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Unix Sprite Corner

LIKE?

  • Godlike

    Votes: 2 5.6%
  • Unreal

    Votes: 2 5.6%
  • Hard

    Votes: 1 2.8%
  • Medium

    Votes: 7 19.4%
  • Easy

    Votes: 24 66.7%

  • Total voters
    36
I'll make a tutorial for spriting in Portuguese, but .. anyone here may translate it into English for this people?
 
Thanks so much, I must see that. Gratz for sharing.
New Sprites:
aa.png Pandemonium Sword
ab.png Hardcore-Metalic Axe
ac.png Sultan Cap
ad.png Guillotine
ba.png Green Crossbow
 
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I did. Those are tibia sprites, so should match the game they were made for, souldn,t they?
 
Just a question, why make sprites that doesn't fit the Tibia perspective?
 
Just my words, just my words...

Edit:

Example exposition <3
mjvb6a.png

Maby that's how it would look like when cipsoft were hippies on acid or sth?
 
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Just it's my error, sry. I made it in wrong perspective, because I remember graphics perspective in Dragon Ball and I have never made (only few onces) furnitures for Tibia. I want to say edit:
1-1.png
w1.png
w2.png
w3.png
w33.png
Now should be better.
 
a little too big but alright, try not going for such huge sprites but make small ones like armors and focus on the shading
 
Walls should be 64x64, not 64x96, this is because of the height of 1 floor to be able to add roofs or walls ontop of them.
 
@up I know, but I made this on purpose, in 96x64, because height is too big in these walls. Else I should make normal walls, because floors after aren't covered.
These walls are taller and thiner.
 
Yes, I use gimp backgrounds, because I only make armors, swords, axes, etc. for normal shading. For others, like big objects, I use normal textures.
 
hello, your sprites are still out of perspective, it is suposed to be top down 45, wich means 45 degrees.
keep spriting and posting, you shall improve :D
 
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