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Nostalrius 7.7

Ezzz

Developer of Nostalrius and The Violet Project
Joined
Feb 26, 2010
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Location
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Hello, community.

I'm releasing here my clone of RealOTS 7.7, it's based on TFS 1.2 and comes with everything needed to setup a true 7.7 clone, including formulas and monsters behavior, this server has been running a few times, and since I don't have purpose with it anymore, and my friends agreed with me on releasing it, well, here it is.

Please, make sure to report any issue I might have done during the upload.

TwistedScorpio/Nostalrius (https://github.com/TwistedScorpio/Nostalrius)

In a few moments I will be uploading the map editor required.
 

Attachments

  • Nostalrius-master.zip
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Thanks for another great contribution, I might just start a server and become a nerd again.

Edit: After reading your RealOTS blog latest post, I have to ask - is this the latest update (V5), or is this the V1 you speak of "which was based on my Nostalrius 1.0" -- Either way, thanks!
 
Thanks for another great contribution, I might just start a server and become a nerd again.

Edit: After reading your RealOTS blog latest post, I have to ask - is this the latest update (V5), or is this the V1 you speak of "which was based on my Nostalrius 1.0" -- Either way, thanks!

This is the last and final version of my project :cool:
 
make sure the weapons.xml or weapons.lua doesnt have any capital letter since linux is kind of sensitive with that things =)

Haven't run the files yet, but looking into the GitHub it shows that there is no weapons.lua in the /lib/ folder and it also lacks the weapons folder entirely. This could possibly mean you just need to copy the ones from a TFS 1.2 source, or it could mean the server doesn't use those at all and you compiled from the wrong source. Did you build from the /src/ folder included?
 
I have one more important question how to negrate nostalrius with that realots which folders should be used to compile?
 
I have one more important question how to negrate nostalrius with that realots which folders should be used to compile?

Please use the support forum and I'll be happy to help you. As of right now, I am finishing my Visual Studio installation and will check to make sure everything is working. There is no way @Ezzz would release something that brings up a simple error like that so my best guess is you are, and as you stated - compiling from the default sources of tfs 1.2, please check the server folder that Ezzz provided which includes both sources and a Visual Studio Project File to open.
 
So how do I understand, in your opinion, it is not worth taking the project without being an advanced player? I will try to take something for 7 or 8.0
 
Hey, i have problem any can help?
View attachment 34061

Please, post the errors you're having with your own TFS server in a separate thread because the errors you're having does not come from my server, but from some merge you're doing, possibly you're trying to compile TFS 1.2 stock sources and using my server data pack, it doesn't work that way buddy :oops:

Please, follow vcpkg compilation guide from TFS 1.3 in order to compile the files, you might need to include boost file system library as well because it is what I'm using to gather the NPC files from the directory.
 
Quite easy to compile. Except there is a error in compiling but that can be fixed. (Compiled in Ubuntu)
By deleting a line in CMakeLists.txt located inside src folder:
Code:
${CMAKE_CURRENT_LIST_DIR}/weapons.cpp

Also what I can read from the sources is that weapons is in some way ported to combat.cpp.
That means you dont need weapons.xml or folder, since the formula is calculated inside combat.cpp.

Naamloos.png
 
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