Patch 14.1.0
September 29th
Heaven & Hell Content Released
Heaven and Hell is without a doubt the largest content drop we have ever done... Consisting of over 10 Unique Missions, 2 Gladiator Arena's, 6 Bosses - Including the Archangel and Bialzhar, Artifacts (New Slot Type), 40 New Creatures to battle, 4 New Heaven and Hell Dungeons, and a massive new world to explore while you navigate through a story of war between Heaven & Hell.
Requires Completion of Misty Mountains Quest
Artifacts
When Heaven & Hell releases, players will be able to obtain two different Artifacts, each being obtained after completing a small amount of introductory progress in their chosen Artifacts Quest Line. Artifacts can be equipped in your Character UI Panel Artifact Slot (Beside the Trinket Slot). Artifacts will enhance one of your vocation specific spells, based on the Artifact Equipped (Each Artifact enhancing a different spell). This Artifact can be leveled from 1-15, increasing it's effectiveness for each level it has.
The Heaven Artifact can be leveled by slaying Demons, as well as completing the Heaven Quest & Mission Chain.
The Hell Artifact can be leveled by slaying Angels, as well as completing the Hell Quest & Mission Chain.
You can complete both Artifacts and Quest Chains.
Azmar Sands Island & Forgemaster World Raid Released
Azmar Sands will now be available to travel to, in which players will find new challenges, including 25 new creatures, a new World Raid Boss (The Forgemaster), a new end-game weapon set, as well as various tasks which will return the user with Extra Forgotten Gold for spending instead of Forgotten Reputation.
We have added multiple new available purchasables at the Forgotten Gold Trader for end-game focused players.
Forgemaster Weapon Set Released
Forged by an expert, a master of crafting weapons out of the densist ores on Archlight. The Forgemaster has been discovered on Azmar Sands, slaying him will offer killers the chance to obtain a rare Forgemaster Weapon.
New Misty Mountains Quest
Completing the Misty Mountains Quest unlocks access to the Heaven & Hell Content
Misty Mountains can be accessed by Captain Highsails but requires having 1750 Exploration Reputation (Forgotten Island Reputation).
Forgotten Islands Changes
Added additional information when greeting to Bounty Hunter NPC.
Amount of kills required for the following tasks has been lowered - Pirate Captains to 25, Bloody Carniphilia's to 80.
Forgotten Gold Turnin Reputation Rewarded Increased from 5 > 10 per 50 Forgotten Gold Turned In.
Completing Awakened Hideout Quest will now also give you 25 Exploration Reputation, as well, Awakened Sharptooth Quest will give you 40.
Required Reputation to access the following places has been lowered;
Myrefall - 1000 > 500
Blackridge - 100 > 50
Rumrunner Bay - 1000 > 500
Treasure Cove - 2000 > 1500
Azmar Sands - 5000 > 2500
Awakened Hideout - 1750 > 750
Awakened Sharptooth - 3500 > 1250
We will likely be adding special perks to having higher amount of forgotten island reputation, rewarding those with a surplus of reputation, while still streamlining the gameflow of forgotten islands.
Rift Changes
2 New Power Tiers have been added for all Rifts. All power tiers will also be slightly edited. Full breakdown will be added here before Patch 14.1.0
Quest Box Changes
Tier 5 Quest Boxes now have a chance to drop Relic Stones.
Dungeon Box Changes
We are also looking at reworking the Exp Scaling for higher tier players, as well as the creature dificulty.
Ancient Stat Stones now drop in T25+ Dungeon Boxes (Increasing drop chance in higher Tier boxes)
Dungeon Set Pieces will no longer drop from High Tier Dungeon Boxes.
2 Stat Companions have been added to T35+ Dungeon Boxes (Rare).
Guild Siege Changes
Power Balances Added to Guild Sieges, as well as other events. More Information about this to come before Patch 14.1.0.
Siege Trolls added to Siege Event
These trolls will spawn in 5 Locations on the map, 2 Troll Bosses will spawn on the North and South End of the Siege Map, as well 3 Minor Trolls will spawn in the center area's of the map. Minor Trolls will give reward the killing guild +5% Health/Mana or Damage, or +10% Movement Speed for 2 minutes. These trolls will respawn after 2 minutes. Troll Bosses will have a 5 minute respawn timer, and will give the killing guild +12% Health/Mana or Damage, or +20% Movement Speed for 5 minutes. Minor trolls will also drop various temporary siege supplies that can be used to aid your team in battle. Troll Bosses will drop rare temporary siege supplies such as reinforced walls, catapults, explosive kegs.
As mentioned, we will be slowly phasing out/limiting the amount of siege structures/defenses you get automatically from the event, and requiring guilds to produce/use their own supplies to maximize their potential of winning a Siege War.
Time to obtain temporary (single event specific);
Small Explosive Barrel increased from 15 > 20 seconds.
Wooden Fence increased from 30 > 40 seconds.
Ballista increased from 120 > 150 seconds.
Explosive Barrel Damage Increased by 50%.
Explosive Keg Damage Increased by 50%.
Construction Cooldown lowered from 5 seconds to 3
New Achievement System
After 3 years of the current achievement system, we are scrapping it out the window and completely overhauling it. We are modelling this off of our Seasonal Achievements we introduced a little over a year ago, but have added tons of depth to the system itself.
Now, players will have a long list of possible achievements to complete, each with tiers 1-10 and a respective medal and Achievement Points Earned.
Achievement Points are unlocked by completing achievements, more being rewarded based on the achievement and/or the achievements rank.
Achievement Points, unlike the previous system in which you got a flat buff to your character, are able to be spent on any achievement perk you want to purchase (similar to how the guild perks is set up). Allowing you to further customize and curve your characters path/role.
There will be over 25 different unique achievements for players to complete, with 250 total tiers. These achievements include; Players Killed In Events, Events won, Essences Absorbed, World Bosses Slain, Energy Spent, Honor Obtained, Gold Looted, Professions, and much more. We will also be introducing some hidden achievements as well (discovering unique areas, etc).
Now this is where it gets a bit more complex, however I will explain it in full detail. Achievement Points will be the major indicator of a players progress moving forward for any End-Of-Season Account Rewards. At the end of a Season, Achievement Points will become account bound Heirloom Points. These Heirloom Points will simply replace the past confusion of Legacy Crystals - In which players earned them from donating, as well from progressing in past eras. We are simply splitting the two, so it's more clear which comes from which. Legacy Crystals will continue to come from donating, and Heirloom Points will be rewarded based on your Achievement Points (1:1) at the end of a season, in which players can spend those in the event of a New Season for a Head-Start Boost & Buy some Limited Cosmetics only buyable with Heirloom Points.
Heirloom Points shop will be setup virtually identical to the Legacy Shop in terms of offers, however will have a few more additional unique offers.
Legacy Crystals - Earned from reaching new legacy tiers when donating to support Archlight
Heirloom Points - Obtained 1:1 based on your Achievement Points at the end of a season. 50% of these points will remain on your account forever, adding up every season of Archlight you play, giving you a unique edge the longer your history on Archlight.
Achievement Points - Obtained by completing Achievements
Please note; the existing achievements players have earned, and the ability to earn them, will remain until a new season occurs
Hall of Fame Leaderboards
Heirloom Points will now have their own Hall of Fame Category, in which players will be able to show their dominance on Archlight from not only the current Season, but all past Seasons as well.
In-Game House Finder & Auction System
We have added a new House UI, which will allow players to search through all the houses on Archlight, to check for available, unavailable houses, house sizes, house locations, and more. This will also introduce our new House Auction System in which players will be able to bid on a house which will start a 2-day bidding system or players can buy-out a house for 5x the initial bid value. This will better allow players to find available houses and have a more proper bidding system for said houses.