Polara was changed in the recent restart/crash whichever. If there was a bad beta test, explain what went wrong. We didn't get enough time to test everything. Yes, we spent our time botting, but we did what you needed us to, I explored the whole 3k area by myself, and then the beta stopped before we could go to 4k area. If it's our fault that there was a bad beta testing phase, explain how. If you wipe it, I'm sure people will cry, I really don't care because the situation will be the same, and we will end up right back here. If Xagul is doing beta testing for you during the initial release, there's something wrong. He's posting screenies and now he's testing? You shouldn't be testing ANYTHING anymore. If there was shit that needed to be tested/looked at, you should have just done it in the beta. I know you'll reply to this and think that I'm some retard or idiot.. but idc. If you still need stuff to be tested, you should just close the server and invite Xagul to it so he can test everything without these kind of problems. People will QQ but you'll just need to deal with it. I'd rather not get to 4k to find out that stuff isn't working properly.
The thing is, the beta testers obviously didn't report what was needed to be reported. Its not like synthetic asked me to beta test. I started this server with the intent of playing it just like you guys. But as I played I noticed everything was pretty much fucked. I mean we are talking from day one I was finding game breaking issues that were so obvious to anyone who actually played the server it would make a baby cry. So now I am basically a live beta tester/guinea pig or w/e u wanna call it because people in beta did not do their job.
Here is a few examples. Here is the format I will be using: "Issue - Why it was an issue (what was done to fix it)"
Frags not working - (fixed)
Barbarian Vocation - More hp/healing/damage than any other vocation (removed ih and uh from them, removed rage buff)
Orc leathers - 85% drop rate (nerfed sell price)
Runic Starstones - 150k high yield (price raised, see below)
Crafting - 20% chance to get items (chance lowered)
Tortoise Spawn - Massive exp when multiple people spam click them with party exp share. (Cooldown raised)
T1 event - High levels 1 hitting every boss in there and stealing all the loot from everyone else. (shared loot enabled)
Water elementals - Damage too high, healing too low (balanced damage, raised healing)
Barbarians - at least 4x more exp than the level 2k pirates, at least 3x less hp than the 2k pirates (lowered exp, raised hp)
Barbarians - required 2.5k to enter, npc allowed you in at 2k (fixed npc)
Polara boss loot - standard deathzot loot, bugged items ect... (fixed their loot)
The list goes on, and don't even get me started on pvp with everyone 1 hitting each other and vocation spells being useless. How was this shit not caught in beta, what were you guys doing with your time on there? Let me guess, power abusing each other for boss spawns because you think being the best on a beta server is something to be proud of? All I have to say is, don't you dare blame me for these issues. And if I am known for 1 thing on this server, it will be the guy that prevented a wipe within the first fucking week of the server. You can thank me later.