whitevo
Feeling good, thats what I do.
For the next patch I will fix the lagspikes what are caused by monsters who cant find a way to target (you)
There were 2 possible ways to do it. Refactor getPath() method (custom script I did long ago) or nerf monster AI.
Since I have a plan to remake monster AI and that requires new getPath() anyway I took the harder option.
The new getPath() function has internal drawArea() function, this time I try to do it with the logic of rays (similar to Nonzero-rule)
No idea will I be able to script it all. Spent lot of time on it yesterday and didn't even get to the point where I start coming out of the loops I keep creating xD (function loops that is)
Anyway, I'm going to continue and hope for the best.
There were 2 possible ways to do it. Refactor getPath() method (custom script I did long ago) or nerf monster AI.
Since I have a plan to remake monster AI and that requires new getPath() anyway I took the harder option.
The new getPath() function has internal drawArea() function, this time I try to do it with the logic of rays (similar to Nonzero-rule)
No idea will I be able to script it all. Spent lot of time on it yesterday and didn't even get to the point where I start coming out of the loops I keep creating xD (function loops that is)
Anyway, I'm going to continue and hope for the best.