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What are hosting requirements

whitevo

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What would be minimum requirements to host a lagfree server.

Things I know: (ask more if I'm missing something)
Map: 41mb
Players online at the same time: 300
Host location: Europe

What I want to know is:
What kind of internet speed (download/upload) I need.
Where to get DDos protection and is there any other protections I might need for server or database?
How much RAM host requires.
Is there any difference in hardrives or their size?
What kind of CPU is required?
Is there anything else what I should know of?
 
I'm not an expert in that case but i can tell you few things.

What kind of internet speed (download/upload) I need
Casual network provided by your hosting provider. Good thing is to get unlimited bandwith so your ot will run even in case of huge use of your network.


Where to get DDos protection and is there any other protections I might need for server or database?
DDoS protections come mostly with your server (data centers protect themselves with this, whenever their network is attacked (your server) - they can't let it affect other servers). Altho you can protect your OT / Database with disabling root access (creating new account with root privileges, and allowing connection to SSH & DB only from certain ips (like yours and your developers).


How much RAM host requires.
That was always a good question. I've heard for RL maps (130mb~) it's good to have 16GB. I guess you could host your 41mb map easily with 8GB (to have some spare RAM for other usage).


Is there any difference in hardrives or their size?
"Size matters" - that's what she said. No but rly, i guess like 10 gb is enough for everything - unless you want to host file hosting on your server then get more. SSDs are really ahead of HDD when we are talking about hosting servers. Server load faster, everything is done faster.


What kind of CPU is required?
I'd go with Intel I7, never knew what kind of CPU is better for hosting servers. But i've seen dedicated servers with I7s, altho alot of them got Xeons - which are mainly server cpus.


Is there anything else what I should know of?
Get yourself good knowledge of Linux (Debian/Ubuntu = basicly same shit), you'll need and use that alot (or atleast should).



I hope i've helped you a little. Good luck!
 
What would be minimum requirements to host a lagfree server.

Things I know: (ask more if I'm missing something)
Map: 41mb
Players online at the same time: 300
Host location: Europe

What I want to know is:
What kind of internet speed (download/upload) I need.
Where to get DDos protection and is there any other protections I might need for server or database?
How much RAM host requires.
Is there any difference in hardrives or their size?
What kind of CPU is required?
Is there anything else what I should know of?

1. Unlimited Bandwith 100mbit
2. There are scripts to protect your server against DDOS but you can also pay for it and company will try to solve this
3. You need atleast 8GB RAM for a small server (Real Map or similar size need 16GB)
4. If you purchase a server these days any CPU which is offered will match your requiremets.
5. DO NOT give anyone access to your DB/Server - DO NOT make an OT which is made for money (means overpowered donation items)
 
Thanks for answers guys. Really appreciate it ! Waiting for more :D
Is 16 GB(FOR rl) really needed?
Cause i have ofert with 8 GB max.
 
Last edited:
@HalfAway

What I can only recommend from my hosting experience is to get a dedicated server asap. I have had several customers who would have basicly had by far enough resources (such as 24 GB RAM) but their server was unstable due to being a VPS which acctually shares the ressources. A root server doesnt solve the problem either. Thats why I recommend going for the dedicated.

You might wanna have an eye on:
servdiscount.com
Those servers are dedi and come with ddos protection aswell as 1000mbits and are still affordable :)
 
1. Unlimited Bandwith 100mbit
2. There are scripts to protect your server against DDOS but you can also pay for it and company will try to solve this
3. You need atleast 8GB RAM for a small server (Real Map or similar size need 16GB)
4. If you purchase a server these days any CPU which is offered will match your requiremets.
5. DO NOT give anyone access to your DB/Server - DO NOT make an OT which is made for money (means overpowered donation items)
Why would you need 8 GB for a smaller server and 16 GB for a real map? You have no idea what you're talking about, thats just overkill.
What scripts will help against DDoS? Prolly against DoS only.
You need to find a company that offers DDoS Protection.
 
Why would you need 8 GB for a smaller server and 16 GB for a real map? You have no idea what you're talking about, thats just overkill.
What scripts will help against DDoS? Prolly against DoS only.
You need to find a company that offers DDoS Protection.
Then please say your information :)
 
Get yourself good knowledge of Linux (Debian/Ubuntu = basicly same shit), you'll need and use that alot (or atleast should).
Windows operating systems doesn't deal with that? or its bad compared to Linux? Or what is the case here?
If it's just some preference issue, then I rather use windows. Never used any other operating systems.
 
Windows operating systems doesn't deal with that? or its bad compared to Linux? Or what is the case here?
If it's just some preference issue, then I rather use windows. Never used any other operating systems.
1. Windows Server by itself is not bad, but if you try to get help [configure security options] it's hard.
Linux is free and there is big community that can help you and people that can configure it for you for 5-15 euro. Linux by default is configured to be safe.
In case of Windows I don't know any specialist who would like to talk with you for less then 50 euro.

2. Connection? 500 online uses less then 10mb/s (RL map 500-600 online uses 5-7 mb/s). Bandwidth? Hmm.. if you make RL map that get 500-600 online/200-300 at night ,it can use around 800GB per month.

5mb/s UPLOAD and 1mb/s DOWNLOAD is enough for 300 online [without DDoS attacks, of course DDoSer can kill your 5mb/s connection in seconds]

More important thing is DDoS protection ('scripts' cannot protect you from DDoS, only host provider can, someone lied in post above):
https://otland.net/threads/ddg-ots-hosting-service.141037/ - offers the best DDoS protection for money you can pay for OTS, hosted in Poland, super low pings, host dedicated for OTSes
http://ovh.com http://soyoustart.com http://kimsufi.com - all these offers are from one firm - OVH, they offer good DDoS protection [I had there RL map 7.72 with 600 online without any problems with DDoSes - soyoustart.com], but in case of some advanced DDoS attacks, you may need to wait minutes/hours until they detect and block it. OVH - high quality [and price], SOYOUSTART - medium quality, KIMSUFI - low quality [cheapest hosting in europe], all got same DDoS protection, just other hardware
kimsufi.com is cheaper then VPSes and they sell DEDICATED SERVERs

3. RAM? For 41 MB map 2GB would be enough on linux, if you want be sure, that it will work fine even with 600 online [or in case of some problems/'linux newbie' wrong 'commands' (like 'run' server 2 times :D )] consider 4GB host. My friend hosted 3 RL map servers, each with 70MB+ RL map on 8GB RAM host. RAM is not a problem.

4. CPU? For 300 online? Hmm.. 2x2GHz should be enough. Most important is maximum power of 1 core (as OTS uses just ONE CORE). Second core (2x2GHz) is for database (MySQL), so database will not slow down OTS. (~6 years ago I had 173 online [warots] on 1.2GHz 'celeron', it lagged like hell :D )

5. Harddrives? SSD, SSD and SSD only. Size? 40GB is enough even for big RL map with 'logs' of www/server.
SSD [vs. old 'HDD'] will make your OTS smoother then 2x more CPU power.
 
Windows operating systems doesn't deal with that? or its bad compared to Linux? Or what is the case here?
If it's just some preference issue, then I rather use windows. Never used any other operating systems.
Linux is more stable and secure by default than Windows.
Cronjobs exists in Linux which is a great thing!
Linux is free, with a Windows server you have to pay for the Windows license also.

Linux uses less resources than Windows does.
No need to install/use a GUI on Linux.

I'm using Linux for hosting and I'm not going to move back to Windows again.
 
DEDICATED SERVERs
This has been quite a common saying here. What does it mean?

If I would be using any other hoster, and not making my own. Does it mean I would have to give my entire data folder to them and access to all the information it generates while player play on server?
Or somehow the hoster himself has no access to my files?
 
This has been quite a common saying here. What does it mean?

If I would be using any other hoster, and not making my own. Does it mean I would have to give my entire data folder to them and access to all the information it generates while player play on server?
Or somehow the hoster himself has no access to my files?
Dedicated Server = You own the hardware and doesn't share the resources with others.
VPS = Virutal Private Server - You'll share the hardware / resources of a dedicated server with other users, might cause lags and such.

Yes if you let someone host the server for you, they can get access to the files.
You should either find a trusted hoster or rent a dedicated/vps server if you want to keep everything "safe".
 
What do you mean by that?
https://otland.net/threads/introduc...d-what-companies-to-pick.230250/#post-2219555
You can find alot of infomation on this thread.
I would say that kimsufi is very good if you can find someone that can assist you if you get any problems(shuld be plenty of people on otland xD)
Dont worry to much on the uppload/download but maybe a bit on your ping.
Maybe find a server with 8gb ram or 16gb(might be overkill as halfaway says).
I think qumora was hosted on kimsufis KS-3 server and they had alot of players on without lagg and a pretty big map aswell
 
'scripts' cannot protect you from DDoS, only host provider can
I don't want to lie, and I'm not sure, but my friend has few minecraft servers and he have been alot under DDoS attacks. I'm not sure if he do this by script (automated) or manually, but he has several IP addresses, so he switch them whenever server get attacked.
 
I don't want to lie, and I'm not sure, but my friend has few minecraft servers and he have been alot under DDoS attacks. I'm not sure if he do this by script (automated) or manually, but he has several IP addresses, so he switch them whenever server get attacked.
DDoS ( Distributed Denial of Service ) - means that attacker uses a lot of machines to attack you [biggest attack on OTS I saw was 10gb/s from 65.000 machines - 65.000 IPs]. Most common attack is 'use more connection speed then you got'. They just send to you some data.. with their full connection speed. If cable connected to your dedic is 100mb/s then few people with 100mb/s connections can 'kill' your dedic.

What hosting provider can do? Much more. OVH got 4000 gb/s connection right now [YES! 20 blue-ray discs per SECOND]. They got also super hardware (for 100.000+$, not cheap ones) that detects attacks [on all dedics in their datacenter, not only your] and block them.. packets (transfer) from attacker do not go to your dedic. Hackers attack 10gb/s and your dedic 'cable' get only few mb/s of not-attack transfer [from players].

Script cannot block DDoS, because if you block some IP on your PC, it will still come by your 'cable' from internet provider (and use all transfer speed).
 
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