whitevo
Feeling good, thats what I do.
Whi World PATCH 0.1.5.2.2
Tutorial:
Improved it in many areas:
Time between looking all signs is 2,5 sec (previously 1 sec)
Hitting dem walls gives you text, what is happening (some ppl seemed to hit it quite long before they realized "ok this is not going work" xD)
Annoying NPC got small rework. no longer spam of hammers, but still making sure that you have 1. Also fixed bug where doing certain activities in sequence you could never pass dat guy.
Monsters:
Skeleton Warrior- Added into game, but does no dmg or spells. only made its AI (to open doors and such)
Scaling System:
Improved the system. More optimized now.
In addition monsters no longer calculate their maxHP every 2 second. Instead it has a little more complicated interval.
This will allow teams to "sneak" up to the target and burst them down before their HP scales to correct size compared with your team size.
Garbage Collecting System:
Most likely culprit for the constant server crashes.
Improved it quite a lot. Hopefully no more crashes.
Spells:
Area explosions no longer pass single solid objects. (against wall of solid objects its still a little buggy, but going improve it some other time)
Minigame:
Drinking game has been improved. More smooth, more action, more logic on scripts before asking the question.
Map:
Skeleton Warrior room - New room which is like puzzle.
About that though:
There is teleport in town (in Bum(Smith) house) it will lead you to that room.
I need somone to test is the puzzle possible:
There is no look information on doors or hints how do it so I'm going write it here:
1. all dark doors can be opened with pulling lever. (1 way it opens all vertical doors, another way it opens all horizontal doors)
2. vertical skeleton doors are opens for 10 sec when skeleton dies nearby
3. Horizontal door open when skeleton itself opens it (after they open a door they get 30sec cooldown before they can open another one, so don't think its bug..)
In addition these pillars summon new skeleton in every 2 minutes (if the lights are off) incase you get stuck or something. (there is 1 corner for it, where you have to wait for skele to respawn xD
Tutorial:
Improved it in many areas:
Time between looking all signs is 2,5 sec (previously 1 sec)
Hitting dem walls gives you text, what is happening (some ppl seemed to hit it quite long before they realized "ok this is not going work" xD)
Annoying NPC got small rework. no longer spam of hammers, but still making sure that you have 1. Also fixed bug where doing certain activities in sequence you could never pass dat guy.
Monsters:
Skeleton Warrior- Added into game, but does no dmg or spells. only made its AI (to open doors and such)
Scaling System:
Improved the system. More optimized now.
In addition monsters no longer calculate their maxHP every 2 second. Instead it has a little more complicated interval.
This will allow teams to "sneak" up to the target and burst them down before their HP scales to correct size compared with your team size.
Garbage Collecting System:
Most likely culprit for the constant server crashes.
Improved it quite a lot. Hopefully no more crashes.
Spells:
Area explosions no longer pass single solid objects. (against wall of solid objects its still a little buggy, but going improve it some other time)
Minigame:
Drinking game has been improved. More smooth, more action, more logic on scripts before asking the question.
Map:
Skeleton Warrior room - New room which is like puzzle.
About that though:
There is teleport in town (in Bum(Smith) house) it will lead you to that room.
I need somone to test is the puzzle possible:
There is no look information on doors or hints how do it so I'm going write it here:
1. all dark doors can be opened with pulling lever. (1 way it opens all vertical doors, another way it opens all horizontal doors)
2. vertical skeleton doors are opens for 10 sec when skeleton dies nearby
3. Horizontal door open when skeleton itself opens it (after they open a door they get 30sec cooldown before they can open another one, so don't think its bug..)
In addition these pillars summon new skeleton in every 2 minutes (if the lights are off) incase you get stuck or something. (there is 1 corner for it, where you have to wait for skele to respawn xD