OTMadness Sixth Season:
Our fifth
OTMadness season has come to an end. We are excited to announce the sixth
season of
OTMadness, Scheduled to start on: [
Saturday, March 14th, 19:00 CEST] [
14/3/2026 07:00 PM CEST].
Create an account now at [You no longer need to create multiple accounts — you can log in with multiple characters on the same account]:
OTMadness (https://otmadness.com/?account/create)
Join our Discord:
Join the OTMadness Discord Server! (https://discord.com/invite/E7t8c33mgy)
Over the past several months, We have dedicated ourselves to improving
OTMadness. In the upcoming season, You can expect several
enhancements,
Increased stability,
Better balancing, and an improved
solo gameplay. We have taken into account many suggestions from the community, And we are confident that these changes will contribute to a better season for all. While also implementing
fresh custom content for the sixth season.
You can find the general information about
OTMadness here:
[Canada] [Custom] OTMadness (https://otland.net/threads/canada-custom-otmadness.286276/#post-2733380)
Here is a list of the most important changes that will take place in the sixth
season of
OTMadness:
Level Cap Adjustment:
The level cap can now exceed 1,000,000 after Rebirth 24.
Added extra Equipment Bosses:
Custom Outfit Window:
Added a cosmetics interface connected to the outfit window, displaying all cosmetic bonuses and the cosmetics owned by the player
Market Module:
Implemented a market system that allows players to sell items directly to other players, replacing the broadcast command previously used for trading
Guild Module:
Added a guild system with various benefits for members
Bestiary Module:
Introduced a bestiary system that provides bonuses such as improved loot and skull monster bonuses
Bank Module:
Added a bank system that supports multiple currencies
Autoloot Module:
Players can now choose specific containers for autoloot. The old autoloot command has been removed, and the system is now managed exclusively through the module interface
Rarity Upgrade Module:
Added a system that allows upgrading item rarity. There are five different rarities, each increasing the item’s attributes by a percentage
Quest Module:
Added a quest interface displaying information about completed missions and missions currently in progress
Loot / EXP Analyzer:
Added a module to track and analyze loot and experience gained
Boss Cooldown Module:
Added a new module with options to reset boss timers and add extra boss entries
and much more!
OTMadness launch is just around the corner, What are you waiting for?!