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[Canada] [8.60] DeathZot | 99% Custom Map | 22 Vocations | Over 200 New Items | Prestige | Dungeons

Server Website/AAC
http://deathzot.net
Server Address
deathzot.net
Server Port
7171
Client Protocol
8.6
I wouldn't stop trading, there's no way. Trading is a big part in pretty much every multiplayer game, and without trading the server would probably die very quickly. It would solve the problem of everybody using Mc to get items, but it would also hurt people playing normally.
It's funny because you pretty much nailed it in my opinion.
This no trading concept has been discussed internally between many of the people I talk to on a daily basis.
Every time the topic is brought up I always say the same thing you just said. It's a really hard choice to make which is why I opted for the Ironman mode instead of disabling trade all together.

Still though... it is interesting to see how many people are against the Ironman characters moving to normal mode. Each of these people are essentially saying they prefer to play a server with no trading which is quite interesting.

If more people embrace this concept, it opens up a lot of doors for potential server ideas in the future.
If people are genuinely interested in playing without trade, that concept alone completely annihilates botting from tibia. It basically means that within 5-10 minutes a developer can flip a few switches on an OT and completely solve all botting/mcing issues forever.
Vkqeyr3.png
 
You could disable trading of all Tier items, but allow trade of everything else, RT, any items from rewards shop, gems, uber spells, money... That would mean if someone wants to buy something, they lose out on their progression in Prestige, and vice versa.

Botting would still happen for the CC but wouldn't be AS big of a deal as in the past.

In my opinion the best possible solutions are
1) Leave everything as it is, no ironman, no change
2)Add ironman, some people can trade, some can't. There'll be less bots, but not as many
3)Don't add ironman, just disable Tier item trade, Should be even less bots than solution 2 and those who do bot get even less advantage

Definately do NOT
1)Disable trading completely
 
I believe that Ironman mode should not change into normal mode when the seasons ends. They instead should get the option to either start the new season or continue playing in the current season.

Could even make it a fee or something in the shop to change from Ironman to Normal.
 
make a trading perk 0/20 and when you put one point in trading you can only trade 1 item at a time and to upgrade how many items you trade you just upgrade your perk 2/20 then you can trade 2 items. That is the best way to do trading in my opinion if you want to try it a different way.
 
If this is something everyone would like then it is possible we will have the base Ironman mode and then a seasonal Ironman mode later on. The original idea was that Ironman could be a challenge that you compete in and once it ends it will contribute to your overall progress in Deathzot.


The issue here isn't botting, it's mcing. I think we can all agree that a character that is hunting afk with a bot is much less efficient than a player that isn't afk. What this means is that the bot will be gaining less progress per hour than a manual player. As an Ironman, you cannot trade this "progress" which means that by botting afk you are essentially wasting stamina hours that could be used more efficiently if you weren't afk. Once your bots stamina runs out, it can no longer progress, meanwhile, the character that isn't botting 24/7 will have plenty of stamina remaining. Also, the character that wasn't afk while using said stamina will have gained much more progress in those hours.

So as an example:

Player and Botter both hunt for 10 hours.
Both are hunting an exact copy of a spawn.

Botter is semi-afk so he misses all orbs but he has an alarm for ubers.
Player is collecting all orbs.

Lets assume for arguments sake that both characters have the same gear/vocation and are hunting at the same rate (unlikely that a human could not out perform an AI but bear with me for now).
Lets also assume that at said rate, per hour, both characters can gain:
  • 5 Loot Orbs = 50 tiers
  • 1 Uber Monster = ~75 tiers (25 instantly and 50 in future loot orbs)
  • 10,000 experience (includes orbs)

We can say that by the end of the 10 hours:
Player:
  • 100,000 experience
  • 1,250 tiers

Botter:
  • 50,000 experience (half because exp orbs account for 50% of the experience gained while hunting)
  • 250 tiers (because botter only loots the initial uber loot but not the following orbs)
What this means is that Botter will have to hunt twice as long as Player in order to keep up in levels, and 5 times as long to gain the amount of loot. The problem Botter is going to face is that in order to hunt 5 times as long as Player he is going to require 50 hours of stamina. This means he will have to bot for 42 hours straight, stop hunting for 24 hours, and then hunt for another 8. Meanwhile... As Botter does his thing, Player hunts for another 10 hours the next day and puts Botter even further behind.

One thing that does throw a wrench into this example is the semi-botter that hunts manually while at the pc and then puts a bot on while sleeping. The progression gap in this scenario would be much smaller in the short term but semi-botter is still limited by stamina so any afk botting is essentially just wasting stamina on inefficient hunting.

On the topic of Ironman, increase all of Players loot gains by 50%. This means a manual Ironman is worth 7.5 normal mcs.

Now I know someone is going to say "but a bot can hunt 24/7 while a normal person can only hunt for a few hours".
I completely understand that argument, and that's why we allow bots. So when you are busy at school or work, you can somewhat compete with the no-life players that are capable of putting 16 hours a day into the game. You're welcome btw.

If you kill uber he drops orbs where you have to stand ón them for few sec right?

I cant remember anymore hows that when u kill the uber and ppl can take ur loot ?
 
make a trading perk 0/20 and when you put one point in trading you can only trade 1 item at a time and to upgrade how many items you trade you just upgrade your perk 2/20 then you can trade 2 items. That is the best way to do trading in my opinion if you want to try it a different way.

If i remember correctly getting 20 prestige wasn't overly expensieve, so bots should be able to get that amount of money and trade their stuff... I also imagine bringing that in would mean you could get one perk, and just drop stuff on the ground one by one, which would work worse and be harder to make than making it so tier items being bound to the character
 
If you kill uber he drops orbs where you have to stand ón them for few sec right?

I cant remember anymore hows that when u kill the uber and ppl can take ur loot ?

Yes, when you kill an uber there is an orb that you have to step on a few times to collect, people COULD take your loot, but if i remember correctly they have changed it so everybody gets their own loot from ubers?

I presume you said it implying that bots can't do it, which is pretty much what Xagul already said
 
I believe that Ironman mode should not change into normal mode when the seasons ends. They instead should get the option to either start the new season or continue playing in the current season.

Could even make it a fee or something in the shop to change from Ironman to Normal.
+11111
 
Diasbling tier trades would be the best idea for me. Like let us trade RT, Ubers, Candys and so but dont allow to trade EQ. That makes bots almoust useless. To make them even more useless u could also make Ubers untradeable.

The problem in botting isn't just looting items from monster and ignoring orbs, the biggest problem are ppl with Uber Alarams running like 10 MCs and collecting Uber/Chest orbs.
 
Seems like most people so far agree on disabling trade of equipment and leaving everything else :D
 
keep in mind that the current "ironman" is a bit of a test run , changes to make it better can be made quite easily :) , its better to start strict and "loosen" the restriction then opositely (nobody likes to get nerfed)
 
When will the server start!?

The server is open all the time.
Unless you're asking when will the server RESTART (close and start up again, from beginning) If i were you I wouldn't bother asking anymore. I've asked Xagul for an estimate date twice, one of which he 100% saw because he replied to another question i asked in the same post. This means he
a) does't know
b) doesn't want to share this information

If it's a) then we cannot do anything about it.
If it's b) then he most likely doesn't want to give us a date that is far from being correct and honestly we should respect his decision.

All we can do is wait and hope for the best.
 
It would benefit people playing normal lol i can put 15 mcs on and get a shitload more even with afk botting then a player gets hunting normally
 
@Xagul so, when it resets i'll prolly have about 3K reward tokens but since keys are going away.. will there be something to spend them on? something that gets equipment? or anything?
cuz else idk what to spend them on lul
 
@Xagul so, when it resets i'll prolly have about 3K reward tokens but since keys are going away.. will there be something to spend them on? something that gets equipment? or anything?
cuz else idk what to spend them on lul

Free premium for everybody! xD
 
I support the disable tier trading idea, or trading in general tbh, maybe one way could be so you can share items if you hunt togheter in a party or something, but then you have to be close to eachother too obviously to not abuse that system.
I would also like the server to be hosted somewhere else for better connections from EU. :^)
 
Honestly this discussion and the reactions/opinions many of you have about Ironman is starting to make me think.

Is the current idea for Ironman even necessary?
Unless I am misinterpreting your opinions, it sounds like you guys want to play Ironman exclusively and have it last forever.
This begs the question... Should Deathzot just have no trading to begin with?

Honestly I like giving players a choice and I don't mind making a permanent Ironman mode but I am curious to know how many people are even interested in playing the normal Deathzot (with trading) vs normal Deathzot (without trading).

I would love to see a Deathzot ERA without trading (in terms of equipment) but this is because I am someone who doesn't MC obviously. There are probably only a handful of people with the same mindset as me. The rest of them would prefer to have trading so that they can still MC a shit ton of characters. I mean what other reason would players have against not being able to trade equipment? Maybe they are scared that they won't be as good without all of their MC helping them. This will also make it so someone can't donate like 100$ and buy equipment off of people.

I personally love being able to trade and have a market on games. For example.. I have a lot of fun on Path of Exile just buying and selling cool items that I find. The thing is that most trading on Deathzot was between your own characters hahhahaa so I wouldn't really call it trading. The only time I really ever traded equipment in Deathzot was when I would trade my unwanted weapons for the weapon of my class. But instead you can just use the NPC now.
So until someone gives me a few good reasons on why trading equipment is so important I will assume the main reason is because you want to MC characters.

The thing is that Deathzot is a bot and MC server for many people. It's what it has been in the past ERAs and it's what they will always see. They enjoy making MC and climbing to the top with trading. If you made it so there was no trading you would certainly lose players, I'm not sure how many but I'm sure you would lose some. Also the reason people want Ironman to last forever is so that people don't bot 10 of them for the 50% loot buff and then at the end of the season they would get all that equipment transferred to their normal character. I would also agree with other people saying that Ironman should be permanent.
 
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