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TFS 1.X+ which is the code in charge of log in to the server?

ForgottenNot

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Hi



I have made few changes into my server and im facing a tiny problem. The thing is that everything seems to be okey after my char list is loaded.

the problem appears after i choose my character in order to log into the server

ips are changing and don't know the reason yet

while i load my char list the ip displayed is 127.0.0.1, but when i choose my character in order to access to the server the ip displayed seems to be the submask ip:

Lua:
Connecting to: 127.0.0.1:7171

Login to 255.255.255.255:7172



Which is the code in charge of this? i know that the code in charge of loading the character list is

Code:
void ProtocolLogin::getCharacterList(const std::string& accountName, const std::string& password, const std::string&, uint16_t version)

So i wonder which is the code in charge of letting me access to the serv?

Help me please and thank you.
 
GamePort need this code.
Account account;
if (!IOLoginData::loginserverAuthentication(accountName, password, account)) {
...}
For identifer account number.
do you are adding system cast?
 
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