feverdog
Active Member
- Joined
- Mar 10, 2008
- Messages
- 229
- Reaction score
- 36
I didnt really like that the spells didnt have an explanation of they were. It took me a few minutes to find out every spell and what they did (Had to wait for mana to regen) and it made me not like it, so I logged. Sorry, maybe i'll be back to try it sometime
You may use the Website has a complete table of spells to every single vocation, as we are attempting to make something different, it is normal that you'll take a little time to get used to it.
I played a bit this evening so here is my first feedback :
1) There should be a bit of a tutorial at the beginning that explain the spells in some kind of way and maybe tell you where you can find your first quests so u can get some starting cash.
2) For me exp is fine as it is now (but ye for beta wise maybe its better to put it a bit higher ) its very easy getting lvl 30 fairly quick.
3) dragon babies and dragon lord babies give the same or even less amount of exp than an regular orc does: Wut? (just seems a bit weird)
4) Mapping wise it isnt bad but it isnt great either (havent seen whole map ofc) but from what ive seen its a bit spammed, a lot of grass on random stuff like trees and bushes, autobordered a lot. also a lot of the map looks really familiar (seen in other servers).
5) alchemy,herbalism/mining/crafting is really cool, just too bad herbalism is a static skill. could be fun that u could gather different herbs at different lvls.
6) I like the fact that u tried to come up with different spells and a new language for them but the fact that u only have one target spell, one beam, an aoe/wave just seems a bit dull to me. And then the fact that depending on what voc u chose u get an element. this making shaman really hard to lvl, having poison as main damage...
but definetly +1 for creating a costum server! keep working on it and i'm sure it will be great at release
Good luck!
Kind regards,
Hehemidu
Thank you for your useful feedback, we are quite aware that we still have a lot of work to do but we are pretty sure we're walking towards our goal. It takes a lot of effort to create so much in such small window of time, we have added a new member to our team in order to produce more in less time.
Regarding the spells, we are introducing a new feature in it that will blow your head off as it will give a new kind of freedom to the spell system. As for the drakes, we have not aimed to mimic real tibia proportions at all, drakes have an unusual heritage in Arda.
Every single player has access to the !help command that will get newbies through the beginning in Arda e.g. !help spells
The static skills could be implemented differently in the future, it is not our priority but it is definitely a todo.
Thank you all for your feedback, keep it coming as we are in a certain way democratic, we evaluate every single feedback and discuss possible solutions to acknowledged issues.
Best regards.
Last edited: