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Search results for query: add new palettes

  1. EvilSkillz

    RME Palettes

    i mean if he wanna do something like that he wants to add in pallets so new bar beside terrain pallets or new bar beside cave :D so he want to add in tileset or pallets that's what i asked for if he wanna do it in pallets it's source edit i think if he wanna do in it tileset it's easy :D
  2. A

    Remere's map editor// missing npcs

    there are some missing npcs, i use TFS 0.2 8.22 for my server and since in the map are missing some npcs i wanted to add them with map editor, i used map editor 8.21 since there's no one for 8.22, i open the map, and when i want to place an npc respawn or creatures everything seems ok, but when...
  3. X

    OpenTibia RME 8.4 extension! (*Updated*)

    Hello folks! Here you can download an extension for Remere's MapEditor available for 8.40 only! which adds many 8.40 items and some extra stuff to the 'doodad' and 'terrain' palette. Mostly the 'doodad' items can be switched with the 'Z' key. Author: Xenios Credits: Remere Download the...
  4. Xagul

    Xagulz RME Extension Thread

    My goal here is to sort items in RME as efficient as possible to allow mappers to create content as quickly and as easily as possible. If you are a mapper and you have ideas please share. Currently my plan is to add new items to palettes based on their "theme". I will also be sorting random...
  5. S

    Using RME correctly

    Hey folks! This is a tutoral where i will explain how you should use RME. You'll probebly be thinking that this is one of those boring tutorials where I explain how the palettes work, but thats wrong! I am going to explain you how you can perfectionize your mapping by combining the use of...
  6. ROKI721

    Większa ilość elementów [RME]

    "Większej ilości elemetów" Autorowi chodzi o grafiki czy 'palety' elemetów w rme? Czekam na odpowiedź tym czasem jeśli chodzi o 'palety' polecam poszukać rozszerzeń/dodatków. Tego typu: https://otland.net/threads/all-zbizus-rme-mods-7-6-8-6-8-7-9-2-9-6.181528/...
  7. D

    [RME] A lot of new brushes and extensions (Terrain/Doodad)

    Heyo. I'm Daron from Open-Tibia.de and I want to release my edited RME Files for RME 2.0. (You can download the newest RME-Version here : Download - Remere's Map Editor (RME) - An Open Source Map Editor for Open Tibia) You can use them for Client Versions 8.54-8.6, lower Versions won't support...
  8. C

    Windows How can i start off fresh with houses?

    Hi, i'm currently using Remere's Map Editor and i want to erase all my houses and redo them manually what i mean is go to House palette and remove all of them, the thing is that after i did that i put add house and it says this : Unnamed House #305 ( ID #305 ) what can i do so that when i put...
  9. Szaki

    OpenTibia ForgottenMapEditor 0.1-beta! Almost every version supported (including latest)

    @Fallen - OTClient don't support tibia 10.30 (at least for me) and it didn't work. When you choose 1030 and click "Load core" nothing happens. @Zszywek - items are in Other (None) group in items.otb, so you must do one more thing: - in modules/mapeditor_itempalette/itempalette.lua - find...
  10. Raiden

    About houses with new doors

    That didn't help me, i chck the items.xml and my doors are like the old ones, don't know why the house don't get it, maybe a source edit is needed? I know that... i'm saying that i add new doors in my items.xml and item.otb and in my client files, and when i do all that things the server don't...
  11. Gesior.pl

    Another OT Item editor (otb, dat, spr) in TypeScript

    I'm learning TypeScript (website frontend, extends JavaScript) and I wrote library that loads .otb, .dat and .spr files. It also saves .dat files. Is there anyone interested in writing some web browser based Item Editor? It all runs on client side, so user of website does not need to...
  12. Neon

    Houses using RME 8.22

    Greetings young mapper! :) Today we are going to learn how to make houses by using Remere's MapEditor 8.22! New City: First thing you need to have when making a house is a city. To make a new city just Open Mapeditor and press the "Map" button up in the left corner. Pallette: After you done...
  13. elektrus

    Messing with RME files, probably someone answered this already.

    There was that one thing that always bugged me and I never questioned it, but... how does RME work? As far as I know if there is no entry in items.xml RME has no idea that some item exists. Is there a chance that walls or other items are missing? That would explain what extensions (F2) are...
  14. Fallen

    OpenTibia ForgottenMapEditor 0.1-beta! Almost every version supported (including latest)

    I explained this like 3 times in this thread. Anyway, the upcoming release should make it easier to use, check out https://github.com/decltype/forgottenmapeditor/issues/62 You simply download otclient.exe from the link I posted @ main post and drop that executable in the forgottenmapeditor...
  15. RokojoM

    OpenTibia [10.76] Remere's Map Editor

    Extensions are no longer made the same way as they used to be. Click this for a tutorial! Click this for a RME mod that has already cleaned up a lot! CTRL + M
  16. Pvls

    OpenTibia Remere's MapEditor

    FAQ for RME Many of your problems are solved here. Ask your questions in here if you don't know how to use the editor and we'll answer them. ;] Q: How do I change floor? A: Use the "+" and "-" keys at your keyboard or hold down CTRL and scroll with the mouse wheel. Q: How do I rotate items...
  17. F

    OpenTibia Remere's MapEditor (Up-to-Date)

    Up to Date RME MapEditor Here I will be changing download link and Change Logs and such information. Do you miss any DLL File? Download from these website its totaly secured www.dll-files.com.
  18. zbizu

    OpenTibia All Zbizu's RME mods [7.6; 8.6; 8.7; 9.2; 9.6]

    It's beta with live mapping(max 9.2-9.31), RME 2.2 is newer version with newer clients support(max 9.6) They are included in terrain -> town as basic for RME 2.2 that's why I removed them when I was updating my mods(to avoid errors and brushes conflict) All carlin sprites are in Terrain ->...
  19. Fallen

    New Map Editor

    There is no big difference, but as far as I can tell: 1. No more 3GB of memory needed to open a real map. 2. A better look of the map (just the same as you would see it in the tibia client) 3. Good performance, a realmap won't take as long as it takes to load up on RME (See my main post). 4...
  20. X

    RME 8.5 extension by Marcotimmers

    <<Originally posted by Marcotimmers/Heer Karel>> Hey! Less than 24 hours ago, Remere updated his editor. But there weren't any extensions yet. For those who already got RME working with 8.50 support, I've made some extensions. It contains: Quote: Older Versions Brown Stone...
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