Thanks for respond guys, im okay from client side i know that skill limit is 255 but im talking about source part (SKILL_TRIES) so after i reach above 140 something like this it stucks it wont grow anymore, i got answer from people saying i need to change magic level tries to 64bits. So is it
msg.addByte(std::min<uint32_t>(player->getMagicLevel(), std::numeric_limits<uint64_t>::max())); ?