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Argardh mapping: The Worldforge, Castles and Landscapes

I have rushed things to get stuff done - as said - multiple times :)

Now it's time for editing/touch-ups - as said - multiple times :p

(I haven't even looked at what posts have been deleted or not, but this have been stated in many posts)

Look at Worldforge on page 1 and then the latest..(ill update this post in a min with new 1)
 
Oh my.. no, it just proves you are totally missing the point :p


edit:

ok, check page 1. I'm posting Worldforge and explaining my idea and while discussing function and its uglyness i ask for tips on how to improve it graphically without losing function. I get 0. Even 0.0 response. More bash "its 5 min of shitwork, redo it all".

Now:

A mini-map of Argardh with TPs to the 7 regions.

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Avatar and Banner of regions, major guilds and other fractions.

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Start
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Now, the problem I think is that I'm way more abstract than most. It seems nobody saw the "Worldforge" as an idea/project to try out a new Temple-system or whatever you'd want to call it. A system that is totally free from the Depot-hazzle Tibia 10.+ have, and also the different cities-hazzle that depots in Tibia pre-new-system. Nobody cared of this idea, nobody responded to HOW to improve it graphically.
 
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I've stated numerous times how I don't map a section of my map to be finished the first time around. I wanted to push out the borders and landscapes to the line where I felt it was big enough and from there go on to touching up area after area. If you missed that I don't know what to say :/
If it's not finished, and you know it's not finished, why are you expecting a positive reception? First impressions are super important, and if you're making a bad first impression, you should obviously start doing things differently. It's weird because you post unfinished work and then make little jokes about your lore or whatever as if you're proud of your work, even though it's not complete by any stretch of the imagination.
 
To be honest, I have no problem with the simpler style mapping, especially in an OT or a fan made project.

Details are nice, but often people labor on a piece of mapping that may be seen for a split second while actually playing the game.

I also believe that Tibia can be played like a point and click adventure game; meaning that all the ''details'' a player can see aren't just for aesthetics, and can could potentially be apart of the gameplay.

Players should be able to observe the area around them, and be able to deduct what they could possibly do, and what they should be doing next to advance.
When using a simpler style of mapping, it allows the player to think out the placement of every object, and their function.

However, when there are too many details, and the mapping was only done to look good, people learn to ignore it, because it has no real function and weight for the game outside of eye candy.
 
Either way, a troll is someone who deliberately ruins thread/discussion and/or for example take part in cyber-bulllying etc, pretty much like this:



If by everyone you mean the 2 guys that's been trolling and making lego-ads then yes ;) WHy guys like you keep attacking and trolling though I don't have any answers to.

Why does even respected mappers start resort to trolling? You all have such a tight group-feeling and it pisses you off that I don't do my best to be part of it? If so, keep hating. I'd love to take more part in this community and make friends outside of the forums(chatting, skyping, PLAYING) etc but I'm a family man with little time. And don't say this have its start in me "being bad to take critizism" or any bullshit like that, we're way past that. When did I ever tell "everyone" to leave? Not even you, Vaka, have I told to leave or made a bad comment towards. There's 3 guys in this thread that's been in ALL my threads(almost) doing the exact same thing they are doing here: trolling

And Neon you aswell: Why even post what you just did? I mean, what's in it for you? You all want to be the leading-bully that gets the most likes for saying the best disses to the out-of-group kid? This thread is quite a playground tbh.


Said I wouldn't post/Discuss bullshit like this anymore but hey, my morning coffee always makes my fingers on the keyboard go 200kmh/H :p

:FIRST: please stop referring to replies as "cyber-bullying". jesus christ, are we fucking thirteen year old girls? are we going to steal each others boyfriends and cut ourselves in the bathroom stalls?

you have told me to leave at least twice, lol. and you have also called me a cunt (these posts were deleted by the mods, you can assume why). not that it bothers me, but you're stating that you have done neither of the above. this not only makes you egotistical, it makes you an egotistical liar.

i came here offering nothing but my opinion and advice, you showed me an insulted exit.
 
I admire your determination and trust that this project will flourish Sinth, truly a champion otland needs right now.
I will be there on 23rd to check out the game and provide in-depth feedback.

Thanks for the encouragement mate! I know there's a silent majority in all cases but feels good when people like yourself step up and confirm what I otherwise can only guess and hope for- that not everyone falls in to the hate-trap the trolls set up.

Players should be able to observe the area around them, and be able to deduct what they could possibly do, and what they should be doing next to advance.
When using a simpler style of mapping, it allows the player to think out the placement of every object, and their function.

However, when there are too many details, and the mapping was only done to look good, people learn to ignore it, because it has no real function and weight for the game outside of eye candy.

Very good points that i've had in the back of my head for a long time. I feel players will react a lot to the scarcity of objects(uff, bad words, eaaaarly morning). What I mean is just what you said but like.. if you see an object every other screen you don't care about it, if you stumble upon a new item after exploring 50000 tiles it has sort of a better effect :) I've thought like this all along(subconciously mosly), but after reading it and seeing the idea in text makes me want to put it on yellow-notes on my screen(so that I don't use rare items unless intended/i can remember that Ive used it) :p





Basically what I do is

get the basic idea of what i want to do - the landscape and the templates that will be used and then ->tile->zoom out->tile->edit landscape->->tiles/borders again(nothing fancy)-> doodads. Sometimes I even skip doodas and satisfy with gravel(caves mostly ofcourse).

And then I take 1-10 "new looks" on what i just did depending on my level of interest and do some changes to it, or, I just say "Meh, whatever, ill get back here later and create something out of this mis-shaped shit". And the best part is: Most of the time its not "mis-shaped shit" but its stuff like my city/area Halmstedt, a highlander-stuff city/village that I just LOVE. BUT, it looks bad atm and im not really sure in what end to start.. but I just know the finished Halmstedt will be awesome, because I can see the potential in so many places. Anyways - sometimes its a detailed map, sometimes a place with a lot of ideas and inspiration waiting to be created and sometimes its just a passage or green field with barely even doodads.

Then that area is done(done as in created, not finished).

And then now - after mapping a half year non-stop I have 300+ "places" I can touch up to point of finish in the order i feel like, whenever the inspiration comes. I also have 300 places where I can drop off ideas or do mindless work(a nice podcast+bordering touchups for example). If I browse through some threads here I'll be like "Ohh that stuff I want to do aswell!" - now I have a place for everything so I don't need to create the place, situation or basic mapping structure from scratch - I already got the map up and its ready to be filled with art-ideas and details.


I have ofcourse also done detailing and more artistic stuff during this half-year but deliberately tried to chilll with both tile-to-tile-bordering(as they are a pain in the ass to edit) and rare-objects.(as I KNOW i'm not an experienced mapper and that once put out there's no "auto-eraser").


thanks to @Shadowsong for stepping up and showing there's some real people out there :) Not that my feeling was down the ground but. I have a big ego as said, and am not likely to submit to feeling bad over forum-discussions, but some empowerment is needed sometimes, even a "champion" bleeds :p

Btw, i'm gonna praise your praise by becoming MORE than what you said I am. Just not sure exactly how, but got damn it i'll do it! For OTLAnd, you and.. Zathroth(yes, it's true.. he's way cooler than Uman, sry) :D
 
Wasn't me who said it(champion), i'm just going with it and having some fun.. wouldn't you? :p

But sure, turn it into a pile of shit.. lol
 
Not gonna lie, the map is not the best, I've giggled at it more than once, but you will improve over time and with proper criticism. It's not the map that makes me respect Argardh, but your unbreakable spirit and will to see this big project through to the end. I wish you the best of luck, and try to listen to some criticism even though it sounds hostile, these guys mean no harm, we'd all like to see a really good custom project up and running. Cheers.
 
I could really care less about how "good" a map looks rather than what the map contains. There's lots of server I've played where the mapping was supposedly "very nice" but instead it was over detailed and made it a pain to explore.
For the small amount of time I played your server I noticed how books in bookshelves had tons of information, random boxes, chests, and other various containers had items in them. That's what I like to see in maps.

If you add hidden quests, riddles, keys, cool items, etc... within the map then that's what I enjoy.
 
You actually called Neon a leader of cyber-bullies, hahaha.

When the day comes that someone of the greater mappers(neon, peroxide, darklord, hesten, magnetico, macedone, mackan etc) acknowledges your work thats the day you have started improving, until that day you just schh about knowing how to map or whats architecture or whats best for otplayers. Don't know if anyone of them is still active but your thread has made quite some noise and getting approval by people that have proven nothing means nothing. As I said before why dont you check their old threads and look at their style of making a house or landscape or whatever and compare to your pile of shit. I dont know how everybody can see the difference but you cant. You are blind by your pride. And for gods sake fix that fucking depot. Its basically made for a otserv of 1000 players with shift spamming a line of 15 dps in a row... makes me wanna puke
 
Why would I shift-spam a depot when its 'Town' needs to be assigned on each and every one of them? Makes no sense.

:)
 
A system that is totally free from the Depot-hazzle Tibia 10.+ have, and also the different cities-hazzle that depots in Tibia pre-new-system. Nobody cared of this idea, nobody responded to HOW to improve it graphically.
If players can walk on top of each other in PZ just use a single locker or depot or whatever... But I think you are using 8.6, right? I don't know if it's possible then...
 
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