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  1. nawyrus

    Roshamuul

    The map I shared wasn't made by me.
  2. nawyrus

    Roshamuul

    All are bad I think, not many differences between the two right now.
  3. nawyrus

    Roshamuul

    I think the version there is more complete: https://github.com/PrinterLUA/FORGOTTENSERVER-ORTS
  4. nawyrus

    Monsters 10.30 request

    http://otland.net/threads/10-31-monster-pack.211439/
  5. nawyrus

    10.31 Monster pack

    Now I think I won't be editing anymore, I am satisfied with the quality.
  6. nawyrus

    10.31 Monster pack

    I know that, this happened because I didn't actually hunt after I finished, so I wasn't able to see how wrong the values were. Now they seem ok.
  7. nawyrus

    10.31 Monster pack

    Tested it now, most monsters are way too fast, I will try to fix it.
  8. nawyrus

    10.31 Monster pack

    Yeah, in speeds and armor/defense I have no way to get the real value, so I used levels that felt right for the monster on the old speed formula. Many strong monsters were very slow before I edited, so I suppose monsters are generally faster in my pack.
  9. nawyrus

    10.31 Monster pack

    Yes.
  10. nawyrus

    10.31 Monster pack

    This pack contains common creatures up to 10.31, no bosses or quest monsters. Features: - 420 monsters, all carefully revised by me in every aspect - organized file allocation, folders based on the wiki classes - most attacks, defenses, areaeffects and shooteffects matching real Tibia - all...
  11. nawyrus

    10.31 Monsters

    Does anyone have the items.xml for Roshamuul monsters? Could make my job easier.
  12. nawyrus

    [10.77][TFS 1.2] ORTS, a real map project

    I am. I've seen this happening when the correct ip wasn't set in the config.lua, it can also be caused by port forwarding issues.
  13. nawyrus

    [TFS 1.0] Conditions not refreshing

    I suppose the stronger condition should win. I tested it recently (on real Tibia) and every time a scorpion poisons you again the ticks get higher, it was on 14, it came back to 18. As of now, at least on my TFS, the first condition stays until its end, if you are hunting wyverns it is better to...
  14. nawyrus

    [TFS 1.0] Conditions not refreshing

    Maybe I wasn't clear. If a monster reapply the condition, the damage continues from the previous one. If a scorpion poisons you to 18 and you wait until the tick is five, and he poisons you again, the five continues... Any idea why?
  15. nawyrus

    [10.77][TFS 1.2] ORTS, a real map project

    Are conditions bugged to others too? If a monster reapply it, the damage continues from the previous one. If a scorpion poisons you to 18 and you wait until the tick is five, and he poisons you again, the five continues... Any idea why?
  16. nawyrus

    [TFS 1.0] Conditions not refreshing

    No. Even custom spells are not refreshing, so it looks like a TFS source problem. This happens with all conditions. Be it <attack name="melee" interval="2000" skill="30" attack="25" poison="340" /> or <attack name="drowncondition" interval="2000" chance="15" length="8"...
  17. nawyrus

    10.31 Monsters

    I'm working on it, revising everything. I did some research on attack rates and speed to use as a model to my monster pack. 50% of area effects, attacks and loot tables are fixed, I am starting to make custom spells, ghastly dragon's curse for instance. When will it be released? I don't know...
  18. nawyrus

    [TFS 1.0] Conditions not refreshing

    For instance, if a scorpion poisons you again, it should reset to the newest value. Is this fixable?
  19. nawyrus

    Request maps you need here!

    Forsaken Mine Ab'dendriel Lost dwarves version, anyone?
  20. nawyrus

    Roshamuul

    I've found this map elsewhere, and since it is better than the other map I saw in this forum, I decided to share. It seems complete.
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