The reason I choose otclient because I don't want to waste more time on writing my own framework and at the same time combine open tibia tools in one application which makes the user edit his OT files with ease. But I agree with @up also, making a map editor in C# can take a week or even less, since there are much codes released for it and are auto work (noone can disagree with that fact) also making it in C++ would make it more portable and and more performance. However, Kornholijo is working on one in C#. I'm not going to go further more off-topic but your map editor won't beat Kornholijo's (He might be keeping it private, i have no idea. Not sure if i'm even allowed to say).
@Kornholijo keep the retarded posts coming but yes, i didn't do the rendering part at all, so there's no reason to write such post. It's obvious because I've already stated in my thread so, no shit sir.
@Kornholijo keep the retarded posts coming but yes, i didn't do the rendering part at all, so there's no reason to write such post. It's obvious because I've already stated in my thread so, no shit sir.