so basiclly, instead of JUST boosting pallys which underpower was the crucial problem, u made knight totally useless u also took out the fist fighting after mentioning many times that after my math calculations it camed out that melees other the fist provides the same dmg output at the same fighting level, more to add, fist doesnt gain bonus from utito tempo spells, which in the end make them less effective then others melee [assassin dagger -44 atk while for example perf ruthless got 55, and that boosts spell dmg alot, but oh well i forgot u nerfed the exori gran ico from around 800 to 100, right.
i dont wanna be harsh but ur attempt to balance everything, pretty much unbalanced everything
We spoke about this in private, and then after you realized that you wont force me to reconsider this you decided to make a post on otland?
Okay, then I will explain for everyone.
Patch reasons:
Boosting pallys wasn't the main reason of the patch; actually that patch was about to get rid of long cooldowns, thing which everyone has requested. But yea, aswell as I had chance to work on spells, I took a look about spells DPS(damage per second) and efficiency. And well, how can you rate whole balancing, just by 2 things which you don't liked?
About exori gran ico:
Yes, damage was nerfed a lot, actually its damage was nerfed by ~380%, ASWELL as its cooldown was lowered from 12 to 2 seconds = 600%. Compared to damage which can be dealt, new exori ico dealing almost 100% more damage per same time. The only issue which I admitted, is that knights are lacking of their burst potential now, but I also mentioned that new spell will be announced in nearby future, which will fit this role.
About fist fighting:
Fist fighting never supposed to be ingame. Why? Simply because its weird, whats the point of having 3 weapon types with dozens of weapons in each, while everyone was using the only one available fist weapon with 44 attack, just because it had 100% increased attack speed. This feature wasnt planned by me, I had no time to disable it, and never thought that someone will use assassin dagger as his main weapon. Even if your mathcraft says that damage is pretty much equal, this feature shouldnt be ingame at all, as I had no mathcraft for fist weapons, the only few ones which are available on rook, were just a nice addition to rookers eq. I never counted balance for assassin dagger, whole gameplay being wrecked due to that thing. And well, you did mathcraft, saying its pretty equal to normal weapons. What about demon hunter outfit and its 500 msec attack speed bonus. Is DPS is still same when you got 0.5 msec attack speed? Doubt.
Okay, I'm done. Now actually the news.
Today we finally had a planned maintenance. We are fixed the issue which caused us to lose much ping packets during last days, thats caused lag spikes you all noticed. We have also fixed nasty crash bug which happened to our server during last weeks. Since now you can enjoy more stable gameplay.
Oh, and one more present for everyone!
Premium is not a donation feature anymore! Anyone is able to buy a premium time from NPC Alf or Swedus for in-game gold!
p.s. Also during last changes, experience rate for rook slayers supposed to be 7.5x instead of 5.0. And thats was actually commited today.