They works on pvp way to much. Its their focus obviously. Thats what they're showing so far. No rpg feeling on this server. I didnt played the first server but this is jhust a war server with different voc to me.Mostly why i stopped playing actually.
They works on pvp way to much. Its their focus obviously. Thats what they're showing so far. No rpg feeling on this server. I didnt played the first server but this is jhust a war server with different voc to me.Mostly why i stopped playing actually.
Rpg/Progression for me kinda falls into the same department.
Something that could be added would be viable hunting spawns. Right now people usually go rots 8-20, then they head to slimes/gazers/bonelords, and stay there until 50 or they go Cyclops & Dragons. I haven't heard of anyone that hunts Elves or Dwarves. You could try to make a spawn of creatures that's not usually hunted, or make a team hunting spawn, which is hard to hunt for yourself, but really profitable to go hunt with a friend at, like perhaps a slightly stronger Gozzler spawn, or maybe something like a minor cult spawn or a Dwarf Geomancer spawn. This would be really cool and it brings out a more variety of mobs to hunt. Dwarves arent viable to hunt since they are so fast and hit like a truck, and elves are just a pain in the ass to chase down. This is just my opinion, and it would be really cool. I think you should finish up the bounty hunter & Rizo first though. I also know that you don't wish to add too much to the 8-50 area considering it'll be passed considerable fast once the real server is up, but yes, think about it!
We tried to do some spawn editing to make more of the spawns huntable (removed a lot of the Lich's from Tomb, removed like 20 of the demon skeletons from vampires, etc). But we still don't see many people hunting these spawns.
What we will probably do is:
1) Take out vampires and necros and just make the underground spawn for ghosts/ghouls/demon skeletons/priestess.
2) Take add another level below the tombs where you can hunt ancient scarabs with plenty of room to run around.
- We expanded elves and added tons of more hunting here, I think the spawn is enjoyed by hunters mainly because of volley and range.
- - - Updated - - -
Oh and, the only thing left to do on the Rizo quest is to re-make Rizo.
Yeah, I noticed about the elves, but Arcanists still seem to have tons of HP and doesnt give out a whole lot of EXP. I'm only tossing the idea of a few more spawns around considering how many people there will be on release :]
Wrong thread lol
Bleh had both threads up and stoned does that still count? Lol
- - - Updated - - -
Hopin it will be up when I wake up tired as shit later guys and sorry for killing Livestreamer earlier ;< The trainer had already died. Random urge had to scratch ;o
I'm loving what you guys are doing with it so far but I'm noticing a few of the bosses to be a bit on the reallly hard side like 1 hitted on a warrior with full t2 :/ 800+ hp Ancient Scarabs being one of them Dragons are easy as pie if you dodge the wave.. Geomancer is another does the tier sets actually reduce elemental damage? I know it says all.. but just making sure...
I'm loving what you guys are doing with it so far but I'm noticing a few of the bosses to be a bit on the reallly hard side like 1 hitted on a warrior with full t2 :/ 800+ hp Ancient Scarabs being one of them Dragons are easy as pie if you dodge the wave.. Geomancer is another does the tier sets actually reduce elemental damage? I know it says all.. but just making sure...
I do see your point, I think the main issue is, there are 6 hunting areas, and only 2 are enjoyed by most players.
-Beholders: one of the most hunted spawns
-Graveyard: I think this is the least enjoyed spawn, needs a huge nerf and to be more fun-profit
-Tomb: I think more people would hunt here if we made the whole first story crypt Shamblers then added one way to Scarabs-then deeper would be ancient scarabs, and the other way is mummies-deeper would be the quest room.
-Cyclops/Dragon: This is the most hunted spawn at higher levels, [Boss] Kain needs to be a quest instead of just a monster spawn.
-Dwarves: WAY too many dwarfs spawn down here, we should lower the amount and spread them out so it's possible to hunt them safely, maybe add a geomancer/guard floor deeper into the cave.
-Elves: has already been expanded and quest is about to be added.