All us Admin's are still debating everything about the Bounty Hunter Update.
Here is my Opinion:
Personally, I love deathloss. It is the almost the sole reason tibia is such a great game.
It is SUPPOSED to be a terrible thing when you die, and you are supposed to avoid it at all costs.
You should also be rewarded for doing good in PvP, but you should be punished for mass random killings.
- Dropping your backpack isn't that bad: potions, shovel, rope, and loot can all be replaced.
- Dropping Equipment is worse, but with T1 items being easier to get now, even if you lost an item it would be pretty easy to replace it.
If you die by monsters we think you should lose LESS experience and Personally I'd say No Loot.
If you die by Players you should lose MORE experience and some loot.
We will probably start with really low Values on item drop and we can raise it if it feels too low.
I was also thinking about adding in a Revenge Kill Bonus. Where if you killed someone that killed you within a certain time you'd get a higher chance of getting loot.
What do you guys think?