Whi World PATCH 0.1.4.2
Spells:
mend: healing formula changed from
[L*5 + mL*4 + sLs*14] to
[L*4 + mL*4 + sLs*11]
NPC's:
Cook: Cost of vial has been increased from
[3] to
[4].
Monsters:
ALL monsters have been broken since TFS 1.2 xD I did not notice their resistance did not work. Remade the system in LUA now. freaking useless xml xD
Now they all have appropriate resistances.
Skillpoints:
Another reset has been made to skills. This time reset the tasks so you have to do them all again to obtain your skillpoints.
SkillTree:
measuring soul: fixed formula where secondary spells did not loose manacost.
measuring mind: fixed formula where secondary spells did not loose manacost.
liquid fire: Fixed skill and changed core a little. No longer refreshes timer with best dot on target. Instead removes the previous fire dot and replaces with new one. doesn't matter is the new dot weaker or not.
Loot:
Changed the way looting in general works.
1. Different vocations can have different chances to loot specific item.
Example: druids have higher chance to loot druid spells and druid items, but downside are that they have less chance to loot other vocation spells or items.
2. first time looting
monster.
Some items have higher chance to drop first time. This means after you loot the item what had extra chance, the next time you you wont have that extra chance.
3. Monster now can drop fluid or "type" items.
There isn't any in game, but now they are able to drop vial of waters or vial of blood, ready potions, etc.
4. drop chance is dynamical
There isn't any special items in game what increase drop chance of specific items or items in general, but im going to have !!
5. bounty!
Monsters can accumulate special items in their loot! I'm not sure how to explain it well, but this is epic feature!
Boss Room:
Once again the price of boss signs has been increased by 1.
This time Each time it is used it will increase the boss bounty - gold.
Boss killer will get the bounty.