Alright, since I've been playing pretty much from the start of this beta, guess I'd make a lil' organised post of things I'd change or suggest to be added. I'm sorry if any of this has been said before, if so credits go to the one that posted before, just posting all my thoughts I have at the moment.
Party
I'm not totally sure if this is implemented, but from what I have heard and experienced this is supposed to be a 'team' server (i.e. have atleast a knight to tank up the damage, and use mages/paladins to deal damage without getting hit). This being the point of the server, I'd say give people that play in teams (and thus using party's) some benefits, such as extra experience (in the way real tibia does it now), extra loot chance etc.
Also, have the party message show for everyone in the party, not just the one that kills it. I like to see all the loot that has been looted, not just the once I last hit. (For some reason it seems to work like this for me o.o)
Crafting
For now, all you can do is add armor or attack to armors/shields etc. and weapons. However, stuff like %hit chance, %attack speed and %extra range you're not able to modify. I think adding this, and having a limit on it so you aren't able to make them attack faster than the best items you can loot (I heard that the best items have 500 ms attack speed, so you could cap the crafting modifiers are 1000 ms for example), would be a nice extra to the server. At this moment, stuff you get from quests/instances (weapons most importantly) seem kind of useless since the attack speed is at the regular 1700 ms. Because of this, it's usually better to use a weaker weapon you looted that has the attack speed bonus and add the maximum amount of + attack rather than using a very nice/rare weapon without any attack speed.
Just used 50 iron ores at the crafting myself, got 1 pair of blue legs, an ethno coat, 2 plate armors, 10k gp, 25 sds, 25 uhs, 2 elvish bows, some ratana's/steel axes and a dark helmet. Seems quite balanced to me so that is fine, however wouldn't it be nice if the items you get from crafting would have the posibility to be rare, legendary or even demi-god? Right now, ANY weapon you get out of this is quite useless. None of them have anything added to them, and since you can't add %attack speed nor hit chance or %attack, it would be nice if these were randomly generated.
Iron Ores
The iron ores seem quite nice, though it would be nice if you could higher the chance of getting items (or maybe have a chance to get better items) by using multiple iron ores at the same time. For example, with 1 iron ore you can get the rakatana (or something, not sure how it's called, the lil' sword) and with 5 iron ores you can obtain the rangers cloak. By doing this, the sellingprice of 60k isn't as ridiculous anymore, and you can give people a bit higher % chance of getting items, without them having to use less iron ores to get the items.
Rare-, legendary-, demi-god-, etc.- items, as well as iron ores and lamps
From what I understood, every monster has the same amount of chance to drop a modified item, iron ore or lamp. However, this doesn't seem quite right to me. Why would you have an orc have the same amount of chance to drop iron ores or a legendary weapon as a dragon lord? Especially regarding the normal items, such as bows, crossbows, iron ores and lamps this seems quite odd. I guess you could either add different tiers of monsters (wispateers dropping rare bows only, then have monsters like hunters drop legendary bows, and add bows to existing monsters as extra loot for the demi-god items) OR higher the drop chance of legendary/demi-god items for stronger monsters such as Dragon Lords and Wailing Widows.
As for the iron ores, maybe the stronger monsters in higher tiers (DLs, Hydra's, Warlocks and such) could drop more ores at the same time, perhaps a chance to loot 1-5 or 1-8 iron ores. This would make them more worthwhile to hunt, since there aren't many reasons to hunt certain monsters at the moment except for getting experience. The same could be said for lamps, have them drop more often in stronger monsters, or have them drop different lamps that yield more experience/gold/maybe even items if lucky.
Tasks
First of all: please fix Grizzly Adams, don't make him able to leave his house, it's damn annoying to find him out in the open.
Also, you are able to start and complete different tasks at the same time, however when you finish 2 (I finished dragons and minotaurs before turning any of them in), you will only be rewarded for 1. Would be nice if that got fixed, it's nice that you're able to do different tasks at the same time.
The tasks that are given out at the moment are quite a small amount. I guess you could quite easily add a lot more tasks with different monsters. However, this isn't the biggest turnoff, the rewards are. 150 minotaurs only give 1k gp less than killing 200 dragons. This makes it so that dragons are quite useless to task on, since you can kill atleast 300 minotaurs in the time you can kill 200 dragons, giving you 4k extra gold and 1 extra chance stone to upgrade your weapons/armors with. I think the most fun thing to have at the tasks is the reward system you have at the level 15 instance or the dragon lord tower. Have the tasks give random rewards every time you complete them, and have dragons give better rewards than minotaurs or orcs.
Adding more tasks such as dragon lords, wailing widows, stronger orcs, those demons you find north of Grizzly Adams etc, and have them have different and better rewards than the easier tasks.
Another thing that could help is have people chose the amount of monsters they want to kill (e.g. You get the choice between 100, 200, 500 or 1000 dragons, each amount granting you different (random) rewards, the more you kill the more and/or better rewards you get).
Instances
Instances are quite nice, the small level 15 one is fun to do at the start and gives some nice rewards. However, there are a lot more options for instances on the map at the moment. I explored all of the orc cave (the level 50 door included), and it would be nice if that had some kind of instance/quest. Without anything like that, the place is completely useless, since there are a lot better places to exp and loot stuff at. Same goes for the minotaur place, explored the whole cave and didn't find anything interesting besides a lot of minotaurs. Dragon Lords south of town, same story, all it containted was a single demon behind a level door. I think there are a lot of options to add (hard) instances to have fun in with teams. Ofcourse, I probably have not explored close to 25% of the map, but this kind of looked like extra opportunities to me.
Exhaust
The exhaust on healing feels a little bit too high at the moment, it seems to be the same as the exahust for attack spells. I'd suggest lowering it a bit, it's quite annoying at the moment.
Launching the actual server
Whenever you can set a certain time to launch the server, do so. Delete this thread, make a new one, put a counter on your website and announce it atleast 3 days prior to actually launching it. By doing this, you will attract more players at the start for sure. This server deserves a lot more players than it has in this beta, and I'm positive it's possible to get those players if advertised well.
This is all I could think of at the moment, if more pops to my mind I'll make sure to notify you all.
EDIT: Added some stuff at the tasks.