Something like change Dragons withing floors 7-8 and in range 100 sqm set their spawn interval to 300.
Make a zoomable minimap. Idk how hard/easy but would be nice for minimap images ^^.
And can you set the ambient light yourself or is it a set value?
can you tell us how do you setup an item image that is 64 x 64? i mean the width, height, xrepeat, y repeat, z repeat?
/// <summary>
/// Gets (and generates) a full sprite.
/// </summary>
/// <param name="id">Sprite sub-id</param>
/// <returns>Sprite image</returns>
public Bitmap GetFullSprite(int id) {
if (id < 0 || id >= fullSprites.Length)
throw new ArgumentOutOfRangeException("id");
if (fullSprites[id] == null) {
Bitmap b = new Bitmap(width * 32, height * 32);
using (var gfx = Graphics.FromImage(b)) {
int idd = id * width * height * blendSprites;
for (int frame = 0; frame < blendSprites; frame++) {
int x = width - 1;
int y = height - 1;
while (y != -1) {
gfx.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
gfx.DrawImage(GetSprite(idd), x * 32, y * 32);
if (x == 0) {
x = width - 1;
y -= 1;
} else
x -= 1;
idd++;
}
}
gfx.Save();
}
fullSprites[id] = b;
}
if (fullSprites[id] == null)
System.Windows.MessageBox.Show("?!");
return fullSprites[id];
}
int id = (y % repeatY) * (repeatX) + x % repeatX;
if (id >= fullSprites.Length)
if (fullSprites.Length == 1)
id = 0;
else
id = id % fullSprites.Length;
return GetFullSpriteSource(id);
I like the other layout much better. Id say the biggest deciding factor is your screen size, people with a small screen are probably going to prefer the RME layout.
you should add kinda like ingame preview where you go onto a god char and can walk around your created map just by clicking xx button,ofc if thats possible![]()
Wanted to ask does fire, water, and monsters, have animation like in Simone's?, this would make mapping more fun for me ofc, and leave option for it!![]()