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You should probably just make this one tile ahead from what you check, so bigger objects like trees for example are still shown even when their "root" is out of screen.this is not a bug, just an algorithm to inhibit tiles that are not visible on your screen, based on cropping the image.
if this is bothering you, just remove this line, but I do not advise:
otclient/src/client/mapview.cpp at 67c0ff2985cc5e9b13aadf3425dd98272c50f7c4 · mehah/otclient
An alternative tibia client for otserv written in C++20 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to custom...github.com