I agree with you that the yurots map had its charm because it was small and there were players everywhere, that's right. Note that once the people who made yurots typically for RPGs also had to expand it somehow. They created new cities, added new hunting grounds, maybe not on the same scale as here, but the base of the map had to grow. However, the most important thing on the server is the experience multiplier. If it's average then you can let go of some things, monsters, because you know most people won't go after monsters that don't give them anything. The second thing in my opinion is the map. If you go to the server and you see that someone has not changed too much from this stand, or worse put some parts of the map from other servers, then immediately (at least me), I am rejected further exploring, because I know what I will find there, and rather you people do not add anything from themselves to the copied place. So note, I mentioned earlier here that the experience multiplier will be small. People after leaving rookgaard will not go after 30 minutes for dragons, because they just can't make it, so you should make some places with monsters that are weaker. I also wrote earlier that the game will focus on one continent for now, so that people will not be so scattered. After leaving Rookgaard, you will have two cities to choose from, so I don't think it's that many choices. But to create a small XP multiplier, I need to add slots with strong and weak monsters so that people can go elsewhere if they take a seat. I cannot determine the number of players who will join the game after the start. There may be 10 of them, and there may be 100, and what will I do when more people come in than I expected and they will write reports that there is nowhere to shoot, because the map is too small and everything is taken? Notice on the minimap that the places that are already done are literally next to each other. You won't have to walk half the map to get to Dwarfy, for example, but you will need a bit longer to get to stronger monsters, although it won't be known how far anyway. The main continent will actually have all the monsters that you could meet in version 7.6. From chickens to Demons. The map looks like it looks like, because I also want people to visit certain places with clarity and discover what is there, and not the pace, they went to some place, gained experience and then went on to another tempe hunting ground, which hides nothing but a place to gaining experience. Here, in fact, every place is made for something, and either the Quest is hidden there, or we will find something there that we have not seen yet, so in fact, it will be worth going everywhere, because many places, even seemingly stupid, have something hidden inside what we will need, for example, to solve the entire Quest.