Dohko
Active Member
- Joined
- Mar 7, 2017
- Messages
- 105
- Reaction score
- 32

Hi Otland friends, I'd like to present my project to you.
Some of you probably know me, after some years of development I'm very happy to say that the project is finally moving from the drawing board to reality!
Olimpia is a server based on Greek mythology, where you forge your own path during a WAR on Olympus
and you need choose the God you will fight for and achieve a glory never before attained by a mortal.
1. Theme & Concept
Gameplay: Blending Greek mythologies and cadenced progression for a unique experience.
Vocations available: Wizard, Druid, Archer, Warrior, Monk, Samurai, Bard and Assassin.

Each class has two ways to choose when reach level 150, this is called Divine Ascension.
This decision is permanent and each new vocation has advantages and disadvantages.
Follow a GOD:
Players can choose from 8 gods (Zeus, Poseidon, Hades, Athena, Ares, Apollo, Aphrodite, and Artemis) and decide to be a loyal servant.
In return, the GOD will help throughout your journey with protections, buffs, cosmetics and items.
Crafting: crafting is the heart of Olimpia; everything passes through here. You can drop from monsters (some resources only on rare monster version) or can dismantle items to obtain resources and craft everything from conventional equipment to rarest relics.
Rare Monster: In addition to levels, some monsters in Olimpia are born stronger (and larger) than usual; they possess unique attributes, greater resistance, damage, and give better rewards.
Energy Bar: players and some monsters have an energy bar that allows specific actions when full, stronger attacks and certain mechanics in the case of monsters and powerfull spells for players.
Enchantment Gem System: The rarity of the equipment indicates how many gem cavities it will have. And in these spaces you can add different types of gems:
Defense Circle Gems
Athena's Gem — Defensive bonuses: protections, resistances, HP, healing, dodge, reflection, deflection
Hades' Gem — Focused on life: HP, life steal, protections
Apollo's Gem — Balance between magic and defense: magical abilities, HP/mana, life steal
Ofensive Triangle Gems
Ares' Gem — Physical attack: melee combat abilities, critical hit, life steal
Zeus' Gem — Magical attack: magical abilities, mana, elemental damage, mana steal
Artemis' Gem — Ranged combat: long-range abilities, critical hit, life steal
Primordial Gems
Special effects: Volatile Strike, Resistance Surge, Battle Charge, Echoing Strike, Chain Lightning, etc.
Each gem type has three power levels:
1. Minor - Initial level bonus
2. Medium - Moderate power increase
3. Powerful - Maximum bonus
Gems drops are based on monster rarity.
Vocations available: Wizard, Druid, Archer, Warrior, Monk, Samurai, Bard and Assassin.

Each class has two ways to choose when reach level 150, this is called Divine Ascension.
This decision is permanent and each new vocation has advantages and disadvantages.
Follow a GOD:
Players can choose from 8 gods (Zeus, Poseidon, Hades, Athena, Ares, Apollo, Aphrodite, and Artemis) and decide to be a loyal servant.
In return, the GOD will help throughout your journey with protections, buffs, cosmetics and items.
Crafting: crafting is the heart of Olimpia; everything passes through here. You can drop from monsters (some resources only on rare monster version) or can dismantle items to obtain resources and craft everything from conventional equipment to rarest relics.
Rare Monster: In addition to levels, some monsters in Olimpia are born stronger (and larger) than usual; they possess unique attributes, greater resistance, damage, and give better rewards.
Energy Bar: players and some monsters have an energy bar that allows specific actions when full, stronger attacks and certain mechanics in the case of monsters and powerfull spells for players.
Enchantment Gem System: The rarity of the equipment indicates how many gem cavities it will have. And in these spaces you can add different types of gems:
Defense Circle Gems
Athena's Gem — Defensive bonuses: protections, resistances, HP, healing, dodge, reflection, deflection
Hades' Gem — Focused on life: HP, life steal, protections
Apollo's Gem — Balance between magic and defense: magical abilities, HP/mana, life steal
Ofensive Triangle Gems
Ares' Gem — Physical attack: melee combat abilities, critical hit, life steal
Zeus' Gem — Magical attack: magical abilities, mana, elemental damage, mana steal
Artemis' Gem — Ranged combat: long-range abilities, critical hit, life steal
Primordial Gems
Special effects: Volatile Strike, Resistance Surge, Battle Charge, Echoing Strike, Chain Lightning, etc.
Each gem type has three power levels:
1. Minor - Initial level bonus
2. Medium - Moderate power increase
3. Powerful - Maximum bonus
Gems drops are based on monster rarity.
2. Some Unique Features
Olimpia is built to stand out visually and mechanically from any traditional OT server.
Beyond gameplay systems, the world itself feels alive thanks to custom technology, enhanced graphics, modern visual effects and a reimagined approach to client design.
These are some of the core features that make Olimpia unique:
Beyond gameplay systems, the world itself feels alive thanks to custom technology, enhanced graphics, modern visual effects and a reimagined approach to client design.
These are some of the core features that make Olimpia unique:
Advanced Shadow Rendering
Olimpia features a custom shadow-rendering system that completely upgrades the visual depth of the game.
Dynamic shadows cast by creatures, structures and environmental objects.
Soft shadow blending that reacts naturally to multiple light sources.
Direction-based shading to enhance depth perception, giving characters and monsters a more three-dimensional look.
Dynamic shadows cast by creatures, structures and environmental objects.
Soft shadow blending that reacts naturally to multiple light sources.
Direction-based shading to enhance depth perception, giving characters and monsters a more three-dimensional look.
HD Sprites & Enhanced Graphics
All visual assets in Olimpia are crafted or polished to a higher-resolution style while maintaining the classic Tibia silhouette.
HD reworked sprites for items, monsters, floors, walls and effects.
Clean outlines and improved shading for modern readability.
HD reworked sprites for items, monsters, floors, walls and effects.
Clean outlines and improved shading for modern readability.
Custom Lighting Engine
Olimpia uses a fully customized lighting system that goes far beyond Tibia’s default brightness.
Dynamic light sources on creatures, spells and environment objects.
Smooth fade transitions when entering darker areas, caves or magical zones.
Atmospheric ambience that makes forests, temples and dungeons feel alive.
Dynamic light sources on creatures, spells and environment objects.
Smooth fade transitions when entering darker areas, caves or magical zones.
Atmospheric ambience that makes forests, temples and dungeons feel alive.
Voice Chat
Basically, it's a module where players can use their in-game microphones to communicate.
There are world-chat channel (based on SQM's proximity), party channel, and guild channel.
There are world-chat channel (based on SQM's proximity), party channel, and guild channel.
3. Why Choose Olimpia?
Well, I've been working on Olimpia for at least 7 years...
it's difficult to talk about a project that has so many hours invested in it.
Partly as a hobby, partly motivated by seeing a server based on Greek mythology finally succeed.
Olimpia is more than just an ordinary server, it's a dream come true.
it's difficult to talk about a project that has so many hours invested in it.
Partly as a hobby, partly motivated by seeing a server based on Greek mythology finally succeed.
Olimpia is more than just an ordinary server, it's a dream come true.
4. In-Game Screenshots
5. Development Roadmap
Phase 0 (OpenBeta)
The objective is improve our server, vocations balancing, founding critical bugs and etc.
(At this stage, I ask for patience from everyone participating, as this is just the beginning! xD)
Phase 1 (Post-Beta)
Improve pvp system, mythology content, add new quests/raids and dungeons.
(Exact dates will be defined and announced on website/Discord.)
The objective is improve our server, vocations balancing, founding critical bugs and etc.
(At this stage, I ask for patience from everyone participating, as this is just the beginning! xD)
Phase 1 (Post-Beta)
Improve pvp system, mythology content, add new quests/raids and dungeons.
(Exact dates will be defined and announced on website/Discord.)
6. Social Info
Dive into a world where gods, heroes and monsters collide — the adventure begins at Olimpia!







