be banned based on the assumption that certain pattern, e.g. sending away X number of runes without getting anything in exchange, must indicate real money trade? If that's the case, I can easily think of many possible false positives here. Sure, probably the less the more data included, but if it takes months to gather enough data - they will just create a new character every few months, and that's all. It would be by far too ineffective to realistically solve anything. That's on top of the other issues, that are already covered in the first part of this post.
but you missed the most important part: how do you eventually determine that they've indeed made real money trades? Please, go to my post that you've quoted and refer to point: "2. Why we can't ban everyone based on the flow of items".

That's a great question, and to reiterate your point, I completely agree that the time it would take to create this system would not be worth the effort of resources. Just throwing out food for thought. These data discussions are fun to think about.

If it were up to me, I’d focus on going after the big fish. I have not dove down this route myself. I do not know how many false positives there would be, or how long it would take to fine-tune tracing transactions to make the data useful. It’s really hard to speculate on how the data would look, or if it would even be possible to detect potential money traders.

In short, (and were talking theoretical here) where I’d start is I would set up some sort of daily, weekly and monthly report that lists players sorted by the most "rune transactions" (and there are many types—parcels, throwing on depot, etc.... the amount of code required makes my brain hurt). But in theory, my thought is, as you noted, a rune seller (who created the rune) would potentially "sell" or transact a lot more runes to many more recipients, without receiving GP in return. The goal would be to develop a list of players to watch, and to exclude the ones you discover as false positives. Do you go after the buyers too? Not just the sellers? How many players would that even be? A lot? A few? (no idea) If anything, it would inadvertently be a system that would "discover" everyone's runemakers.

If there were a Terms of Service that explained to players that all data is tracked and that, as the owner, you have the right to that data (including PMs), I would assume that rune sellers might be sending details in PMs that hint at their activities. (Monitoring PMs without good reason is, in my opinion, of course, unethical.)

I’d bet you’d find some interesting stuff in PMs. While some people might not discuss things in PMs, the goal would be to catch the guilty big fish to help mitigate the activities of the smaller ones. Again, I don’t condone monitoring anyone’s private conversations, and this is all theoretical... xD and to your point again, who the hell has the time to sit there and go through conversations. I will say, having bought runes from venezuelans myself, I can tell you they speak details in pms.

Given that the only route I could think of is an unethical one, it certainly confirms your position.

The other option I thought of last minute, is to infiltrate these rune making selling communities, and to buy runes from them to discover who they are. (I think you addressed this) You could also offer an insider program to reward players who report rune selling.

I agree with you, seems like an untacklable problem.
 
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If it were up to me, I’d focus on going after the big fish.
The big fish are cheaters. Most "professional" vendors are cheaters, and we've been going after them since day 1. There's only smaller business left: individuals who adapted to manually playing on one character, and those that sell out their stuff occasionally (garage sale). There's a reason why runes in Tibiantis are so expensive in gp, with gp still having a very high exchange rate to real money on the black market after over 4 years. The reason is low supply due to the big fish not being able to establish their factories here.
 
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I enjoy reading Kay's writing in the morning with a cup of coffee, it's like reading a well-structured thesis.

You analyze all possible outcomes which I like
 
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