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[USA] [7.4] Celestia Custom Server - Playable from EUROPE - ONLINE!

What rates would you like Celestia-Realm.com use?

  • Exp 4x Mag 4x Skills 5x

    Votes: 26 72.2%
  • Exp 3x Mag 3x Skills 4x

    Votes: 4 11.1%
  • Exp 2x Mag 2x Skills 3x

    Votes: 4 11.1%
  • Exp 1x Mag 1x Skills 2x

    Votes: 2 5.6%

  • Total voters
    36
  • Poll closed .
4 players online OH REALLY? Are you kidding or? 5x more? are they all hiding from the online count? As I said .. THe lower rate one had 8-20 player. At night iit would go down to 8. But even at 20 there was close to no MC .Gamechat was active and the community was nicer. Too bad it all screw up with that highrate thing but whatever,those people are gone and not coming back. Now you have an highrate where everyone just wants to PG/LVL and no one wants to chill around and have fun.

?!?!?!?!
 
Pls make reset and put lower rates so the online will be at least ~50. This OTS can't go to waste, it's too good :(
 
Why do people think resets are a good idea? It's like "ooh well that's not going as expected, let's completely ruin it, kill it and bury it by reseting". Server is there, people are playing. I was not playing in the first reset, but if I was I would scream a lot to force it not to happen, it was reseted to raise the rates? Why not just raise the rates and continue.

People do really like to struggle at leveling by killing rotworms countless hours? It's so 2004. The actual rate is totaly cool, I got to level 80 by doing tasks, exploring and questing, no brainless grind (except for tasks, but since location varies and monster varies aswell it's actually fun). Why you guys thinks it has more chance to succeed by frustrating the actual player base and lowering rates so the guy that can't massively invest time won't be higher level never?
 
Why do people think resets are a good idea? It's like "ooh well that's not going as expected, let's completely ruin it, kill it and bury it by reseting". Server is there, people are playing. I was not playing in the first reset, but if I was I would scream a lot to force it not to happen, it was reseted to raise the rates? Why not just raise the rates and continue.

People do really like to struggle at leveling by killing rotworms countless hours? It's so 2004. The actual rate is totaly cool, I got to level 80 by doing tasks, exploring and questing, no brainless grind (except for tasks, but since location varies and monster varies aswell it's actually fun). Why you guys thinks it has more chance to succeed by frustrating the actual player base and lowering rates so the guy that can't massively invest time won't be higher level never?
The point is those person who enjoyed it the first time around got screwed up for a reset that didn't bring more people. It wasn't hard and it wasn't rootworm killing. But you didn't level so fast. And I think an rpg server should be played at lvl 50-75. Then its a solo grind and everything gets really easy unless custom(monster and shit). I was expecting a server with more exploration and mystery and quest and group stuff...not just another exp server with no pvp. So the highrate kills it all. You lvl fast...solo all.cant pvp. Plus I believe majority vote for no reset yet it happened. What did we get in return for spending our time? Well nothing. Plus the map was then release = everyone knew where shit was. SO there goes the only advantage for us player that played the low rate version.



Also GM changed manafluid right in the middle of this highrate thing. Making it unfair to all new mage willing to play. The price went up by a huge 30%. Forcing people to have to play MC char in order to keep playing.

Don't get me wrong the server is quite good and all but the rate are just stupid. Take a look at the map and try to think about it....Most of it is for low level.
 
The point is those person who enjoyed it the first time around got screwed up for a reset that didn't bring more people. It wasn't hard and it wasn't rootworm killing. But you didn't level so fast. And I think an rpg server should be played at lvl 50-75. Then its a solo grind and everything gets really easy unless custom(monster and shit). I was expecting a server with more exploration and mystery and quest and group stuff...not just another exp server with no pvp. So the highrate kills it all. You lvl fast...solo all.cant pvp. Plus I believe majority vote for no reset yet it happened. What did we get in return for spending our time? Well nothing. Plus the map was then release = everyone knew where shit was. SO there goes the only advantage for us player that played the low rate version.



Also GM changed manafluid right in the middle of this highrate thing. Making it unfair to all new mage willing to play. The price went up by a huge 30%. Forcing people to have to play MC char in order to keep playing.

Don't get me wrong the server is quite good and all but the rate are just stupid. Take a look at the map and try to think about it....Most of it is for low level.


Name: Arieswar
Vocation: Elite Knight
Level: 82

17 August 2014 (05:53) Killed at Level 84 by The Doctor

Name: Peonso
Vocation: Royal Paladin
Level: 80

17 August 2014 (04:32) Killed at Level 80 by The Doctor


This server isn't a pvp server because there are no pvpers on it. Just people who die once and quit because they like to shit talk when they are bad.
Mana fluids are stupid, agree'd.
 
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Why does everyone that trolls forums have to call other people kid all the time? I mean really? And yes that is true but on a low rate someone that has no life and plays 15 hours a day would end up around 100 where as someone who doesn't play non stop can still be around 80 if they know what they are doing. Anything 3x or higher is too op for mages on low rates.

How.
 
Ofc lowrate is more rpg and balanced. The fact is people do not want to no life or play long to get somewhere. Its a fact since its a highrate the player record online is 5x as much compared to the 2x version. You can't find the perfect ot to your desire. You have to comprise.
unfair comparison as there were a lot of issues with the first launch. i would say it has/had the same amount of players regardless of exp
 
It's an RPG... who cares about what level people are... Play, explore, RPG..
That's the point of this server.
 
Never played cause I thought it was a real map, but it's custom map with all the oldschool sprites + some new, so it's a blast! The nostalgia balances out the exp rates, having mad fun!
 

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