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  1. BugaS

    TFS 1.X+ Passive group of monsters

    Hello guys! I saw passive monster script on otland and it's just cool, but is it possible to make something like that: There is a group of 3 trolls (they are passive), if you attack 1 troll, all of them (3) will attack you. Is it possible?
  2. BugaS

    Czy jest tu Oskar? :D

    Siema! Czy na otlandzie jest Oskar skrypter lua z tnetu? Miałem jego gg ale gg już nie mam.
  3. BugaS

    Weird problem with transparency option in Object builder

    Hello guys! I've got a big problem with my spr and dat. When i choose and compile my sprites with transparency option, then I've got (in game too!): How to fix it?
  4. BugaS

    How to change the look of Otclient?

    Hello! How to change for example frame of login screen etc? The dimension, where it apear etc. In visual studio? Where exactly? I'm asking about graphics only.
  5. BugaS

    Compiling OTClient compiling error

    Hello guys! I wanted to compile my otclient. I made every step from this: Once you have downloaded the software listed in the step above, begin by installing Visual Studio. Extract OTClient SDK anywhere on your computer. (Ex: C:\otclient-sdk), run the file "register_otclient_sdk_env.bat" before...
  6. BugaS

    Transparent water once again

    Hello guys! I searched before and i made things.otml: items 23726 opacity: 0.5 full-ground: false in \modules\game_things Also: g_things.loadOtml('/things/things.otml') in \modules\game_things\things.lua Have I compile a client or it's all? 'Cause it's not working. I want to...
  7. BugaS

    Outfit sprite with changing colors

    Hey guys! How to make an custom outfit in which I can choose a colors of parts the body? Like in normal tibia? Any suggetsions? Thanks!
  8. BugaS

    Problem with Object Builder, help!

    Hey guys! I've got client converter and also Object Builder. I converted 10.98 client to 10.74 and than wanted to open it in Object Builder and I'm getting error: Help guys!
  9. BugaS

    How to use Client Converter?

    Hey guys! I download client converter from there: GitHub - ottools/ClientConverter But idk how to open it? It doesn't have any .exe file. Could you help me?
  10. BugaS

    Simple onUse scripts

    Hey guys! I'm requesting about 3 simply onUse scripts for 1.2 tfs. First -> use pick on special sqm will give you item. You can make it only once Second -> use item on object will teleport the player to special location. Can you use once per day Third -> use item on object will destroy object...
  11. BugaS

    Convert spells from 0.4 to 1.2

    Hi guys! I just want to know, that is it hard to convert spells from tfs 0.4 to 1.2 for the newbie?
  12. BugaS

    8.6 with 10.98 graphics?

    Hi guys! I want to know is it possible to add items from 10.98 client to 8.6? I mean will it be working with TFS for 8.6? Just change sprites and data in OT Client?
  13. BugaS

    Full Custom RPG Dragon Ball Server?

    Hello guys! I'm writing here, 'cause I've got an idea on Dragon Ball server in RPG type. This will be full custom - 100% custom map, scripts and game mode. First of all - vocations. Only four: Saiyan, Human, Evil, Healer Every vocation got own "Set of outfits" which can choose on first login...
  14. BugaS

    Graphic Designer Looking spriter for Super Heroes server

    Hey guys! I've got an idea in my head and i want to share it with you. Anyone knows the server with super heroes? No :D I want to make a RPG OTS with Super Heroes guys. But it will be not a normal OTS. Full Custom client with skill tree, music, sounds and great animation effects. I want to make...
  15. BugaS

    I fuckd up my lib. Help

    Hey guys! I made something wrone, because of firestorm event. First, originally I got in my 034-exhaustion: exhaustion = { check = function (cid, storage) if(getPlayerStorageValue(cid, storage) >= os.time(t)) then return TRUE end return FALSE end...
  16. BugaS

    Everyone will get a random item after kill

    Hey guys! I'm looking for a script which is working like this: There is a monster with name: Rat, everyone who hit the monster after his death get a reward automaticly to backpack (do not need to open corpse, or if it is impossible that they must open it). TFS 0.4 @Xeraphus
  17. BugaS

    Problem with one creaturescripts

    Hey guys! I've got: function onLogin(cid) return true end local arena = { from = {x = 459, y = 15, z = 7}, -- left top corner of arena to = {x = 470, y = 18, z = 7}, -- right bottom corner of arena temple = { x = 472, y = 11, z = 7 } -- change it to temple pos } function...
  18. BugaS

    Can someone compile it for me?

    Hey guys! Anyone can help me? I've got a problem with compiling 0.4. Can someone compile it for me (Linux) and send compiled file? I've got custom sources
  19. BugaS

    C++ You advance in...

    Hey guys! How to change the skill name in You advance in (fist->strenght). Where? LUA? C++? Hex? #EDIT I've got in player.cpp like this: But it shows normally You advanced in Axe Fighting etc
  20. BugaS

    Linux Compiling error TFS 0.4

    Hey guys! I wanted to compile TFS on my debian wheezy and i'm getting these errors when ./build.sh
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