• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[UK][7.4] Tibiantis Online

Server Website/AAC
https://tibiantis.online
Server Address
tibiantis.online
Server Port
7171
Client Protocol
7.4
Tibiantis hasn't "evolved" to anything, it is what it has always been. Venezuelans were present on the server since day 1, there are no more or less of them now. In fact their share in the community is constant, which is just about less than 20% on average (depending on the time of day, atm it's 18/127 = ~14%, and some of them are non-mage vocations).

Players are making runes? Sure, how else do you imagine a 7.4 server? There's no runes from NPCs, all the runes have to be made by players. Everyone makes runes sometimes, it has always been big part of the old Tibia. Most of those promoted characters below level 20 are 'normal' active players, who have main characters as well, and they just make runes semi-afk on their alt chars whenever they can. Implying that players who make runes are not actual (or worthy) players is like negating the whole existence of Tibia 7.4. Also, there's always less online and smaller activity overall during war times, and during holidays as well.

Tibiantis hasn't changed so much as you think, I can tell you that I've been reading such posts about Venezuelans, runemakers, everyone quitting etc. since its first weeks, and people were always bringing up the online list to "prove" their point. You can even go back 100, 80 or 60 pages here, in this topic, to see. Four years, three years... the same discussions and the same arguments, literally. The point is that it usually doesn't reflect the actual state of the server, but the author's personal attitude (e.g. their own boredom). Some players get bored and quit or take a break, others come back, that's also normal, and so are the fluctuations in population numbers. We have been witnessing this since the very beginning. 💁‍♂️

Anyway, merry Christmas everyone

But the point is, what you telling me about runes. Yes, there are no npcs. But venezuelans are not selling runes to make tibia money, they survive in real because they sell their runes for real money.
So people who are willing to spend more of their real cash, will have a bigger advantage than people who dont.


It wouldnt be a problem if the venezuelans sell their runes only to have advantages in tibia. But no, they sell them to have advantages in real life.
 
But the point is, what you telling me about runes. Yes, there are no npcs. But venezuelans are not selling runes to make tibia money, they survive in real because they sell their runes for real money.
So people who are willing to spend more of their real cash, will have a bigger advantage than people who dont.


It wouldnt be a problem if the venezuelans sell their runes only to have advantages in tibia. But no, they sell them to have advantages in real life.
The point is that said "problem" only exists in your head. First of all, money can always give you advantage, to some extent, in any game. Especially MMO, and even more especially in Tibia and any other OT. This isn't exclusive to Tibantis like you're constantly trying to picture it.

Secondly, you literally said that Tibiantis has "turned into" a server with ONLY Venezuelans and a group of high levels, and you brought up the number of characters with promotion below level 20 as a "proof". That's what you claimed originally, but it's NOT true AT ALL. For two reasons, which I've already mentioned and I'll mention them again, since you've appareantly missed it.

One, their (Venezuelans) part is NOT any bigger now than it used to be. They've been present on the server since the very beginning, and their share of the population has been more or less constant along the years. Two, it is not anywhere near as big as you claim. Again, they make just about less than 20% of the online, at most. The vast majorty of players online is, and has always been, Polish, at any hour. As I'm writing this post there are 117 characters online, of which 4 are from Venezuela (literally: four). Yes, it's 7 am for them now, but in their peak hour they won't make more than 20% of the online number. Even at 3 am in Europe (10 pm in Venezuela) there's still way more Polish players online. Nothing has changed in that matter over the years. If anything, there was a time around 2020/21 when there used to be more of them (mostly during nights), but as we have increased the effectiveness of catching cheaters (especially multi-clients), their number went down and has remained at a stable level for a long time already.

Also, the "chars with promotion under lvl 20 since they die often and dont exp anymore after they bought promotion" that you brought up - almost all of them are active players who just make runes for themselves whenever they can. They use alt chars for that not to risk any loss in case of dying to afk killers. It's Tibia 7.4, and the only source of runes is runemaking, so OBVIOUSLY there are always many players who make runes. Everyone does it sometimes, and it doesn't make them Venezuelan or less worthy players. Runemaking is literally PART OF THE OLD TIBIA.

I checked the online list specifically from the moment you wrote that claim (Tuesday 11:13 CET). There were 26 such characters online at the time, of which only 4 were Venezuelan. The majority (17) was as always Polish, and the rest from other countries. 22 out of those 26 players are not just runemakers, they DO have main chars that they play on. Four of them were around level 30-40, eight around level 50-70, six around level 100-110, and four above 120. As you can see, there are some mid levels, too.

You are just making up claims that have no basis in fact, at all. If you don't want to play, then don't play. You really don't have to look for reasons and blame it on Venezuelans, Jews, Indians or Martians. It's a matter of your own mindset and only your choice not to play. Also, using something that has always been present in basically every MMO (including Tibia) as a reason not to play Tibiantis, and repeating it over and over, is ridiculous. But it also shows that Tibiantis must be setting high standards, if it's so hard to think of a better reason.
 
Last edited:
. This thread has just become the 2nd biggest thread in the otland history today (!), which demonstrates great interest in THIS server. Yet, 90% of all those pages is complaining about everything and coming up with reasons not to play. Because Ankrahmun, because update, because too many players, because queues for spawns, because too few players, because Venezuelans, because pk, because lured giant spider, because they stole my lootbag... OMG. One would think that today's players must be able to see things from different perspectives, but this really allows us to go back in time and feel how Cip must have felt 20 years ago.
*because no north-american central good/decent-ping worldwide host for the lads 😭😭😭 rip
 
Guys, dont turn the guys thread into a shit show. He is literally running a decent server and as he claims, tibia back then was harsh. Streamers get abused and followed in current tibia too, even hunted. Cipsofts reply to this is take arms and fight your abusers. The older protocol is actually a place where you can do this.
 
Guys, dont turn the guys thread into a shit show. He is literally running a decent server and as he claims, tibia back then was harsh. Streamers get abused and followed in current tibia too, even hunted. Cipsofts reply to this is take arms and fight your abusers. The older protocol is actually a place where you can do this.
yeah guys, just fight those 24/7 nolifers who have nothing else to do but be psychopath on the internet, 15 hours online on teamspeak 7 days a week, have fun beating it having life at the same time
 
i think new guard cave after 3 years might save the server guys KappaChungus

anyways i salute you for keeping this server open for 5 years, legendary run, shame you couldn't get any real updates within that timeframe, your anti-bot work was great, showed the average level the 7.4 player is without rafał doing erings and sds for him xD
 
Last edited:
I would congratulate you on your about page Kay if the content in it wasn't so pathetic. Imagine being so unprofessional you dedicate parts of your about page to personally attack another server that is doing better than you now. How low can you go? Small advice, mind your business and keep working on your server, don't lose your face over shit like this.
 
I would congratulate you on your about page Kay if the content in it wasn't so pathetic. Imagine being so unprofessional you dedicate parts of your about page to personally attack another server that is doing better than you now. How low can you go? Small advice, mind your business and keep working on your server, don't lose your face over shit like this.
I may be blind, could you provide this part that attack another server? Or it is another false claim as you showed us before not providing any information of your macro reports?
 
The 5th Anniversary

It's been exactly 5 years now since the server launch! Since then, more than 75 thousand characters have manifested themselves in the world of Tibiantis through the soulvortex to join the battle for creation. (Nearly 12 thousand already passed away to the other world, commonly known as Deletera, but that is another story...)

5th.png

We would like to take this opportunity to thank all our players for sharing this wonderful time with us as well as for all the support you've shown us. Without you, this project wouldn't be what it is, which is the best 7.4 server that has ever existed! If anyone still has any doubt about that, we encourage them to continue reading and find out what, aside from our great community, makes Tibiantis unique.


Faithful Re-creation of 7.4

Nowadays so many servers advertise themselves as having been created by reverse engineering the leaked original files that it has practically become just a cliche, far removed from reality. Tibiantis, however, truly is based on the original engine that we downgraded to 7.4. Thanks to that, it's as close to the original game as possible. It was proven time and again that in this case these aren't just empty words. During the analysis of the leaked engine, we found numerous previously undocumented mechanics, and we recounted our findings on forums. Through extensive research, we also managed to revive long-forgotten mechanics of 7.4, like e.g. overspawn, which we documented in detail as well and brought back to the community's awareness. This knowledge is widely used these days, but Tibiantis is still the benchmark for other servers.


Anti-cheating Policy and Efficacy

Another flagship characteristic of Tibiantis is the persistence and effectuality with which we eradicate cheaters. This has been our highest priority and also where we've put the most effort since the very beginning. On Tibiantis, even the smallest sign of cheating might be detected and punished. And the consequences are always the same–a permanent ban on all accounts that the cheater accessed, and also accounts of all those who accessed the cheater's. The exile list bears witness that there are no exceptions, no mitigating circumstances, no turning a blind eye. Our goal is to have a real distinct player behind each character in the game. We have no interest in boosting the online counter with multi-clients or zombie characters, and we never hesitate to ban a cheater, even if it means a downsize. Some might think that our approach is too strict, petty even, but we are convinced that there can be no other way to ensure fair gameplay. You can read more about this topic here.

This policy is not only based on good intentions but also on the working knowledge. Our administration includes people who used to “be on the dark side” themselves, inventing yet new ways to cheat. We very well know how cheaters think and work, and we won't be fooled by cheap excuses like “My wife played the other char.” or “I was just clicking without looking.”, because we really can tell. All that knowledge and experience from the game itself combined with almost morbid tenacity helped us reduce cheating to a minimum. Suffice to say, we hardly get any reports from players anymore, because they simply… don't encounter cheaters that they could report. Most of our players know that cheating on Tibiantis doesn't pay off, and those who don't–well, they find out soon enough. However, should you happen to file a report, which we certainly do not rule out, you can be sure that we will always respond. We are well aware that the victory over cheaters is never final. One of our initial presumptions was that it was going to be an endless arms race, from which you cannot back down even for a moment. We do not believe in any magic anti-bot that can solve the problem once and for all. What we do believe in, however, is hard and thorough work, which is why we do not intend to rest on our laurels. On the contrary, we continue to improve our tools and methods, and all the reports, albeit sparse, are still prioritized and thoroughly investigated.

It is also important to mention here that all of our methods are non-invasive and do not violate your privacy. Unlike many others, the Tibiantis client does NOT scan your computers, have access to the running processes, or check your hardware, etc. All of our detection and verification processes are server-side, which also helps us avoid any other potential inconveniences for the players.


Custom Content

In Tibiantis, we take pride on hosting a game that is a faithful reproduction of the original mechanics and ambience. But make no mistake, this doesn't mean that we have nothing new or interesting to offer. Once in a while, we release content updates. Not only are they thought-through and balanced, but they also blend perfectly with the original lore and maintain the spirit of 7.4 so that the nostalgic ambience doesn't disperse. The content updates bring back the thrill of adventure that we're all longing for while rooting it in the original game to revive the dormant excitement of days past. You'll find more about content updates, their purpose, objectives, and origins in this detailed article.

Since the beginning, we've also made a few carefully designed tweaks to the original gameplay in order to improve the balance in the long run as well as to better reflect the experiences and feelings of players of the orignal 7.4. As it happens, we were the first to not only draw attention to the maladjusted armor values, negative economic consequences of certain quests, or the imbalance of the original Ankrahmun, but also to address these issues with tailored solutions, which have quickly gained recognition in the community and have now been widely adopted by other servers.


Clear and Consistent Policy

Being long-time players ourselves, we have a broad understanding of various aspects of the game, which is why, as the administration, we try not to intervene in the gameplay too much but leave most things up to the community. We do not settle disputes or interfere with wars. We recognize that the role-playing aspect of the game does not exclude “evil” characters, even if they are sometimes bothersome or annoying to other players. Conflicts, alliances, diplomacy, and in-game politics are an integral part of the game and an added value to the depth of its realism. We believe in treating every player equally, regardless of their merits or affiliation, be it high-level chars, team leaders, or streamers, and we do not recognize anyone's leverage or influence.

Furthermore, we have an equally transparent and simple policy regarding the so-called p2w. Aside from the classic premium, you can be sure that Tibiantis will never offer any product or service that would provide an advantage in the game. We also do not support black market trade nor do we allow any form of advertising thereof.


Stability and Longevity

The final pillar of Tibiantis is stability and longevity, in the broad sense. It is expressed mainly in two aspects–technical and strategic. The former boils down to the fact that bugs and other technical issues are exceptionally rare and there hasn't been even one that would be game-breaking. During the five years, the situations when we had to resolve to a rollback were extremely sparse, and even then most were forced by circumstances beyond our control.

The second, i.e. strategic, aspect refers to our long-term plans for the server. From the very beginning, it's always been meant to run for years, which is why we put great importance on achieving the right balance and maintaining a healthy economy, as well as building a stable community. During that time, we've received numerous suggestions to either reset or open a new world, because a fresh start would be more profitable. However, we disregard such a point of view, because we value the time and efforts of our regular players more than a temporary hype. We've always said that a launch of another world cannot happen at the expense of the one that's already there. Thanks to our consistent approach, the server stands firm against all odds and is still doing well. The online numbers are fluid, of course, and this is natural, but Tibiantis always maintains an active community. Players return even after long absences, and they can do that here because their characters will not be deleted or reset.

The past five years have been an excellent showcase for the high quality and stability of Tibiantis. Your time with us will not have been wasted!
 
Last edited:
I remember that there was no other srrver that stable and good replica of 7.4 but 5 years later we have better options, unfortunately and fortunately, i left this server definitely and i am happy we have more serious alternatives out there. If you want to start here i advise you to look for something else bcuz here more than half 'players' are rune makers 80% time afk. In my opinion its time to understand that even tibiantis can eventually die and maybe its a slow proces we observe now.
 
Tibiantis: where updates go to die, and forum arguments are the only active content.
 
If you want to start here i advise you to look for something else bcuz here more than half 'players' are rune makers 80% time afk.
Not true at all, but not to repeat myself - I already referred to the "80% runemakers afk" point right above. Runemaking has always been big part of old Tibia, making runes is the only source of runes in old Tibia, and everyone makes runes in old Tibia. It doesn't make anyone less of a player, that's just nonsense. Especially that in Tibiantis there's a real unique player behind every character basically (not bots or zombie multi-clients), and I don't think you can tell that about any other 7.4-based server.

Also, there's actually more players now, than it was in the first months after the start, and some other times in the history. You are probably projecting your own quit onto the whole server, which is pretty common in the Tibian community (a kind of confirmation bias), so you probably don't take this into account, but we heard these predictions of the server's imminent death dozens of times already. And each time the author was fully convinced that "this is surely this time!", but somehow it never turned out to be true. Five years later we are still here (which is something that you can't tell about many other servers either, that's wy Tibiantis is unique).

Anyway, each to their own, good luck on those "better and more serious alternatives". 🤷‍♂️

Tibiantis: where updates go to die, and forum arguments are the only active content.
The content updates in Tibiantis are exactly what they always meant to be, no more, no less. If you wanna know what exactly, I suggest you to take a look at this article here: Tibiantis Online (https://tibiantis.online/?page=viewtopic&id=548) Enjoy reading, but don't copy-paste it to your website please ;)
 
Last edited:
Not true at all, but not to repeat myself - I already referred to the "80% runemakers afk" point right above. Runemaking has always been big part of old Tibia, making runes is the only source of runes in old Tibia, and everyone makes runes in old Tibia. It doesn't make anyone less of a player, that's just nonsense. Especially that in Tibiantis there's a real unique player behind every character basically (not bots or zombie multi-clients), and I don't think you can tell that about any other 7.4-based server.

Also, there's actually more players now, than it was in the first months after the start, and some other times in the history. You are probably projecting your own quit onto the whole server, which is pretty common in the Tibian community (a kind of confirmation bias), so you probably don't take this into account, but we heard these predictions of the server's imminent death dozens of times already. And each time the author was fully convinced that "this is surely this time!", but somehow it never turned out to be true. Five years later we are still here (which is something that you can't tell about many other servers either, that's wy Tibiantis is unique).

Anyway, each to their own, good luck on those "better and more serious alternatives". 🤷‍♂️


The content updates in Tibiantis are exactly what they always meant to be, no more, no less. If you wanna know what exactly, I suggest you to take a look at this article here: Tibiantis Online (https://tibiantis.online/?page=viewtopic&id=548) Enjoy reading, but don't copy-paste it to your website please ;)

Thank you for a good read.

I was very intrigued reading about how you plan the quests, new cities, creatures, etc.., it was a response to my question I asked several months ago :)
 
Tibiantis: where updates go to die, and forum arguments are the only active content.
Why are you so worried about it tho? wasn't tibiantis your standard for all your RE projects? just curious.

PD: What the actually fuck with your signature? Claiming to be the developer of 5 unfinished projects (sold as completed everytime) is really something to brag about?
 
Not true at all, but not to repeat myself - I already referred to the "80% runemakers afk" point right above. Runemaking has always been big part of old Tibia, making runes is the only source of runes in old Tibia, and everyone makes runes in old Tibia. It doesn't make anyone less of a player, that's just nonsense. Especially that in Tibiantis there's a real unique player behind every character basically (not bots or zombie multi-clients), and I don't think you can tell that about any other 7.4-based server.

Also, there's actually more players now, than it was in the first months after the start, and some other times in the history. You are probably projecting your own quit onto the whole server, which is pretty common in the Tibian community (a kind of confirmation bias), so you probably don't take this into account, but we heard these predictions of the server's imminent death dozens of times already. And each time the author was fully convinced that "this is surely this time!", but somehow it never turned out to be true. Five years later we are still here (which is something that you can't tell about many other servers either, that's wy Tibiantis is unique).

Anyway, each to their own, good luck on those "better and more serious alternatives". 🤷‍♂️


The content updates in Tibiantis are exactly what they always meant to be, no more, no less. If you wanna know what exactly, I suggest you to take a look at this article here: Tibiantis Online (https://tibiantis.online/?page=viewtopic&id=548) Enjoy reading, but don't copy-paste it to your website please ;)
The problem with your updates is they take way to long... 3 years for an update is crazy and it even took you 2-3 weeks to post a translation about the updates

Your server isn't serious anymore all that is left is husaria team and a good few runemakers / couple rpgers - 143 online and 20 people above level 40 says a lot
 
The problem with your updates is they take way to long... 3 years for an update is crazy and it even took you 2-3 weeks to post a translation about the updates

Your server isn't serious anymore all that is left is husaria team and a good few runemakers / couple rpgers - 143 online and 20 people above level 40 says a lot
No update took 3 years. The server started in April 2020, the Aruthang update was released in March 2021, then the Ankrahmun rework in December 2022, and another update comes in June 2025. That's 3 big content updates in 5 years. I do understand that you may think this is not enough, but it was never our goal to fully stuff the server with custom content. The updates are no more or less but addition to the original game core. I really invite you to read this article, as it explains everything in detail, i.e. "The Role of Updates" part and the last paragraph of "Summary" in this case. Nevertheless, if you prefer a server that goes more custom, Tibiantis is probably not for you. I always said that straight, so I don't know what else I could do for you. 🤷‍♂️ You may want to try Medivia, for example.

Also, I don't see why it is so weird that translating such a long article took 2 weeks or so. It's obviously not like we were entirely focused and worked on that 8 hours a day. :rolleyes: It was only one of several things that we worked on during that time.

Tibiantis is just as serious as it has always been since day 1. The fact that your team decided to quit due to a lost war doesn't really change anything in that matter. Things like wars and team politics are entirely up to the community, we don't interfere with any of that, and it has nothing to do with the server itself.
 


Write your reply...
Back
Top