E
Evil Puncker
Guest
you can still have access to the attachment at first post thoughtthe repository is closed? I cannot access it
you can still have access to the attachment at first post thoughtthe repository is closed? I cannot access it
got an error here :S!
When I push items on floor, they disappear and then terminal shows that msg
ProtocolGame parse message exception (31 bytes, 19 unread, last opcode is 0x6a (106), prev opcode is 0xffffffff (-1), proto: 772): unable to create item with invalid id 25089
yes!nostalrius version?
yes!
Is there a way to activate hotkeys and also game shop?Hello
I've been struggling to make Classic UI and thanks to @pink_panther and @Nekiro there is now a huge update!
Credits for them
There is now github repo you can help us to make it even better now
GitHub - tysonstrange/otcv8-classicui at 772gui
OTCv8 Classic UI. Contribute to tysonstrange/otcv8-classicui development by creating an account on GitHub.github.com
Screens:
Enjoy!
Make one and constributeThis would be awesome to see in. The newest source release otcv8
Hello
I've been struggling to make Classic UI and thanks to @pink_panther and @Nekiro there is now a huge update!
Credits for them ...
Hello
someone is having the same problem as me, playing runes as SD on the player in the sqm doesn't come out the effect and doesn't hit and still spends the runes, while the monsters are normal, attacking through the battle list and also sqm.
Test with player, not with GM
------------------------------
@AzlanK @bpm91 @Soldierz @Silvanea @pink_panther @arre1234 @Heyron @Sizaro @Blasphemy @Olddies @helviio @margoh @Evil Puncker @Danger II
Hello guys!
Could one of you guys send me the sources of this client that u guys probably have, to my email or discord?
[email protected] or goes#7131
Ty in advance.
what do u mean ?again banned user by $$$
got an error here :S!
When I push items on floor, they disappear and then terminal shows that msg
ProtocolGame parse message exception (31 bytes, 19 unread, last opcode is 0x6a (106), prev opcode is 0xffffffff (-1), proto: 772): unable to create item with invalid id 25089
for it:} else if (itemType.alwaysOnTop) {
if (itemType.isSplash() && items) {
//remove old splash if exists
for (ItemVector::const_iterator it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
Item* oldSplash = *it;
if (!Item::items[oldSplash->getID()].isSplash()) {
continue;
}
removeThing(oldSplash, 1);
oldSplash->setParent(nullptr);
g_game.ReleaseItem(oldSplash);
postRemoveNotification(oldSplash, nullptr, 0);
break;
}
}
} else if (itemType.alwaysOnTop) {
if (itemType.isSplash() && items) {
//remove old splash if exists
SpectatorVec spectators;
g_game.map.getSpectators(spectators, getPosition(), true, true);
for (ItemVector::const_iterator it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) {
Item* oldSplash = *it;
if (!Item::items[oldSplash->getID()].isSplash()) {
continue;
}
removeThing(oldSplash, 1);
oldSplash->setParent(nullptr);
g_game.ReleaseItem(oldSplash);
postRemoveNotification(oldSplash, nullptr, 0);
onUpdateTile(spectators);
break;
}
}
it may be the ping system.hello everyone!
for first sorry for reup a old thread, but im working inside this classic UI version of OTCV8...
i came here to ask you guys that was working in it too to try understand whats going on...
im use a TFS 1.2 Nostalrius and at the first login on this classic UI i had some problems about protocolgame packages, that was fixed adding a feature of "g_game.enableFeature(GameTileAddThingWithStackpos)".
after that i faced a problem about the battle windows, always when opened returns a error on client terminal, get fixed with some changes at "battle.lua".
and now im facing a problem that any character there i logged in get kicked without error return on terminal or something like that, someone had this same problem or know how to deal with it? maybe can be something about packages again? strange be a incompatibility with my TFS and OTCV8 because i was using a retro version before that, but for sure maybe some changes that guys maked to turn it into classic UI can be resulting in this, but idk how to deal with this issue, someone has a tip or knows how to fix it?
Thanks in advance!
RIP Dewral.
hello buddy! i think i have fixed it now, i added the features of OTCV8 on my src code at server side and after it i added this ping feature in 770 protocol in client side, i didn't get kicked anymore...it may be the ping system.
Have you enabled
g_game.enableFeature(GameExtendedClientPing)
on features.lua?
where's the repository?Hello
I've been struggling to make Classic UI and thanks to @pink_panther and @Nekiro there is now a huge update!
Credits for them
There is now github repo you can help us to make it even better now
GitHub - tysonstrange/otcv8-classicui at 772gui
OTCv8 Classic UI. Contribute to tysonstrange/otcv8-classicui development by creating an account on GitHub.github.com
Screens:
Enjoy!
in this thread you can found a link for download the client, git repo was gone.where's the repository?