It's a little off from where it is in the Tibia client, I'll report it to the guy who has been moving it all over the place lately. Thanks for pointing it out.Nfries the guy's hp and name on the screen looks weird....(not like in rl tibia)
The last release was all about graphical fixes - just making it look good. This one is about completing the GUI. The next one will be about the small things that don't really affect gameplay at all anymore - light effects, etc.id rather have less bugs and more features than graphical fixes atm, also waiting for code::blocks tutorial so I can use it.
Thanks. I busted my ass for all those graphical improvements for the 0.3.0 release. Now we're more focused on feature completion, though.Looks a LOT better than when I first saw a picture of it! Besides the name I can't see any real difference.
You're sure this is recoded?
Anyway, a new default pic that doesn't look messy would top it off man!
Great work,
Red
It's a little off from where it is in the Tibia client, I'll report it to the guy who has been moving it all over the place lately. Thanks for pointing it out.
If it was anything other than that; I don't see what you're talking about.
The last release was all about graphical fixes - just making it look good. This one is about completing the GUI. The next one will be about the small things that don't really affect gameplay at all anymore - light effects, etc.
Anyway, compiling with code::blocks is basically the same as compiling with Dev-C++. Download Dev-C++'s packman and install the devpaks with that (place it where mingw is installed, probably C:/Program Files/CodeBlocks/MinGW/). Or you could just rename the dev-paks to .tar.bz2 (the real format of .devpak) and install the files manually.
From there it's just opening the project file and building.
Thanks. I busted my ass for all those graphical improvements for the 0.3.0 release. Now we're more focused on feature completion, though.
sweet, ill try to compile it, if im succesful ill post a code::blocks project file and upload the IDE
well i guess build instructions then, i havent looked at the repository in awhile, last time the project file was a bit out of date
Nfries the guy's hp and name on the screen looks weird....(not like in rl tibia)
If you are using libtommath, remove -lgmp from linkers. Otherwise get GMP Lib
I'll have to address this issue. Maybe rather than Debug/Release builds, I'll make GMP/libtommath builds. I dunno. I don't think the debug builds really help at all...I get one build error: ld.exe||cannot find -lgmp|
Anyone has the time to explain the problem?
Kilouco gave great step-by-step instructions...im a complete noob at c++ and dont know how to compile this also
So will this be released?
I dont know if i missed you say that
No, they'll obviously keep it for themselves.
@topic:
I like it! If it gets completed I'll be using it as well. Seems a great and promising project.
Fix so you can move the location of the cursor(?) in the input area. It's annoying as it is now
Thanks. It might help if you were to provide Windows binaries with the Tibia files already on your site. Though there's legal implications with that, unfortunately there aren't too many users able to compile YATC and willing to learn just to play an OT.I will encourage YATC in my upcoming server. Ill give any feedback I can