im mentioning the things jpghard said, that u can buy shitloads of donated stuff, sell them in-game for game currency and then buy hp with that cash, that seems logic, and it might happen so i just camed up with possible solution that i thought might solve the problem if ones pops out
EDIT:
ow, and by prices i mean the prices of in-game items [IN-GAME CURRENCY] not the real-cash, u got me wrong in that one.
- - - Updated - - -
or something that would bound the donated items, so that they cant be passed nor sold , but i dunno if it would be possible to make such a script.
G10 and G20 sets shouldn't be the thing people are buying for lots of money. it should be g30s and g40s since thats top of the line
No G10 donor and G20 Donor doesn't have a level requirement to use. But, even said, it would be good for the community to get these items to populate the server a little so they can be traded as upgrades are earned. so it helps out the server as a hole, and the amount of hp somone will buy from selling a $10 set is really not to much. and if they want to buy 10 of these sets and sell them, thats $100 and then the server has 10 of these sets floating around. Odds are, you may have a shot at using one. playing for a day then upgrading it, now how is that bad?
- - - Updated - - -
Tier Mounts
This is an idea that i have not seen on other server and i think would work well with this one.
having mounts that have Tier levels and are unlocked 1 at a time, and let you feel the power between your legs (in-game)
They come with stats that scale as you unlock higher level mounts.
Here are some examples of what i have in mind.
{Tier 1} Black Sheep ---------( Tier is in the name so people can know what mount lvl it is)
(+5 sword,axe,club,distance) "+5 not 5%. 5% would be much less and random for people"
(+1 ML) " Hopefully spells will be made more ML based since ML is harder to gain"
(+1% HP & MP)
(+3 total soul) " don't know if u can add soul to anything or not, but would be nice to have more while hunting)
(+5 movement speed)
(+2% Attack Speed)
Estimated level people will be able to solo kill boss for rewarded mount {50}
{Tier 2} Stupid Camel
(+10 sword,axe,club,distance)
(+2 ML)
(+2% HP & MP)
(+6 total soul)
(+10 movement speed)
(+4% Attack Speed)
Estimated level people will be able to solo kill boss for rewarded mount {100}
Down to {Tier 10} growing at the same rate of T1-T2 (not doubling)
{Tier 10} Name me something!
(+50 sword,axe,club,distance)
(+10 ML)
(+10% HP & MP)
(+30 total soul)
(+50 movement speed)
(+20% Attack Speed)
Estimated level people will be able to solo kill boss for rewarded mount {600-800}
Now after {Tier 10} the scale of power will shift, and the bosses will be much harder to take down and solo will be
out the window as an option for most. Groups will get the good stuff. Also, Tiers after 10 should have a Level Door
to block out low levels being powered by a higher level to it. 1-10 can be "Hand me" mounts if u got friends
{Tier 11} Name me
(+60 sword,axe,club,distance)
(+15 ML)
(+12% HP & MP)
(+35 total soul)
(+60 movement speed)
(+25% Attack Speed)
Estimated level people will be able to solo kill boss for rewarded mount {900-1100}
Level Door {500}
{Tier 12} Name me
(+70 sword,axe,club,distance)
(+20 ML)
(+14% HP & MP)
(+40 total soul)
(+70 movement speed)
(+30% Attack Speed)
Estimated level people will be able to solo kill boss for rewarded mount {1100-1400}
Level Door {700}
All the way down to {Tier 20} Mounts looking like
{Tier 20} Name me
(+150 sword,axe,club,distance)
(+60 ML)
(+30% HP & MP)
(+80 total soul)
(+150 movement speed)
(+70% Attack Speed)
Estimated level people will be able to solo kill boss for rewarded mount {3100-4400}
Level Door {2300}
This leaves you with 8 other mounts to do with as you wish?
Ideas on this could be some be Event prize, Donation reward (power of a T13 but you can use at lvl 1)
or any other way to reward a player with them. Maybe pvp rewards for tourneys.
Also i know the servers level will scale differently than what i listed here, but just to grasp an idea.
Now how can you make this work without having super levels kill bosses to farm mounts for low
level players to get for free? Simple, Make an item that "Use" and you unlock the mount.
2nd, Make that item Un-movable or weighs 50,000 oz.
This will stop players from being able to trade it.
Also make the boss corpse Rot away after 45 seconds so there's not a bunch of them in bodies for new groups to get for free.
Now, with that said i dont want bosses to be Tank and Spank classic SSDD.
Just a very basic idea and concept on it i have here.
{Tier 1} Boss name here
Hp - 2500
Armor Reduction - 45% all damage
Base Melee Damage - 75-175 {1.5x per second}
Some kinda spell for medium damage
Summon 2 minions like trolls at a slower pace (30% chance every 20 seconds to summon)
Self healing - 50 hp every 2 seconds
Green Skull Loot chance of Mount - 20%
White Skull Loot chance of Mount - 30%
Yellow Skull Loot Chance of Mount - 45%
Red Skull Loot Chance of Mount - 60%
Black Skull Loot Chance of Mount - 85%
(i dont know if you can edit the tables for bosses or if ur skull system is very broad and covers all creatures
but it would be cool if u can edit each 1 "but a pain the ass i know" to make each 1 harder and more rewarding)
(yes this 1 is kinda basic. cant deck out a low lvl boss)
{Tier 2} Boss name here
Hp- 30,000
Damage Reduction - 45% all damage
Base Melee Damage - 110-190 {4x per second}
Spells - Exori gran Mas (monster AOE exori mas for 700 damage to all in room)
---------(Chance to cast it 20% chance every 3 seconds)
Spells - Self Healing 400 HP every 2.5 seconds
Summons 1 {Orc Priest} (Yes a new creature just for boss more less)
(Chance of summon 20% per 5 seconds)
-------------{Orc Priest}
-------------Hp- 2000
-------------Dmg Reduction - Zero
-------------Ranged Fighter
-------------Casts Holy Strike for 300 damage, once per 2 seconds
-------------Casts Mas Heal (big enough to fill whole room)
-------------(for 1000 hp healed, 2x per second)
--------The Idea here is to have a "Oh @#$@" moment where you MUST change target to the summon or else..
Estimated level to solo {125}
Just ideas so try and make bosses a little more Fun than tank and spank.
Boss rooms- should really stick out from the areas around them, so you really feel like your in a cool place.
You use a custom client so i dont know if you would like to make some Green Fire or something that really
sticks out that players could see and know instantly a boss is around. But the idea is that maybe
having green flames on the ground in spots that are like 100 sqm around the boss area so people hunting
may see green flames and then get that feeling down deep like " Oh Crap, something big is this way....
lets go make a mistake and find out what it is!"
Other uses these bosses could hold are;
Quest Bosses, Task Bosses, Hp/Mp Upgrade Crystals very rare
Gear upgrade crystals Very rare
NO EXP. so no reason to needlessly farm them.
But this is an idea that if made to work within your server i think could be a really cool chain for progression
and reward. Dont you think riding into battle on a power-mount would be cooler than riding it cause its pretty?
or seeing that person riding the Unicycle and saying "Frak me" knowing its got God Power meaning they are Godly....
since you cant see peoples level.
ps: id say make them scale Ugliest to Sexiest.