local onePerQuest = false
local level = 400
local positions =
local onePerQuest = "yes"
local level = 120
local positions = Pos Here?
{
kick = { x = 1067, y = 551, z = 8 },
summon =
{
{x=1079, y=564, z=7},
{x=1089, y=564, z=7},
{x=1080, y=570, z=7},
{x=1089, y=570, z=7}
}
tolocal onePerQuest = "yes"
local onePerQuest = "no"
-- Yalahar 10th mission By QuaS~~
-- Config #1 --
local BlindField = {x=1463, y=735, z=10, stackpos=1}
-- end --
function mapArea(fromPos, toPos, stack)
-- Area iterator by Colandus.
local pos = {x=fromPos.x, y=fromPos.y-1, z=fromPos.z}
return function()
if (pos.y < toPos.y) then
pos.y = pos.y+1
elseif (pos.x <= toPos.x) then
pos.y = fromPos.y
pos.x = pos.x+1
else
pos.x = fromPos.x
pos.y = fromPos.y
pos.z = pos.z+1
end
if (pos.x <= toPos.x and pos.y <= toPos.y or pos.z < toPos.z) then
if (stack == nil) then
return pos
else
pos.stackpos = stack
--return pos, getTileThingByPos(pos)
return pos, getThingfromPos(pos)
end
end
end
end
function getMonstersfromArea(fromPos, toPos)
local monsters = {}
for _, thing in mapArea(fromPos, toPos, 253) do
if isMonster(thing.uid) == TRUE then
table.insert(monsters, thing.uid)
end
end
local bfm = getThingfromPos(BlindField)
if isMonster(bfm.uid) == TRUE then
table.insert(monsters, bfm.uid)
end
return monsters
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
-- CONFIG #2!!!! --
-- Map checking --
local topLeft = {x=1454, y=716, z=12}
local buttomRight = {x=1472, y=737, z=12}
-- Immortality of Azerus
local monsters = getMonstersfromArea(topLeft, buttomRight)
local monsters1 = getMonstersfromArea(topLeft, buttomRight)
-- Position Of TP --
local tp = {x=1462, y=727, z=12}
-- Position of Gllobus
local glo = {x=1462, y=726, z=12}
-- END OF CONFIG! --
function FirstWave()
doSummonCreature("Rift Worm", {x= glo.x - 4,y=glo.y,z=glo.z})
doSummonCreature("Rift Worm", {x= glo.x + 4,y=glo.y,z=glo.z})
doSummonCreature("Rift Worm", {x=glo.x,y=glo.y + 4,z=glo.z})
doSummonCreature("Rift Worm", {x=glo.x,y=glo.y - 4,z=glo.z})
doSummonCreature("Rift Worm", {x=glo.x,y=glo.y + 5,z=glo.z})
doSummonCreature("Azerus", {x=glo.x,y=glo.y - 5,z=glo.z})
end
function SecondWave()
local monsters1 = getMonstersfromArea(topLeft, buttomRight)
for _, monster in pairs(monsters1) do
if getCreatureName(monster) == "Azerus" then
doRemoveCreature(monster)
end
end
doSummonCreature("Azerus", {x=glo.x,y=glo.y - 5,z=glo.z})
doSummonCreature("Rift Brood", {x= glo.x - 4,y=glo.y,z=glo.z})
doSummonCreature("Rift Brood", {x= glo.x + 4,y=glo.y,z=glo.z})
doSummonCreature("Rift Brood", {x=glo.x,y=glo.y + 4,z=glo.z})
doSummonCreature("Rift Brood", {x=glo.x,y=glo.y - 4,z=glo.z})
doSummonCreature("Rift Brood", {x=glo.x,y=glo.y + 5,z=glo.z})
end
function ThirdWave()
local monsters1 = getMonstersfromArea(topLeft, buttomRight)
for _, monster in pairs(monsters1) do
if getCreatureName(monster) == "Azerus" then
doRemoveCreature(monster)
end
end
doSummonCreature("Azerus", {x= glo.x - 5,y=glo.y,z=glo.z})
doSummonCreature("Rift Scythe", {x= glo.x - 4,y=glo.y,z=glo.z})
doSummonCreature("Rift Scythe", {x= glo.x + 4,y=glo.y,z=glo.z})
end
function ThirdWave1() -- with 2s delay
doSummonCreature("Rift Scythe", {x=glo.x,y=glo.y + 4,z=glo.z})
doSummonCreature("Rift Scythe", {x=glo.x,y=glo.y - 4,z=glo.z})
doSummonCreature("Rift Scythe", {x=glo.x,y=glo.y + 5,z=glo.z})
end
function FourthWave()
local monsters1 = getMonstersfromArea(topLeft, buttomRight)
for _, monster in pairs(monsters1) do
if getCreatureName(monster) == "Azerus" then
doRemoveCreature(monster)
end
end
doSummonCreature("Azerus", {x= glo.x - 5,y=glo.y,z=glo.z})
doSummonCreature("War Golem", {x= glo.x - 4,y=glo.y,z=glo.z})
doSummonCreature("War Golem", {x= glo.x + 4,y=glo.y,z=glo.z})
doSummonCreature("War Golem", {x=glo.x,y=glo.y - 4,z=glo.z})
doSummonCreature("War Golem", {x=glo.x,y=glo.y + 4,z=glo.z})
end
function Glllobe()
item1 = getTileItemById(glo,9767)
doSetItemActionId(item1.uid, 58261)
end
if item.actionid == 58261 then
doSetItemActionId(item.uid, 58263)
local monsters = getMonstersfromArea(topLeft, buttomRight)
local monsters1 = getMonstersfromArea(topLeft, buttomRight)
if getTileItemById(tp,1387).itemid == 1387 then
doRemoveItem(getTileItemById(tp,1387).uid)
end
addEvent(FirstWave, 0)
addEvent(SecondWave, 10000)
addEvent(ThirdWave, 20000)
addEvent(ThirdWave1, 24000)
addEvent(FourthWave, 38000)
addEvent(Glllobe, 900000)
elseif item.actionid == 58263 then
doCreatureSay(cid, "You have to wait some time before this globe will charge.", TALKTYPE_ORANGE_1)
end
return TRUE
end
thanksI have one last problem xD its about yalahar quests.. When I enter the tp nothing appears .. here is the scripts..
Code:-- Yalahar 10th mission By QuaS~~ -- Config #1 -- local BlindField = {x=1463, y=735, z=10, stackpos=1} -- end -- function mapArea(fromPos, toPos, stack) -- Area iterator by Colandus. local pos = {x=fromPos.x, y=fromPos.y-1, z=fromPos.z} return function() if (pos.y < toPos.y) then pos.y = pos.y+1 elseif (pos.x <= toPos.x) then pos.y = fromPos.y pos.x = pos.x+1 else pos.x = fromPos.x pos.y = fromPos.y pos.z = pos.z+1 end if (pos.x <= toPos.x and pos.y <= toPos.y or pos.z < toPos.z) then if (stack == nil) then return pos else pos.stackpos = stack --return pos, getTileThingByPos(pos) return pos, getThingfromPos(pos) end end end end function getMonstersfromArea(fromPos, toPos) local monsters = {} for _, thing in mapArea(fromPos, toPos, 253) do if isMonster(thing.uid) == TRUE then table.insert(monsters, thing.uid) end end local bfm = getThingfromPos(BlindField) if isMonster(bfm.uid) == TRUE then table.insert(monsters, bfm.uid) end return monsters end function onUse(cid, item, fromPosition, itemEx, toPosition) -- CONFIG #2!!!! -- -- Map checking -- local topLeft = {x=1454, y=716, z=12} local buttomRight = {x=1472, y=737, z=12} -- Immortality of Azerus local monsters = getMonstersfromArea(topLeft, buttomRight) local monsters1 = getMonstersfromArea(topLeft, buttomRight) -- Position Of TP -- local tp = {x=1462, y=727, z=12} -- Position of Gllobus local glo = {x=1462, y=726, z=12} -- END OF CONFIG! -- function FirstWave() doSummonCreature("Rift Worm", {x= glo.x - 4,y=glo.y,z=glo.z}) doSummonCreature("Rift Worm", {x= glo.x + 4,y=glo.y,z=glo.z}) doSummonCreature("Rift Worm", {x=glo.x,y=glo.y + 4,z=glo.z}) doSummonCreature("Rift Worm", {x=glo.x,y=glo.y - 4,z=glo.z}) doSummonCreature("Rift Worm", {x=glo.x,y=glo.y + 5,z=glo.z}) doSummonCreature("Azerus", {x=glo.x,y=glo.y - 5,z=glo.z}) end function SecondWave() local monsters1 = getMonstersfromArea(topLeft, buttomRight) for _, monster in pairs(monsters1) do if getCreatureName(monster) == "Azerus" then doRemoveCreature(monster) end end doSummonCreature("Azerus", {x=glo.x,y=glo.y - 5,z=glo.z}) doSummonCreature("Rift Brood", {x= glo.x - 4,y=glo.y,z=glo.z}) doSummonCreature("Rift Brood", {x= glo.x + 4,y=glo.y,z=glo.z}) doSummonCreature("Rift Brood", {x=glo.x,y=glo.y + 4,z=glo.z}) doSummonCreature("Rift Brood", {x=glo.x,y=glo.y - 4,z=glo.z}) doSummonCreature("Rift Brood", {x=glo.x,y=glo.y + 5,z=glo.z}) end function ThirdWave() local monsters1 = getMonstersfromArea(topLeft, buttomRight) for _, monster in pairs(monsters1) do if getCreatureName(monster) == "Azerus" then doRemoveCreature(monster) end end doSummonCreature("Azerus", {x= glo.x - 5,y=glo.y,z=glo.z}) doSummonCreature("Rift Scythe", {x= glo.x - 4,y=glo.y,z=glo.z}) doSummonCreature("Rift Scythe", {x= glo.x + 4,y=glo.y,z=glo.z}) end function ThirdWave1() -- with 2s delay doSummonCreature("Rift Scythe", {x=glo.x,y=glo.y + 4,z=glo.z}) doSummonCreature("Rift Scythe", {x=glo.x,y=glo.y - 4,z=glo.z}) doSummonCreature("Rift Scythe", {x=glo.x,y=glo.y + 5,z=glo.z}) end function FourthWave() local monsters1 = getMonstersfromArea(topLeft, buttomRight) for _, monster in pairs(monsters1) do if getCreatureName(monster) == "Azerus" then doRemoveCreature(monster) end end doSummonCreature("Azerus", {x= glo.x - 5,y=glo.y,z=glo.z}) doSummonCreature("War Golem", {x= glo.x - 4,y=glo.y,z=glo.z}) doSummonCreature("War Golem", {x= glo.x + 4,y=glo.y,z=glo.z}) doSummonCreature("War Golem", {x=glo.x,y=glo.y - 4,z=glo.z}) doSummonCreature("War Golem", {x=glo.x,y=glo.y + 4,z=glo.z}) end function Glllobe() item1 = getTileItemById(glo,9767) doSetItemActionId(item1.uid, 58261) end if item.actionid == 58261 then doSetItemActionId(item.uid, 58263) local monsters = getMonstersfromArea(topLeft, buttomRight) local monsters1 = getMonstersfromArea(topLeft, buttomRight) if getTileItemById(tp,1387).itemid == 1387 then doRemoveItem(getTileItemById(tp,1387).uid) end addEvent(FirstWave, 0) addEvent(SecondWave, 10000) addEvent(ThirdWave, 20000) addEvent(ThirdWave1, 24000) addEvent(FourthWave, 38000) addEvent(Glllobe, 900000) elseif item.actionid == 58263 then doCreatureSay(cid, "You have to wait some time before this globe will charge.", TALKTYPE_ORANGE_1) end return TRUE end
It is edited as it should be (I think)![]()