thats odd, i quit in depot, and now when i logged it seems i died lost my stuff and were in temple, was the bleeding issue fixed, kavalor?
Yes it was fixed.
- - - Updated - - -
The current issues have been handled.
Backpack/trinket slots have been set in multiples of 5.
Enchanting has been removed from tier items.
Enchanting has been increased in amount of enchants from 20 to 50 possible.
enchanting odds have been greatly increased in favor of success. Please see the new chart in server info/character information sheet (Xls file...need excel 2010+ or OpenOffice)
Tier and grade naming themes have been drastically changed to make things more easily read and understood.
Tiers are now more respectable auto enchanted found items. They will not be as good as the player made alternative found in the enchanting system, but far less expensive.
Taking wounds will now not start to happen until after you are below 80% health. Prior was hp < max hap. meaning if you were at 99% health you were taking wound damage. now you must be below 80% and you heal wounds from 81%+
Wounded status both taking wound points towards a woundlevel and recovering wounds will make players even more hungry, food also aids in healing wounds down.
Math ceiling has been applied to fame, and now the decimals are rounded up. what once was 932.72309803921 is now just 933
Minor item name fixes and other addendum too small too mention
New outfit/addon system. Using the baseline xml mode because the scripting is conflicting with items. Required 2 addons to activate a set outfits attributes.
In doing this outfits now gained %absorb and %reflect on damages incoming based on the grade of the outfit. So it is very possible to reflect damage or absorb now as a passive ability.
Coming soon:
Wounds reducing movement speed.
Soullinking with a friend for bonus exp.
crafting artisan skills for ammunition
revision on soul maximums and soul recovery through meditation, im thinking of spiking the maximum number and keeping the regen as is, then bumping the med regen of soul greatly, creating a battery.
The skill survival will be depend with mending wounds and other features.
Newly developed monsters will begin to be rolled out in phase2 of alpha, over this next week.
Needs:
Simple script written for !alignment/!mood/!title params rotation. pm me if you want to write it. you can download the core files and start if you want I prepared an array set you can use.
www.terrasilenti.com/TerraSilentiCharacterSettings.rtf
Needs:
More beta spell input.
more monster balance input.
more crashing/hacking players.
someone to check into the new outfit system and equipment system, if the hp mp bug still there?