Eduardo170
Well-Known Member
Hello community. I have a problem with this scripts, first i use this distro
If I change
To
I get this error
If i change to
I get this error
Script
Code:
[13/8/2017 18:27:45] The OTX Server Version: (2.9) - Codename: (VANXI)
If I change
Code:
function onTime()
Code:
function onTimer()
Code:
[Error - Event::checkScript] Event onTime not found (data/globalevents/scripts/Evo/globalevent_zombie.lua)
If i change to
Code:
function onTime()
Code:
[13/8/2017 18:47:0] [Error - GlobalEvent Interface]
[13/8/2017 18:47:0] data/globalevents/scripts/Evo/globalevent_zombie.lua:onTime
[13/8/2017 18:47:0] Description:
[13/8/2017 18:47:0] data/globalevents/scripts/Evo/globalevent_zombie.lua:28: attempt to index global 'get' (a nil value)
[13/8/2017 18:47:0] stack traceback:
[13/8/2017 18:47:0] data/globalevents/scripts/Evo/globalevent_zombie.lua:28: in function <data/globalevents/scripts/Evo/globalevent_zombie.lua:21>
[13/8/2017 18:47:0] [Error - GlobalEvents::timer] Couldn't execute event: zombie_event
Script
Code:
local config = {
playerCount = 2001, -- Global storage for counting the players left/entered in the event
zombieCount = 2002, -- Global storage for counting the zombies in the event
teleportActionId = 2150, -- Action id of the teleport needed for the movement script
teleportPosition = {x = 1002, y = 995, z = 7, stackpos = 1}, -- Where the teleport will be created
teleportToPosition = {x = 1190, y = 1076, z = 7}, -- Where the teleport will take you
stonePosition = {x = 1002, y = 995, z = 7, stackpos = 1},
stoneId = 1353,
teleportId = 1387, -- Id of the teleport
timeToStartEvent = 5, -- Minutes, after these minutes the teleport will be removed and the event will be declared started
timeBetweenSpawns = 30, -- Seconds between each spawn of zombie
zombieName = "Dead Walker", -- Name of the zombie that should be summoned
playersNeededToStartEvent = 5, -- Players needed before the zombies can spawn.
-- Should be the same as in the creaturescript!
-- The zombies will spawn randomly inside this area
fromPosition = {x = 1028, y = 703, z = 7}, -- top left cornor of the playground
toPosition = {x = 1046, y = 721, z = 7}, -- bottom right cornor of the playground
}
function onTime()
local getstone = getThingfromPos(config.stonePosition)
if getstone.itemid == config.stoneId then
doRemoveItem(getstone.uid, 1)
end
local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
doItemSetAttribute(tp, "aid", config.teleportActionId)
doRemoveItem(get.uid, 1)
doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
setGlobalStorageValue(config.playerCount, 0)
setGlobalStorageValue(config.zombieCount, 0)
addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
print(getGlobalStorageValue(2001))
return true
end
function startEvent()
local get = getThingfromPos(config.teleportPosition)
if get.itemid == config.teleportId then
doRemoveItem(get.uid, 1)
end
local fromp, top = config.fromPosition, config.toPosition
if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")
end
end
end
end
else
doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
end
end
end
end
end
end
function spawnZombie()
if getGlobalStorageValue(config.playerCount) >= 2 then
pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
doSummonCreature(config.zombieName, pos)
doSendMagicEffect(pos, CONST_ME_MORTAREA)
setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)
doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
end
end
Last edited: