Hi Guys and Ladies,
Recently, I have been trying to deal with the problem that I am creating an OTS with effects that have transparency in them. Tibia.otfi I have set like this:
DatSpr
extended: false
transparency: true
frame-durations: false
frame-groups: false
When I try to open my client with the object builder, this transparency is checked as it goes.
In addition, the map in rme when, as you can see, the same file path opens without any problems:
But after logging into the server it looks like this:
Honestly, I have no idea what the problem is, because I made map on the client with transparency - I don't know, maybe the map won't save with this transparency or I have to put something into the engine.
I heard about RME-Master which is transparency included in RME and wanted to convert map maybe, but I cannot find it right now. - Maybe It could fix the problem.
Please help!
Recently, I have been trying to deal with the problem that I am creating an OTS with effects that have transparency in them. Tibia.otfi I have set like this:
DatSpr
extended: false
transparency: true
frame-durations: false
frame-groups: false
When I try to open my client with the object builder, this transparency is checked as it goes.
In addition, the map in rme when, as you can see, the same file path opens without any problems:
But after logging into the server it looks like this:
Honestly, I have no idea what the problem is, because I made map on the client with transparency - I don't know, maybe the map won't save with this transparency or I have to put something into the engine.
I heard about RME-Master which is transparency included in RME and wanted to convert map maybe, but I cannot find it right now. - Maybe It could fix the problem.
Please help!